Stealth is maddeningly frustrating in AC3. But that's mostly because it tries to shoehorn more standard stealth mechanics into the AC world (sneaking, hiding, etc). And I strongly disagree that stealth has been bad in all of them.
Traditional stealth has never been a big part of the series. The prior games took a much more unconventional approach to stealth, and IMO nearly perfected it by Revelations (bomb crafting was an incredibly smart, versatile, and deep addition to the stealth systems).
But, man, AC3 is full of horrible applications of painfully conventional stealth tropes. The finicky AI detection triggers, the awful hiding mechanics, the lack of stealth "toys," etc. A good stealth game needs to be consistent and intuitive, and it needs to offer a variety of possible solutions to a situation. But in AC3, it's just plain bad.
*vomits in mouth*
This is what I was talking about. Revelations had 'don't be detected' objectives as well and were so goddam bad...
The social stealth in the other games were fine though
- Loading Times
- Having to go into a menu to do things like change weapons
- Map System
- Storyline/Characters
- Mission Design (Incredibly boring go here/there, kill X)
- Navigation Controls (Why do I keep auto jumping places I don't want to go, at least when A and Right Trigger gave different functions in previous games this didn't happen)
-Combat controls (why can't I kill a downed enemy, why is it such a pain in the ass to fire a gun, why is the enemy AI so terrible in general!?)
- Terrible context sensitive actions such as hiding (stealth overall blows in this game, enemy AI rears it's ugly head again with inconsistent fields of vision, and overall just too many enemies crowded everywhere making a stealth approach near impossible)
- Health regeneration and overall lack of progression for leveling up your character compared to past games. (miss this...)
-Terrible glitches abound that make the game a giant headache
-The pacing of the campaign leaving you in what feels like a tutorial for several hours before the game feels like it begins.
-The lack of secret tombs. (An even worse crime than the lose of the character progression ;_; )
-Music that is ultimately forgettable compared to series past.
And fineee I'll bite! We're all allowed our own opinions and I respect those that do not like the game, saying it's the worst though is a bit loony but I'll go through the list for fun.
- Loading Times
Yea those are way too frequent
- Having to go into a menu to do things like change weapons
Agreed it's a bit slow. But you get used to it
- Map System
Hm? Never had a problem with it
- Storyline/Characters
Best in the series I think. But it depends on preference I guess. But I much prefer Connor and Achilles relationship over say Ezio and Davinci.
- Mission Design (Incredibly boring go here/there, kill X)
Yea a lot of the missions are dull, but every AC game was like that to me. It was all Go here, kill.
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Navigation Controls (Why do I keep auto jumping places I don't want to go, at least when A and Right Trigger gave different functions in previous games this didn't happen)
Never had a problem with it and it was much easier than previous AC games due to Connor not jumping off at random times ect.
-Combat controls (why can't I kill a downed enemy, why is it such a pain in the ass to fire a gun, why is the enemy AI so terrible in general!?)
You can kill downed enemies, firing a gun is simple... the AI is smarter than previous games (thus why stealth is also impossible). My favorite combat in the series; running stealth kills, multiple kills, being able to use "gadgets" in fights (rabbit snare hell yea), the shear amount of animations.
- Terrible context sensitive actions such as hiding (stealth overall blows in this game, enemy AI rears it's ugly head again with inconsistent fields of vision, and overall just too many enemies crowded everywhere making a stealth approach near impossible)
Stealth sucks agreed! But AC has always been that way when you are "Not suppose to be detected".
- Health regeneration and overall lack of progression for leveling up your character compared to past games. (miss this...)
Eh I can see that. But armor never really did anything for me in previous games, just resulted in buying the best armor available the end.
-Terrible glitches abound that make the game a giant headache
Yes the glitches are goddam awful.
-The pacing of the campaign leaving you in what feels like a tutorial for several hours before the game feels like it begins.
Well you aren't connor for several hours so yea it doesn't feel like it begins right away.
-The lack of secret tombs. (An even worse crime than the lose of the character progression ;_; )
There are 'secret tombs' they are in the naval section, you unlock them w/ the Pegleg stuff
-Music that is ultimately forgettable compared to series past.
What. No. The music is great in this. This is just a wrong assertion people keep making.