Apple sells 3 million new iPads in 3 days

I like gaming on the iPad and iPod as it's brought a lot of innovation and experimentation about what a game can be as well as reasonable versions of traditional games.
I've been gaming since the 80's and it does feel like that era of gaming where there were no set rules and risks were taken.

I see a lot of people against Apple gaming as they can see how popular the devices are and how much press coverage they are getting and probably assume that it will kill thier traditional consoles. I really doubt that will happen, what will happen is companies will learn from what's happening on iOS and take the best parts and build them into the console model benefiting all gamers.

Well said. It is sad when you see those self proclaimed "gamer" limiting themselves to their own small definition of how games are supposed to be (no buttons!!! No waggle!!!).
 
I am really interested in buying an Ipad when it hits on 23rd here in Denmark, but not as a gaming device. The Ipad is a great machine but i don´t want it to replace gaming console with better like some people want.
 
Wait. Why is this in the gaming section?

are we gonna get stories of android sales in the gaming section, too?

EDIT: what.... 7 pages and a mod hasn't moved it?
I now demand android/facebook sale stories also get put in the gaming section or else gaf is owned by apple fanboys.
 
People who never spent a dime on games before, who are now collectively spending (or otherwise generating) hundreds of millions. This is "new revenue".

To what degree though? It's still too early to understand their spending habits. How many people are simply getting the free games vs actually spending money on them? How often are they spending? Are they continuing to spend or only initially? Certainly that opens up a new avenue of revenue but at what expense?

iOS leads the way, but Android can be meaningful if you approach it right. It makes up about 25% of our mobile revenues. That is not insignificant.

Most developers will say Android isn't worth the time though. That they're struggling on iOS as is.

Apple are providing the marketplace, but they are not dictating how publishers monetize their content. The marketplace with many sellers collectively drove the price of of paid apps down.

Luckily, Apple provide many avenues to monetize content on their platform, some avenues in which they don't even participate financially.

This is both good and bad though. Good that it offers freedom, but bad because it's the wild wild west in many cases and you do get issues like the low ball price points. Let's face it, freedom isn't always the best way to go. Sometimes there needs to be some structure. Apple knows this best because they're the king of the dictating the experience. Also look at Xbox Live vs PSN. Microsoft dictates a structure while Sony is more open. Most people will say Xbox Live is a better experience in the end.


I can tell you I'm not. I'm betting my company on it.

Well I wish you luck. I'm not saying nobody can have success. What worries me is how many people will fail though and what kind of games you can make on such low price points. I'd hate to see us moving more towards a casual game market at the expense of the core game market. I'm quite glad you're having success because I always love to see an Indie dev coming out ahead.

Everybody knows that. Hence why people are moving away from that model.

The console industry hit a brick wall with the retail model too. Unfortunately, it couldn't evolve fast enough (nor did the major players want to).

There are plenty of ways to monetize content on iOS and mobile in general - paid downloads, IAP, ads, sponsorships, subscriptions, incentivized traffic, transmedia sales etc. Every serious developer is exploring more than one of these.

And this is part of the problem. Nobody really knows how to really make money. It's still early and the wild wild west out there. People are trying to figure things out and many people are failing in the process. We'll have to see what the fallout is since it's clear the 99 cent model won't work in the long run.

Web social gaming and the Wii weren't catering to the "casuals" on the go. Which is another reason why gaming portables are always first in the line of fire when Apple diehards proclaim the greatness of their consumer electronic overlords.

Fair enough, this is a good point.

Do we have any solid sales numbers on pricier iOS games (that aren't ports of existing games) yet? I wonder which pricing model breaks first - the $60 blockbuster or the $0.99 "look at me too!" software.

I think we can begin by looking at the top sales charts on iOS and see how many games are in that price range. Here's a hint, there are barely any at all.

Sustainability? The way games are currently developed on consoles isn't sustainable either. You know, an industry where one project could sink a company because it didn't hit a certain metacritic score.

