Can you explain this in a little more detail? I cannot figure out the economy and what to do with these Artisans at all. The little tutorial they give you makes no sense to me at all.
Yea the game does a piss poor job explaining half the systems, I'm just glad my roomie is an Assassin's Creed nut and bought the guide
Artisans are unlocked via doing specific Homestead missions and they can appear on your Homestead, in the Frontier and within cities. Ok so to level up the artisans you have to do their specific Homestead missions. Each time you do a Homestead mission for an aritsan they'll go up one level and unlock more items you can buy from them to either sell via the wagons or use in recipes. Some artisans won't be available to you until a corresponding Homestead mission is done, you reach a specific point in the main story line or even time of day (I believe there's a few that can only occur during daytime).
To make money in this game, you need to use that weird wagon system. Essentially, the reason why you want artisans in your homestead is to have access to their goods so that you could resell at a higher price to General stores. For this system to work you need to first unlock general stores in the cities and frontier, once you've found them, talked to the owners and they should be available as your customers. Note that each store puts a premium on specific items so you'll see varying prices that they will be willing to pay for your goods based. The menu they've devised for this system is a pain in the ass but essentially each slot on a wagon allows you to sell 1 item to the general store. The initial wagon starts with 3 slots but can be upgraded further. I'm on sequence 7 right now and I seem to be capped at 3 wagons, each with 10 slots of goods.
Regarding the wagons and profitability, you'll see that there is both a tax and risk involved. Tax is pretty self explanatory, you get taxed a % of the items you sell to a general store. Risk is the % chance that the British will be douchebags and assault your caravan. If you're caravan is raided and you do not go and defend it within the time limit, you will lose all that caravan's cargo (you get 5 minutes to do so and I think the attacks always occur in the Frontier so just fast travel to the closest spot and defend your stuff). You can reduce both the tax rate and risk by taking out British forts or liberating parts of the city where the general store is.
How I've been making money is by either going out and performing beaver genocide along the river banks of the homestead map or by buying beaver pelts from the Hunter lady. I'd send wagon fulls of beaver, bear, wolf, deer pelts off to the general store and get ~10k in 12 minutes. The artisans do have a limited amount of each item so you'll have to check back later if they've already sold you your allotted 10 of something. As for crafting, it seems like you can experiment with it if you'd like by first selecting what artisans to use and what materials you'd like to experiment with. It'll unlock a recipe if your experimentation is successful but you'll lose your mats if you fail.
Hope this makes some sense