Is the performance rubbish in 3d though or has anyone tried it yet?
I just can't get combat to flow. Am I the only one who just counters or is there a more fluent way of killing?
Didn't Revelations take these out? I remember them for sure in AC2 and ACB, but not ACR.
I miss them too, I guess they were not very popular overall though for the majority of players. I would kinda get freaked out by some of the music / tape recordings, and pictures. I know the truth puzzles were a big source of the "silly, sci-fi" aspects of the story, but they were certainly interesting.
I was enjoying this but now I'm stuck. I'm at sequence 3 and supposed to find the "mysterious woman", but the objective marker is an area with nothing but wolves in it. I can't find any clues either.
Help please. Thanks in advance.
Try turning eagle vision on to perhaps help you find the clue? Trying to recall what I did.
I looked at IGN's walkthrough and found the clue (some sort of bones/ribcage). It seems like it's bugged though because nothing happens when I analyze it.
For the new page:
Can anyone tell me how the heck to get the peg leg trinket that is all the way on the left side of the map in the davenport homestead? I can't for the life of me find a way up that cliffside.
I loved those segments. Loved loved loved.
It wasn't the same, but I considered the fps segments in Revelations to be in pretty much the same vein, just not as cool.
It wouldn't have been easy to explain having Subject 16 in the game, and still keep the truth puzzles as well seeing as they were always his "messages" left behind in the animus for those that followed him.
Buh? Asked about Brotherhood, not ACIII.Well as expected, nothing much to the cities since they are basically more like overgrown villages than actual cities like in the previous AC games.
The frontier/homestead though are great, a real change from the previous games, and a good change at that.
Here to hoping for a mix of a great city and also some great nature element in the next AC game
Just go ahead and pause and hit restart checkpoint. I've done this for a few missions when I messed up.
who the hell came up with this POS lock pick mechanic?
Not in my experience, but you can counter-disarm them.
Anyone know if there's a way?Anyone else think that heavy weapons look ridiculous when sheathed? Is there any way to get rid of them? (Currently have a heavy axe)
Anyone know if there's a way?
Anyone know if there's a way?
Fuck those flying almanac pages.
It's like Ubisoft looked at Crackdown 2's mobile orbs and thought "Hey, if they can piss the player off, so can we!"
It reminds me of Red Dead Redemption- the world feels really gigantic, with a lot of character. I really dislike the optional objectives- I always have, it feels like the developers want me to play the game in a certain style. So I've been completely ignoring most of them- I'm hoping they don't unlock new missions like in Brotherhood
I still think it's pretty wonderful!
Fuck those flying almanac pages.
It's like Ubisoft looked at Crackdown 2's mobile orbs and thought "Hey, if they can piss the player off, so can we!"
Okay, so how the fuck do I do the missions once i accept them? I talk to the Assassination Contract guy, he says "Kill 5 Templars". And thats it. I go int o Eagle vision and find nothing.
I talk to frontier guys, they talk about something, and then i have no idea where to go for the objective.
There's seemingly no way to mark any task/quest as active.
How the fuck do you do anything besides the main missions? This is incredibly frustrating.
Those just aren't that difficult at all.
Check your map.
Duh.
There's nothing on there to indicate which mission is active or what I'm supposed to do.
There was one in Boston that was giving me trouble. Starts on the ground and then quickly drifts off to the rooftops. Once you figure it out, though, you can actually get ahead of it, and just let it drift lazily into your hands. Feels good man.
Still, don't like 'em.
Doesn't work.I don't know but have you tried going to the basement area with the weapon rack and seeing if you can put it back?
I do, but the look of a massive axe floating on my side looks so ridiculous and out of place. I don't know if it's a bug or by design.Equip a normal weapon instead?
The Desmond sections are wasted potential. I would love to see much more effort put into them. Everything looks rushed. It's a shame because they could be amazing.
I do, but the look of a massive axe floating on my side looks so ridiculous and out of place. I don't know if it's a bug or by design.
Your thinking of this like Skyrim or Fallout. It's not done that way. You go to the symbols on the map to activate a missions or side quest. There isn't really a track this mission ability, it's not built that way.
Dam, that's annoying...Maybe the other heavy weapon doesn't look as bad? Yeah I think once you have that weapon that's it.
But how am I supposed to know what to do for the Frontiersman missions? Are the Assassination contracts just vague objectives that will be fulfilled by doing other missions?
AC 2 was not this hard to figure out. I could decide what I wanted to do and the game didn't try to hide what the objective was.
Dam, that's annoying...
But how am I supposed to know what to do for the Frontiersman missions? Are the Assassination contracts just vague objectives that will be fulfilled by doing other missions?
AC 2 was not this hard to figure out. I could decide what I wanted to do and the game didn't try to hide what the objective was.
He carries both.Can't you just equip a sword? Or does Connor carry both a normal and a heavy weapon?
He carries both.
Fuck those flying almanac pages.
It's like Ubisoft looked at Crackdown 2's mobile orbs and thought "Hey, if they can piss the player off, so can we!"
If I remember correctly don't the symbols for assissinations show up on the map? Check your legend on the map, explains all the icons.
Not all chests are created equallya lockpick mini game for chests....