I finished my
review of the single player game yesterday.
I really avoided all review coverage until now. But now I'm curious if everyone else has seen a lot of the weird bugs and issues I have seen:
- Connor's signature Tomahawk completely disappeared from my inventory about 2/3rds of the way through the story and there's no way to get it back. I never switched to another type of weapon, and now its not in the homestead either (in fact my sword also went missing about 90% through the story but I didn't investigate as thoroughly to see if I could get it back). There was a key cutscene where Connor was supposed to use his Tomahawk where he was just holding an invisible weapon
- Outfit color changes aren't reflected at all in cutscenes. These are real-time cutscenes so I don't see why they can't do it. Previous AC games did not have this issue
- Tackling mechanic seems partially broken and didn't work well for me. In fact anything relating to the old Grab button ("B" on 360) is kinda broken or missing in this game. From grabbing on to higher ledges while climbing tall buildings (automated now), to grabbing onto ledges while dropping down off a higher ledge (can't do it), to grabbing and pushing civilians and enemies (can't do it) it all kinda sucks.
- Limited interactions with civilians. I know pushing through crowds wasn't material to the game but it just made the world feel dynamic. And tackling/accidentally killing civilians was occasionally funny.
- Freerunning just seems jankier, if you clip a high ledge or barrier, Connor will go flying up like 5 feet in the air for a few frames before coming back down
- The glow on the moon at night looks fucking pixelated as hell
- Never could go to a Printer to get my notoriety down nor did I ever see icons on my mini map for Town Criers or Most Wanted Posters. In fact through my 14+ hours playing the story, I only ever saw one poster that I was able to take down.
- If you hold RT coming out of a reloaded checkpoint, Connor will just walk. You have to wait for a few moments and then press it for it to be registered.
In general I just don't like the safe freerun mode. I found the old system much more enjoyable where you really had to guess whether or not a jump was safe before taking it. Now maybe part of it is that the city just doesn't have as much space to run around on rooftops in this game too. I realize safe freerun makes jumping from tree to tree infinitely more easier because you'd be flying off trees all the time if they didn't have this mode. Maybe its something where they'd have safe freerun only in trees but regular freerun everywhere else.
Climbing tall buildings just isn't fun anymore. I know some of it is due to the architecture. But even in the few cases where you do get to climb buildings reminiscent of the ones in Italy, you pretty much just hold up to get to the top. It wasn't necessarily rocket science in AC2, but I still loved finding the right spots to climb up, and when you couldn't go any further you'd have to jump up and then for higher ledges you'd have to time pressing "B" to grab on to them. It just made the viewpoints exciting enough.
I also don't like the HUD changes. Its confusing now at times where enemies are on the screen. Sometimes it looks like they are in front if you behind a building when they are actually beside or behind you. The way the old icons were it made it very clear they were behind you with the big arrows pointing to the edge of the screen. And I don't like that theres no automatic distance marker to your next objective unless you mark it on your map. And also don't like that when you mark it in your map the marker floats in the world and the distance indicator is right next to the marker in the world.
Just seems like its obvious the original thinkers behind the concept of AC are gone where they got rid of the puppeteering aspects, and got away from the concept of keeping the HUD out of the way as much as possible.
That being said I like a lot of the other stuff. Story is top notch and I do like the new hunting and stealth aspects.
edit: oh yeah the optional mission objectives are also annoying. Some of them spoil whats coming up in the mission you're playing. And I even had a major plot point of the game spoiled early by reading a person's bio in the Animus DB.