I agree. The current model is broken and we're likely going to head towards a major crash that will change the landscape of the game industry. People want their cake and to eat it too and it just isn't going to last. Something has to give. The $60 model where you put all your eggs in one basket and hope you don't fail and go out of business is terrible how it's evolved. That's one end while the 99 cent model is the extreme other end. Neither will last in the long run. People want great graphics, great content, huge blockbuster production values, but at bargain bin prices. What people want is not possible and as developers try to somehow hit these marks, they're going to cause the industry to crash in the process. All that content, graphic quality, and just level of expectation isn't cheap, yet somehow we want 99 cent games.

The reason the $60 model is where it's at is because of these demands. Rising development costs plus limited time frames have made it so that games balloon in cost, get content shorten as a result, and then fail because such high costs can't be recovered. The industry tries to curb that by hoping online passes and DLC will help curb used sales and increase revenue but it's only a stop gap measure and in many cases is causing their customers to leave.

Apple isn't alone in the industry going through a major turning point, but Apple is not helping either.

Marty got told.

Got told what? Most people seem to grabbing on to one aspect and not looking at the overall picture. Core gamers have a right to be worried because the games they expect and like to play are threatened with the way things are shaping up in the industry. We could very well be heading towards a more dominated casual game market because the current model is broken and not sustainable while casual games are cheaper to produce. They don't carry all the demands and expectations that core gamers expect and that from a business perspective makes it attractive to focus on. I can accept that Apple is here and a major player in the game industry even though they don't actively partake in it. That doesn't mean I have to like the trend that I see unfolding before my eyes.
 
Wait. Why is this in the gaming section?

are we gonna get stories of android sales in the gaming section, too?

EDIT: what.... 7 pages and a mod hasn't moved it?
I now demand android sale stories also get put in the gaming section or else gaf is owned by apple fanboys.

Wow. You're accusing the mods of bias. Good job slick.
 
Wait. Why is this in the gaming section?

are we gonna get stories of android sales in the gaming section, too?

EDIT: what.... 7 pages and a mod hasn't moved it?
I now demand android sale stories also get put in the gaming section or else gaf is owned by apple fanboys.

And what exactly is stopping you from making said thread instead of whining like a child?
 
Wait. Why is this in the gaming section?

are we gonna get stories of android sales in the gaming section, too?

EDIT: what.... 7 pages and a mod hasn't moved it?
I now demand android sale stories also get put in the gaming section or else gaf is owned by apple fanboys.

When any single android tablet sells 3 million in a lifetime let alone the first weekend then feel free to make the thread lol
 
Wait. Why is this in the gaming section?

are we gonna get stories of android sales in the gaming section, too?

EDIT: what.... 7 pages and a mod hasn't moved it?
I now demand android sale stories also get put in the gaming section or else gaf is owned by apple fanboys.

Are you really this petty?
 
And what exactly is stopping you from making said thread instead of whining like a child?

Too lazy.

I just don't get why it hasn't been moved yet. It imples that this is mod sanctioned.
which begs the question. Will we also be seeing iphone, facebook, android news?

the offtopic section exists for a reason. :/
 
Too lazy.

I just don't get why it hasn't been moved yet. It imples that this is mod sanctioned.
which begs the question. Will we also be seeing iphone, facebook, android news?

the offtopic section exists for a reason. :/

it is mod sanctioned. And yes, Facebook gaming news, stuff about Zynga, gets posted here all the time. We have pages and pages of iPad gaming related discussion happening. Apple is a part of the gaming scene now. Get over it.
 
it is mod sanctioned. And yes, Facebook gaming news, stuff about Zynga, gets posted here all the time. We have pages and pages of iPad gaming related discussion happening. Apple is a part of the gaming scene now. Get over it.

Yeah, but this news barely relates to the gaming part of ipads. It's just news about it's impressive record sales. will we also get stories like "10billion facebook users registered" in the gaming section.

It just sounds bizziare.


Dumb question as you can't buy the Fire here - do they have access to the full Android marketplace ie games or just Amazons offerings?
i think it's only the amazon app store, which does have games.
 
Yeah, but this news barely relates to the gaming part of ipads. It's just news about it's impressive record sales. will we also get stories like "10billion facebook users registered" in the gaming section.

It just sounds bizziare.

It's become gaming related. And if you want a thread about "10 billion facebook users registered" or "android sales" then make it, otherwise stop crying. These threads don't just appear out of thin air.
 
