You guys are going to get nuked into orbit over all of this, this is by far the most foolish thing to double down on I've ever seen. You're not really trying to break down how this 12 teraflops is arrived at and how the rest of the system caters to it. You're merely looking at the number and saying "teraflops aren't everything" while people are literally telling you how they factor in.
There's more bandwidth available to the GPU, the bus is wider, there's more shaders, more CU's, more TMU's, undoubtedly more ROPs, the pixel and texel fill rates will be higher. We've been over this, if the Series X had only 44 CU's which would pin it at about 10.3 teraflops it would still outperform the PlayStation 5's GPU even at peak operation. Frequencies are not a 1:1 substitute for CU's, they can get you close to the performance of increased CU's but teraflop for teraflop they are not equal. There's not one aspect of the PlayStations 5's GPU which can overcome the Series X GPU or the pipeline set out for it.
You guys act like there's something secret happening in the background, there's not, every aspect of the rendering pipeline for the Series X is superior. The hardware is better regardless of frequencies, it has more bandwidth afforded to it, it has a wider bus to handle the workload, there's literally nothing about the PlayStation 5 GPU or its pipeline which measures up.
It's inferior across the board, that gives weight to teraflops, especially considering they're the same architecture. You guys are falling on the dumbest sword imaginable.