lol, I don't even have a 1080p TV yet.
i think a lot of people are confusing 4K support with 4K rendering.
ZERO games will be rendered @ 4K resolution next gen. it's too demanding on the hardware
the only support we'll get is 4K bluray playback and probably 4k upscale
4096*2160 = 8.85 mega pixels
1920*1080 = 2.07 mega pixels
1280*720 = 0.92 mega pixels
we're just entering 1080p rendering era, and now we're talking about rendering over 4x the number of pixels as 1080p.... ON CONSOLES... c'mon people. Let's be real here. It would be too taxing on even today's GPUs and they'd need a lot of memory to compensate f/ 4K native rendering
One thing to remember is that there are many, including myself that are running games on a PC at 2K resolution that's beyond 60fps already and have been for awhile now.
And as fast and small as chips and hardware are becoming and being produced, we can have 4k at 60fps really quick.
It is still crazy to me that MS launched their xbox 360 at 720p.
Has the 4K standard been finalized in the form of HDMI 1.5?
i think a lot of people are confusing 4K support with 4K rendering.
ZERO games will be rendered @ 4K resolution next gen. it's too demanding on the hardware
the only support we'll get is 4K bluray playback and probably 4k upscale
4096*2160 = 8.85 mega pixels
1920*1080 = 2.07 mega pixels
1280*720 = 0.92 mega pixels
we're just entering 1080p rendering era, and now we're talking about rendering over 4x the number of pixels as 1080p.... ON CONSOLES... c'mon people. Let's be real here. It would be too taxing on even today's GPUs and they'd need a lot of memory to compensate f/ 4K native rendering
Computers always curbstomp consoles that are meant to be affordable, and think of it this way: this is pretty much exactly the same as wanting 1080p reliably for consoles of this generation. No, that actually looked relatively reasonable, yet many are failing to reach even 720p, so 4K outside of computers is extremely implausible unless they're willing to break the bank here, and it sounds like they probably aren't except maybe for RAM.I can build a PC right now the size of a ps3 and get 2k rendering. 4K rendering isn't hard to believe.
Computers always curbstomp consoles that are meant to be affordable, and think of it this way: this is pretty much exactly the same as wanting 1080p reliably for consoles of this generation. No, that actually looked relatively reasonable, yet many are failing to reach even 720p, so 4K outside of computers is extremely implausible unless they're willing to break the bank here, and it sounds like they probably aren't except maybe for RAM.
give me some numbers here.
Like what kind of pc would i need from today parts that can play say.... BF3 maxed at 60fps on 4k?
give me some numbers here.
Like what kind of pc would i need from today parts that can play say.... BF3 maxed at 60fps on 4k?
Maybe on games with the current fidelity. But they'll look at how many actually HAVE 4K TVs and instead go "what can we get in if we chop that resolution down to 1080p?", just like they MIGHT have been able to do 1080p games with high end PS2/Xbox visuals but opted for <30 FPS <720p games. In fact, I'm not even that sure about that 1080p comment, seems most of those HD collections are happy to be at 720p.With the chips I've seen, not implausible at all. Even at a decent price.
Um yeah. It might as well prepare for the future unlike the Wii that didn't go HD because "LOL NOT ENOUGH PEOPLE HAVE HD TVS NOW IN 2006!!!"
But the typical HDTV wasn't $10,000+ back in 2006...
Probably at least 2 or 3 GTX 680 cards. Maybe even 4.
So you're telling me that the GPU in the PS3 is more powerful a GTX 680? because Sony had 4 PS3s connected together running GT5P in 4K 60FPS 4 years ago.
I can build a PC right now the size of a ps3 and get 2k rendering. 4K rendering isn't hard to believe.
But the typical HDTV wasn't $10,000+ back in 2006...
So you're telling me that the GPU in the PS3 is more powerful a GTX 680? because Sony had 4 PS3s connected together running GT5P in 4K 60FPS 4 years ago.
No, because no games would support it.