The current model is broken and we're likely going to head towards a major crash that will change the landscape of the game industry.

It already happened. The console industry has not recovered from the fallout of October 2009. Meanwhile, billions of (mostly "new") dollars are being spent on Facebook gaming which didn't exist 5 years ago, the App Store which didn't exist 5 years ago, and indie games which had no respect or broad awareness 5 years ago.

The landscape has changed. Nobody exactly knows the way forward. You might consider it a problem. I consider it opportunity.
 
It's become gaming related. And if you want a thread about "10 billion facebook users registered" or "android sales" then make it, otherwise stop crying. These threads don't just appear out of thin air.

ah, excellent. just needed confirmation that this change isn't just limited to the apples.
 
ah, excellent. just needed confirmation that this change isn't just limited to the apples.

it's not a "change". There's been an iOS gaming thread here for years. This thread relates to a device that plays those games. And despite how you might act, the existence of that device isn't going to magically make your Wii or Xbox disappear so you can stop being so frightened of it.
 
I think Kindle Fire might have already passed that number a long time ago.

Oddly enough, despite the brisk sales, I don't know anyone who owns a Fire. I actually know more people who own NookColors. Smaller iPad at a lower price would probably sell like gangbusters but I wonder if the a lower cost would cannibalize sales of the existing 10' iPads.
 
It already happened. The console industry has not recovered from the fallout of October 2009. Meanwhile, billions of (mostly "new") dollars are being spent on Facebook gaming which didn't exist 5 years ago, the App Store which didn't exist 5 years ago, and indie games which had no respect or broad awareness 5 years ago.

The landscape has changed. Nobody exactly knows the way forward. You might consider it a problem. I consider it opportunity.

I don't think it's happened yet. The console industry has slumped, but not crashed. Seeing Nintendo still being able to pull massive sales and Call of Duty still selling better than ever is signs that we haven't hit a market crash yet. The landscape is definitely changing, but we haven't seen the fallout that will be included from the overall crash of the game industry. We're just not there yet. Everyone is trying to hop on the changing landscape but that bubble hasn't burst just yet. Once the industry has shifted more focus in those markets with the decline of core gaming as a result, and then that bubble bursts, that's when we'll see the true crash.

I think it's a problem if you like core games. I think it's a problem if you work in the game industry. But like any trend or bubble that is building, there will always people who can take advantage of the situation and get rich off it. It is most certainly an open opportunity for anyone who can make money off of it and it is definitely an open playing field for new indie devs to make money in a way they couldn't before. I don't deny that, but that doesn't make me any less worried about the long term ramifications.
 
I don't think it's happened yet. The console industry has slumped, but not crashed. Seeing Nintendo still being able to pull massive sales and Call of Duty still selling better than ever is signs that we haven't hit a market crash yet. The landscape is definitely changing, but we haven't seen the fallout that will be included from the overall crash of the game industry. We're just not there yet. Everyone is trying to hop on the changing landscape but that bubble hasn't burst just yet. Once the industry has shifted more focus in those markets with the decline of core gaming as a result, and then that bubble bursts, that's when we'll see the true crash.

I think it's a problem if you like core games. I think it's a problem if you work in the game industry. But like any trend or bubble that is building, there will always people who can take advantage of the situation and get rich off it. It is most certainly an open opportunity for anyone who can make money off of it and it is definitely an open playing field for new indie devs to make money in a way they couldn't before. I don't deny that, but that doesn't make me any less worried about the long term ramifications.

You can throw words around like (Atari) crash and (internet/housing) bubble but there is not going to be a crash of the games industry. I can remember people throwing this term around at the end of the PS1 generation complaining that all the discounting and shovel-ware were hurting the industry and here we still are years later.

What's happening is an evolution in content delivery and pricing. It started with Xbox Live arcade and that's doing well and is one of the highlights of this generation for diversity in gaming. Core games are not going anywhere they are just being supplemented by a wider choice. Choice is good.
 
it's not a "change". There's been an iOS gaming thread here for years. This thread relates to a device that plays those games. And despite how you might act, the existence of that device isn't going to magically make your Wii or Xbox disappear so you can stop being so frightened of it.

