Missed the haystack.
This is hilarious...
Missed the haystack.
Live update blog says that Patch 2 is coming very soon, apparently.
List of known issues was also posted by Ubi:
http://forums.ubi.com/showthread.ph...543-AC-Unity-Current-Known-Issues?p=10335225>
Live update blog says that Patch 2 is coming very soon, apparently.
More fixes may be incoming "soon", but this game is so technically undercooked that it's going to take months to get it point where it should have been at launch.
During a 3 hour play session today, i fell through the world twice, and fell through roof tops twice and got stuck in walls and had to reload the checkpoint. I'm gonna stop myself from ranting about the long list of other shit that isn't working correctly. This game was clearly pushed out the door to meet a release date way before it was ready, and even if the game was a 10/10 i would still have huge issues micro transactions that are included. It's weird for me to be this disappointed/frustrated with a game i wasn't even looking forward to all that much, i feel bad for those that genuinely love the franchise.
Offline didn't change a thing for me.
Not that particular mission but this has happened quite a few times on a number of other missions. The locations are still there but of course it's like trying to find a needle in a haystack.Has anyone done a murder mystery called Hand of Science? I think it may be glitched for me. There are more locations to investigate, but they arent showing up on my map
This sums up Ubisoft / Unity so far. Lol!Missed the haystack.
You mean the Rifts? Yea they are dope.The first time anomaly is absolutely gorgeous. Such beautiful lighting and art design. Thedigital lines also add a cool feel to it.
And during that sequence, no frame rate issues, lol. If only the whole game was that smooth. I'd love an entire AC game just composed of insanely cool time anomalies.
You mean the Rifts? Yea they are dope.
They have no technical issues because they don't have insane crowd densities. Then again they are also less open world and more scripted linear corridor sequences.
Has anyone done a murder mystery called Hand of Science? I think it may be glitched for me. There are more locations to investigate, but they arent showing up on my map
Well decided to pick up the game even with the complaints of slowdown and pop in issues. But you know what is worse then even them? The fact that they put shit in the game you need to use an app for or that initiates program to unlock. Both of which I can't seem to get working. Meaning my map is filled with shit that I can't get. Besides that the game is fine, the framerate and popin hasn't been anything serious enough to effect the gameplay so far. But making things in you game that need a secondary device to use and then not have it even work with the game annoys me.
I know, but they are just super, super gorgeous to look at and cool to "play". If they could make the entire game that smooth, just wow.
But seriously, an entire game made up of fractured time periods, that would be wicked. Their art teams could go wild.
How does the coop work in this game? Can I play through the whole game coop or only certain missions? Are those certain missions story missions or specific coop missions?
How does the coop work in this game? Can I play through the whole game coop or only certain missions? Are those certain missions story missions or specific coop missions?
This game is absolutely incredible in what they were able to achieve graphically and artistically. It's a shame it gets so much shit, I feel it is one of the most incredible artistic achievements in this medium. I can understand why people would totally not like the gameplay and get annoyed with the fps/bugs. But I'm constantly blown away.
The gameplay is aight though.
Played a bit more of this, ive not had any major problems, loving the way this game looks and feels to play, the city just looks incredible along with the customisation loving that too.
just wish there was a assassins creed 2 outfit
Missed the haystack.
Okay, game breaking bugs officialSo I just experienced my first issue. My game was actually running perfect since launch but it Auto-Saved somewhere buggy - Now every time I try to load my Auto Save file, it crashes. I can't even get into the actual game now.
Not sure if he means that one, as it is the Brotherhood outfit. There's no AC II outfit.There is. I have it. You can unlock it with that a Unity App I think. That or by signing into the initiates bullshit. Can't remember which.
Is that a... newspaper clipping? Having studied quite a bit of journalism in Uni, I can safely claim that most journalists are complete idiots. This guy seems to fit the bill.
Saw this in paper today...
...so PS4 users, think the game could do 60fps?
Saw this in paper today...
...so PS4 users, think the game could do 60fps?
I know, but they are just super, super gorgeous to look at and cool to "play". If they could make the entire game that smooth, just wow.
But seriously, an entire game made up of fractured time periods, that would be wicked. Their art teams could go wild.
Missed the haystack.
Missed the haystack.
Someone needs to hack the companion app so we can get all the rewards and just be done with it.
Man... Is anyone else having issues with stealth sections? They spot you almost instantly and it's so obnoxious going into fights. Also I get one/two hit a lot...
I miss the easy combat of previous games now. I shouldnt have wished for this game to be more difficult.
Saw this in paper today...
...so PS4 users, think the game could do 60fps?
Man... Is anyone else having issues with stealth sections? They spot you almost instantly and it's so obnoxious going into fights. Also I get one/two hit a lot...
I miss the easy combat of previous games now. I shouldnt have wished for this game to be more difficult.
They said they were targeting it, but I who isn't when they've got most of the year left to finalize it I guess? They just should have been more realistic and said probably 1080/30
Yes, and somehow has zero advantages visually. The first retail multiplatform game to end up with visual parity this gem AND actually slightly worse performance.
How do all of Ubisoft's games so far end up better looking on PS4 and then for Unity they claim they want to avoid debates, backtrack and say they used all the power, and then we wind up with what sure looks like they aimed at parity and didn't uae one bit of PS4's advantages?
They said they were targeting it, but I who isn't when they've got most of the year left to finalize it I guess? They just should have been more realistic and said probably 1080/30
Destiny wasn't 1080p on Xbox One until shortly before release. They didn't confirm it until June and at that point it wasn't even there yet, they just said they were going to after the SDK update. The beta wasn't even 1080 in July despite the game going gold in mid August.Thats not how game development works. Targeting 1080/60 4 months before release and ending up like it is now, is not an optimistic guess. It's a lie.