I'm shocked at how many main story missions I've done so far that had multiple terrible optional objectives attached to them. The things they ask us to do with this game's bad controls, stealth and AI is just not fair. I think that's one trophy that's going to stop me from getting a platinum in this, besides the MP stuff obviously.
You mean visually or narratively?
Or, let me guess, all the above.
What are Liberation Contracts? I go in to the buildings where the icon is on and there's no one inside. I take it these are only accessible if you sync with AC3: Liberation?
Yes. And why does every shitting mission fail immediately when I get detected? What kind of retards designed this shit? Why does a binary, inorganic fail condition need to be built in? Getting detected is supposed to feel bad in a stealth game and penalize you with combat, not by forcing you to restart the mission. Have they never played a stealth game before? Did they not get their senior people from the last 4 Assassin's Creed games to say "yep, this isn't a bad idea". It's just mind boggling.
All the faces/models in the real world look really bad except forVisually. Not to much to ruin as a character.
Visually. Not to much to ruin as a character.
We could talk all day about how much of a failure AC is with regards to stealth. Needs an overhaul.
And this was the game to do it in. Like right now, I'm playing, I've got two guys standing in front of a desk looking at shit. I try to double assassinate (like, you know, the way you did it in the last 3 fucking games?) and I just kill one and fail the mission. Is there no dual assassination? How do I use the other hidden blade? What the hell is this shit?
He just keeps running in circles, and never tries to properly eascqpe. It just seemed pointless, tackling is really unresponsive too.I just did this, and not really sure all the issues. I got on a horse, jumped off, tackled the dude. Game ova! I said "That was what everyone complained about."
I think they downgraded the dual assassination to running assassinations only. So you'd have to sprint at them and hope your loud footsteps don't fail you first.
Can you still do a dual air assassination?
I was not aware of that. They keep popping up messages to tell me useless things, but not that they turned the dual assassinate into a high profile only action. Can you still do a dual air assassination?
I mean I'm only guessing here because I too can't seem to figure out how to do the old style dual assassination as Connor always stabs just 1. But yeah the dual air kills are still in.
Visually. Not to much to ruin as a character.
why are people struggling?The chase in sequence 8 took me one try. I got him right after he crosses the first street.
You guys are just talking about stabbing two people in the back right? I've done it countless times. Not sure whats up.
Completely agree!Yeah, Desmond is pulling a permanent duck face. It's so bizarre after Revelations got his look PERFECT IMO.
Couple hours in... how the hell do I feel confused by this game so far? I've played every entry and platinum'd two of them, but damn, this is doing a terrible job of running you through new controls/buttons and such.
The libertarian contract is your go-to recruit for that part of town. Your point man sort of. Should be renamed Contact
I believe, like previous AC games, synching opens up more side missions
Framerate gets really rough on 360...
Keep playing. The first three hours or so seemed like an after thought somehow. After that, they kind of run you through a few things.
Though much of the game is still a bit vague to me. They are pretty horrible at explaining things.
Okay, for a next-gen AC I want them to completely ditch the current controls they have. I mean completely, get rid of everything, and then rebuild it all from the ground up. Make movement fluent. No matter how hard it is, make sure no player ever has to suffer through Connor trying to climb a wall when he's supposed to be fucking sliding underneath it. No more dancing on poles. No more sudden leaps into the abyss. Fucking rework it, Ubi. It did the job, but it's time to blow us away.
why are people struggling?The chase in sequence 8 took me one try. I got him right after he crosses the first street.
The game is terrible at explaining things. Most of the time I don't have a clue whats going on. The Washington stuff in particular was poor, it had no rhyme or reason so to speak
Also the game just ruins Paul Revere. Just shits on him. Turns him into a stupid goofball. Why don't you drive the goddamn horse, you dumb fuck? Why are you being so goofy? You are not badass. I don't feel tension. I feel like I'm riding to the circus with the Goofball of the Continental Army.