I was talking about the 'change' of having general news threads about said devices in the gaming section.
the mobile/social gaming threads on the gaming fourm makes sense and thats been happening for ages. I have nothing against them.

But general news about said devices in the gaming section rather than the offtopic section seems new. especially evident by the amount of "wrong section" posts on the first page.
 
I don't think it's happened yet. The console industry has slumped, but not crashed. Seeing Nintendo still being able to pull massive sales and Call of Duty still selling better than ever is signs that we haven't hit a market crash yet. The landscape is definitely changing, but we haven't seen the fallout that will be included from the overall crash of the game industry. We're just not there yet. Everyone is trying to hop on the changing landscape but that bubble hasn't burst just yet. Once the industry has shifted more focus in those markets with the decline of core gaming as a result, and then that bubble bursts, that's when we'll see the true crash.

Here is something I browsed through today which might help provide some perspective on what might be happening (recent talk from GDC)

http://www.slideshare.net/bcousins/when-the-consoles-die-what-comes-next
 
I was talking about the 'change' of having general news threads about said devices in the gaming section.
the mobile/social gaming threads on the gaming fourm makes sense and thats been happening for ages. I have nothing against them.

But general news about said devices in the gaming section rather than the offtopic section seems new. especially evident by the amount of "wrong section" posts on the first page.

3 Million devices have been sold that are capable of playing good games. Games being a major part of the product launch presentation. I'd say it's in the right section to discuss the games part of that device.
 
it's not a "change". There's been an iOS gaming thread here for years. This thread relates to a device that plays those games. And despite how you might act, the existence of that device isn't going to magically make your Wii or Xbox disappear so you can stop being so frightened of it.

Still..doesn't that mean that threads about Pc hardware or Windows 8 should be in gaming forum? Because if this logic applies they are the same thing as iPad sales thread.
 
You can throw words around like (Atari) crash and (internet/housing) bubble but there is not going to be a crash of the games industry. I can remember people throwing this term around at the end of the PS1 generation complaining that all the discounting and shovel-ware were hurting the industry and here we still are years later.

What's happening is an evolution in content delivery and pricing. It started with Xbox Live arcade and that's doing well and is one of the highlights of this generation for diversity in gaming. Core games are not going anywhere they are just being supplemented by a wider choice. Choice is good.

I don't think it's the same then. Back in the PS1 generation, there wasn't this general fear in the industry of the change. There weren't major developers and publishers going out of business left and right. The cost of development had not ballooned to like it has now. There's a huge difference between the PS1 days and now and even back then, there wasn't another avenue to draw people away. Pricing was not an issue back then. There are just so many things that don't make them even comparable.

What we're seeing now at its core is an increase in game development costs, with higher expectations of what you get out of a game in graphics, gameplay, content and so forth, but nobody wants to pay for it now. That combination just can't last and if nothing changes, we are going to hit a crash. 99 cent games are not sustainable for the industry. It's that simple.

Here is something I browsed through today which might help provide some perspective on what might be happening (recent talk from GDC)

http://www.slideshare.net/bcousins/when-the-consoles-die-what-comes-next

Heh actually I'm quite aware of that talk. It's what got a lot of us talking at GDC about what's going on in the industry. We had talked about it before, but that session just sorta refreshed the discussion.
 
Still..doesn't that mean that threads about Pc hardware or Windows 8 should be in gaming forum? Because if this logic applies they are the same thing as iPad sales thread.

there we go. finally someone that understands.
EDIT: if thoes threads exist, then: allofmywhy.jpg
 
Perfectly viable for minny games, but I don't see anyone spending 5-10 million developing a game for it.


This was written on the new iPad.

That's part of the problem with the current gaming industry. Too many overfunded/over-budgeted title with no real proven success for all these big games.
 
That's part of the problem with the current gaming industry. Too many overfunded/over-budgeted title with no real proven success for all these big games.

But people love games like Batman: Arkham City or Deus Ex: HR and those can't be made for little money. I guess they're just afraid they might dissapear, because it's very unlikely those would be made for mobile device.
 
Really? Never seen one to be honest. Got any examples?

Every once and a while, threads will be created for new PC hardware, like new GPUs, CPUs, SSD development, etc. And you will for sure see threads pop up once Microsoft goes into more detail regarded the Xbox Live functionality of Windows 8. There were plenty of threads about Games for Windows.

