No, we pretty much always use FP32 when talking about Floating Point performance on gaming GPUs. You're confusing the terms. FP16 and FP64 have been around for decades, but we pretty much never use them when generally talking about graphics performance.
What you're thinking about is VOPD which is a number that still refers to FP32 performance, but for gaming, it has been mostly meaningless, so we just ignore it and give the "regular" FP32 number that is more insightful in terms of what to expect.
You're mixing them up because using VOPD, the FP32 throughput is doubled, similar to how FP32 performance is double that of FP16 performance.
As
winjer
said, FP16 has nothing to do with what we're talking about.