This is the first time in the series I've felt the stealth elements actually have been built out to a point where I can consistently rely on them, so I'm surprised you guys are unhappy with them to the degree you are (vis-a-vis AC1/2).
The game is terrible at explaining things. Most of the time I don't have a clue whats going on. The Washington stuff in particular was poor, it had no rhyme or reason so to speak
THIS! This, so fucking much. I play as a free running assassin, I should be light and fluid to control. Conor, Ezio and Altair have all felt too heavy and stiff imo. It would be a good time to include stealth elements (I won't shut up about stealth).
Also, more QA.
And this was the game to do it in. Like right now, I'm playing, I've got two guys standing in front of a desk looking at shit. I try to double assassinate (like, you know, the way you did it in the last 3 fucking games?) and I just kill one and fail the mission. Is there no dual assassination? How do I use the other hidden blade? What the hell is this shit?
So?
Dig in and find out shit yourself. Jesus bunch of casual players here that need every tiny thing explained to them.
How odd. Cos in Boston. I have the central and southern parts of Boston liberated with the names of my contacts referenced on the liberation map (two guys who I have on my assassin team). The northern part however is 71% disputed and I haven't recruited the contact in the northern part either. How do I fully liberate northern Boston and have him on my team?
Also the game just ruins Paul Revere. Just shits on him. Turns him into a stupid goofball. Why don't you drive the goddamn horse, you dumb fuck? Why are you being so goofy? You are not badass. I don't feel tension. I feel like I'm riding to the circus with the Goofball of the Continental Army.
This is the first time in the series I've felt the stealth elements actually have been built out to a point where I can consistently rely on them, so I'm surprised you guys are unhappy with them to the degree you are (vis-a-vis AC1/2).
Okay, for a next-gen AC I want them to completely ditch the current controls they have. I mean completely, get rid of everything, and then rebuild it all from the ground up. Make movement fluent. No matter how hard it is, make sure no player ever has to suffer through Connor trying to climb a wall when he's supposed to be fucking sliding underneath it. No more dancing on poles. No more sudden leaps into the abyss. Fucking rework it, Ubi. It did the job, but it's time to blow us away.
You guys weren't kidding when you said this game was glitchy. I've gotten stuck and fallen through geometry more times in Sequence 1 than in all 4 previous AC games combined.
Is your complaint that they poorly contextualize history within the story (i.e. what is actually going on at all) or that you are unfamiliar with the history (because, I assume, you are not American) and thus they do a poor job of explaining the history in game?
.....sounds like you shouldn't be holding A or X as you approach the wall.
I think they do a poor job of explaining what exactly is going on and why I should care. I think they expect people to have a greater knowledge American history than I have. It just felt like 'go here, do this, now kill that guy', which to be fair is what the previous games were about too but in those games I could at least connect to the story and I had a lot of trouble doing that with this game.
How odd. Cos in Boston. I have the central and southern parts of Boston liberated with the names of my contacts referenced on the liberation map (two guys who I have on my assassin team). The northern part however is 71% disputed and I haven't recruited the contact in the northern part either. How do I fully liberate northern Boston and have him on my team?
How exactly can you recruit assassin's to do your dirty jobs?
I only have to liberate the above section of Boston, but I see no more missions to do that. Am I missing something?
The game is terrible at explaining things. Most of the time I don't have a clue whats going on. The Washington stuff in particular was poor, it had no rhyme or reason so to speak
@Stealth: I'm pretty sure that if you initiated an air assassination in the last three games, it wasn't possible for the victim to get you detected. In AC3, it happened to me several times already that the victim saw me mid-air and I had to restart.
@Combat: I love how you can slash an enemy's face a dozen times and he still doesn't give a fuck.
I posted the exact same question a few pages ago: The problem is that not all liberation missions are on the map. I just ran around for a few minutes until I found it. It was a red rectangle on the minimap.