This is significant because iOS devices are, for many people, their primary gaming device. It's a big win for Apple, and a big win for smaller gaming developers.
 
3 million sheep

Cute.

1024x768 has been my biggest disappointment in these things since the beginning - 1200x800 isn't much better in other tablets, especially since the form factor is different.

My artwork and photos look amazing on this screen. I've been waiting for this development for 2 years. I love it.

It's ok. You can be too cool for Apple.
 
You guys write too fast, I'm getting lost, so I'll make a summary:

  • iPad is not a gaming device because it's not primary intended to play games, so iPad news must not be in the gaming section. On the other hand, PC news can be in the gaming section because PC's are only for gaming.
  • iPad is a very expensive toy. A gaming PC it's not a very expensive toy, even if it cost hundreds of dollars more than an iPad.
  • Games on the iPad doesn't gives big revenues, so companys like EA are just silly fools that can't do maths.
  • A tablet PC will never beat consoles in the portable market, like SEGA will never plubish games on non-SEGA consoles.

Am I right?
 
This thread is amazing. I don't think I've ever seen so much baseless hysteria and hostility caused by a games device before.

You've probably have. It was just funnier then.

[*]iPad is not a gaming device because it's not primary intended to play games, so iPad news must not be in the gaming section. On the other hand, PC news can be in the gaming section because PC's are only for gaming.

The only PC news I've seen has been videocard stuff, which are practically gaming devices you put into your computer.
 
It already happened. The console industry has not recovered from the fallout of October 2009.

Maybe I was in a bubble here, but what specifically happened in October of 2009 for it to be called a "fallout"? Didn't Modern Warfare 2 break sales records just a month later?
 
Every once and a while, threads will be created for new PC hardware, like new GPUs, CPUs, SSD development, etc. And you will for sure see threads pop up once Microsoft goes into more detail regarded the Xbox Live functionality of Windows 8. There were plenty of threads about Games for Windows.

I'm not convinced. Sure Games for Windows, Xbox Live, GPUs..sure..but general WIndows? I don't see it. Oh well, in the end it did provoke gaming discussion, so it fits the board :)
 
Really impressive amount of spin and cherry picking of data by that guy. If a company ever needs someone to convince a group of people to believe in something they are pushing, I suggest hiring him.

Are the market caps of traditional game publishers not mostly down from 5 years ago? Are the market caps of mobile publishers not mostly up? Have social, mobile and download not expanded the market?

He might be using "extreme" examples, but I don't think the overall message is flawed.


Foffy said:
Maybe I was in a bubble here, but what specifically happened in October of 2009 for it to be called a "fallout"? Didn't Modern Warfare 2 break sales records just a month later?

Global financial crisis hit in October 2009 which started a panic by game publishers who cancelled a bunch of in development projects (EA cancelled over 20) in order to try and restore their market cap (the only way they could do it was cutting operating costs). With projects pulled, developers started laying off people immediately, some publishers too. In December 2009, games retail had the biggest month ever at the time, but it also had more releases in a single month than ever before (around 300). There were big winners, but massive losers. The pie was bigger but it went to fewer titles, a symptom of competition, limited shelf space, splintered platforms and commercial used sales. The GFC amplified the effect of what was going to be a tough Christmas period.

The results of this became apparent in early January 2010, which resulted in more layoffs and spending freezes at publishers. Some publishers like Capcom and Konami centralised portfolio decision making back to Japan, slowing down already cumbersome greenlight processes even further. Some developers were hanging on until GDC, but with poor results and publishers taking a wait and see attitude before kicking off or restarting projects, the lack of work was a killing blow. Dozens of console developers closed down over the 2 years from here. A few publishers disappeared too, and a few are still on the brink from this time.

What was getting greenlit was done so on reduced budgets and shorter timeframes, waiting until the last minute to identify opportunities and minimising the outlay on projects before seeing a return. Developers in the middle got squeezed as more work was outsourced to Eastern Europe and parts of Asia. Activision cut the middle out of their portfolio entirely, relying on a few top tier franchises and everything else being handled by their value group, Activision Minneapolis.

The console industry was devastated and it has not bounced back from this.
 
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