With the chips I've seen, not implausible at all. Even at a decent price.
That depends entirely if your monitor can handle 4k first.
Yeah, on PC. Not on consoles though. 4K resolution BF3 Ultra runs @ a 23 FPS average on a 7970, 21.7 FPS average on a 680. It also uses 2.3 GB of memory on the 7970 and maxes out the 2gb on the 680.
With PCs, it can be done with SLI/CF and enthusiast components, but we're talking about consoles in a small box with thermal constraints. Next gen will push the bar higher graphically since the low bar will be moved up a ton. I'm just not a believer that they'll have high fidelity graphics @ 4K resolutions. I'd see them up-scaling for sure or having some average looking games @ 4K and not the cutting edge stuff.
For a console to do 4K resolution, high fidelity GFX games @ BF3 Ultra levels, it would need 2.5GB vram, a GPU at the level of a 680/7970, a cpu at the level of a high clocked sandy bridge quad core. Then we're still looking at sub 25FPS performance
http://www.brightsideofnews.com/news/2012/6/18/the-4k-graphics-card-shootout.aspx
You cannot build one at a DECENT price. That's just hard to believe. I stay up to date with CPU tech and unless you want to play console ports @ 4K, you're not getting a rig that can run 4K DX11 maxed quality games for a decent price. The fact that we need SLI just to get playable frame rates on BF3 ultra puts the bill at a minimum of $800-900 f/ the two GPU's alone.
Yeah but this is BF3 maxed on PC running at 60FPS 4K. That's way more demanding than GT5.
The GPU in the PS3 is a giant turd from a turd. It's not even remotely capable of doing the complex stuff a 680 can handle.
4K GT5P on 4 SLI'd PS3's is not really an amazing thing considering the fact that it's a low fidelity graphics game. Thrown BF3 on ultra on 4K and then that would be bragging rights
I still have to buy my first HDTV this year, therefore I'm not in need for the next standard yet.
Seriously, the 4k TVs will be very tough to sell. I have a big room and can barely justify a TV around 42-46", most households I know don't have a living room with enough space for a 4k TV. You guys in NA probably have more space than we do.
Let us be clear here, 8k (super high vision) is the end game for consumer displays.
4k is the resolution that digital film is digitally shot and archived at. It is the resolution that analog film is captured and archived with.
Once 4k sets start cropping up next year, all major films are going to be re-released on blu-ray at 4k. The transition from 4k to 8k will probably be the quickest, but it should still be about 10 years off.
Yeah it was, because that was the year I bought one. There were many 60" that were around that range. But then again, it all goes to how big you want it.
"Typical" = 32"-42"
Most in that range back then weren't anything more than $2,500.
Typical to you then I guess?
No, typical to most average Americans.
But the typical HDTV wasn't $10,000+ back in 2006...
Please show me stats because that's not what I'm seeing.
55" 1080p sets were $5000-$6000.
Let us be clear here:
1. 8k (super high vision) is the end game for consumer displays.
2. 4k is the resolution that digital film is digitally shot and archived at. It is the resolution that analog film is captured and archived with.
3. Once 4k sets start cropping up next year, all major films are going to be re-released on blu-ray at 4k.
4. The transition from 4k to 8k will probably be the quickest, but it should still be about 10 years off.
Why would you assume this would EVER be a possibility?
No matter how powerful a machine becomes some developers will always want to push the system harder at the expense of framerate. If one console were to theoretically prevent this somehow the other would gain an advantage in that developers could push that machine harder and deliver superior visuals in the eyes of the general public. 60 fps simply doesn't matter to most gamers, unfortunately.
The only reason why see high framerates on the PC comes down to the fact that most software simply isn't trying to push the latest hardware. If PC games were to suddenly push current PC hardware to its limits today you'd have to settle for inferior anti-aliasing and a lower framerate to reach it.
That UE4 demo was running on a GTX680 and capped at 30 fps while sticking with just FXAA, for instance.