Ugh, having a rough time with some of the option objectives for full sync, and I'm
For example, in the map-stealing mission early on when you first get to the frontier, where you have to blow up the cannons and can't kill anyone in order to get full sync, it was a giant pain in the ass taking out those two cannons as well as stealing the map without being seen, but the second I grabbed the map I was able to run off without failing the mission. Problem with that is, they chased me out of the fort, where my (without spoiling anything) contact was waiting for me. After losing the guards chasing me and running back to the contact in order to proceed the mission, she was being punted about by three guards, meaning I couldn't interact with her in order to progress. Would have been easy enough to take care of the situation if not for the optional objective forcing me not to kill anyone. It took about ten minutes of getting the attention of two of the three guards and subsequently losing their attention, then getting the attention of the last guard and getting him to chase me off of her as well. Problem with that?
She chased
him! So after finally losing his attention, hoping that she'd go back to the designated spot, she ended up just sitting where she was, quite some distance away. I was able to interact with her, but was greeted with a loading screen and no cinematic detailing the end of the mission, which I imagine is due to the cinematics all being rendered in real time, and our character models no longer being where the cinematic designated they need to be.
After waiting at the loading screen for about five minutes, hoping the game would somehow correct itself, I found I was able to "skip" the cinematic, even though it wasn't playing, and all I had was a loading screen staring back at me. I did so and the mission ended, but I didn't get to see what actually transpired.
And to think, that all could have been avoided if not for poorly placed optional objectives, or the simple ability to perform nonlethal takedowns.
I really hope this isn't indicative of the rest of the game, because this stuff is going to seriously add up and detract from what is so far a mostly-excellent game. That stuff really stands out to me, though, and I doubt I'm the only one.