If you are on PC, there are a mod to adjust fontYea too bad you can’t increase the size of the font. The Chinese dubbing would be nice, but I feel like I’m missing whats going on on the screen.
Working on getting all the bosses in the area. I want to have lots of upgrades before moving onto another chapter. I want that Stellar Blade with all upgrades feeling.
Yah, currently stuck on that. Will go back to try once I'm done with the chapter and grown more powerful. Just need to bump up lightning res.man that fucking yellow loong and other optional boss in chapter 4 is crazy.
Dude, gaming is like gambling. You just have to play until you win big; you just need dedication.
Come on, never back down never what...?
I am just going to farm mind cores from those horse dudes in chapter 2 and upgrade the crap out of everything. I ain't leaving this chapter until I beat them.Yah, currently stuck on that. Will go back to try once I'm done with the chapter and grown more powerful. Just need to bump up lightning res.
In that respect Wukong is a classic RPG. In that you can grind to get stronger if you want. Leveling up actually rewards you rather than punish you. Something that is somehow missing in the Western modern age of "monsters level up with you" RPGs.I am just going to farm mind cores from those horse dudes in chapter 2 and upgrade the crap out of everything. I ain't leaving this chapter until I beat them.
I still find it easier to navigate than those huge open areas of CH3.Ch. 4 is labyrinthine to the 10th degree, very easy to miss stuff and the place is *packed* with goodies, explore thoroughly
Man, I never thought I'd say this after playing through the first area of the game but.... this game is pure and unbelievable trash and pos when it comes to combat and combat mechanics. It's astounding just how terrible and bad it is, from paper thin and repetitive combat foundation, idiotic decision to focus on the pos staff the whole game, the range of which is no longer that 5cm around the MC, absolutely idiotic and small af hitboxes, constant wasting of charge attacks which can't hit enemies and bosses cuz stupid MC can't move further than 0.0cm from the point of activation, to constant interruptions of charge attacks, spell casting and all sorts of other pos which make the combat against bosses especially absolutely unbearable and terrible. And who's brain dead idea it was to focus on bs dodge mechanic and ONLY MAKE YOU DEFLECT ATTACK VIA TWO FUCKIN' BUTTONS WITH A FUCKIN' COOLDOWN TIMER? WHAT THE FUUUUUUUUUCK! Whoever thought this was a great idea need to be fired and never fuckin' touch game development ever again and especially character action game. And I haven't even said anything about moronic weapon upgrade system with pos damage increases and heavy reliance on potions to bust it for a short while. It's just as terrible as in FFXVI and I hate this kind of weapon upgrade system if you can even fuckin' call it that.
Goddamn it, it's so fuckin' bad, my god. I have a lot more fun fighting shit in ZZZ with an outstanding combat system and excellent deflection mechanics than this clunky and broken pos game. For fuck's sake. UGH. It's simply and totally unredeemable what they did. And those constant invisible walls everywhere, fuckin' snipers you can't do shit to cuz you don't have any ranged weapon or a tool... What a fuckin' disaster.
Did you do the pig’s side quest? Because the reward is an item that makes the final boss of chapter 2 quite a bit easier.Chapter 2 is huge. So many side quests and hidden things. The tiger boss kicked my ass but i went back after getting the clone spell and had an easier time. Then i saw someone using the resolute flow parrry on him and it made complete sense. Need to master that skill because now I’m stuck on the final boss of this chapter.
What a great game this turned out to be.
The combat is far from perfect, but some of those points are simply you not grasping aspects of it. I mean:Man, I never thought I'd say this after playing through the first area of the game but.... this game is pure and unbelievable trash and pos when it comes to combat and combat mechanics. It's astounding just how terrible and bad it is, from paper thin and repetitive combat foundation, idiotic decision to focus on the pos staff the whole game, the range of which is no longer that 5cm around the MC, absolutely idiotic and small af hitboxes, constant wasting of charge attacks which can't hit enemies and bosses cuz stupid MC can't move further than 0.0cm from the point of activation, to constant interruptions of charge attacks, spell casting and all sorts of other pos which make the combat against bosses especially absolutely unbearable and terrible. And who's brain dead idea it was to focus on bs dodge mechanic and ONLY MAKE YOU DEFLECT ATTACK VIA TWO FUCKIN' BUTTONS WITH A FUCKIN' COOLDOWN TIMER? WHAT THE FUUUUUUUUUCK! Whoever thought this was a great idea need to be fired and never fuckin' touch game development ever again and especially character action game. And I haven't even said anything about moronic weapon upgrade system with pos damage increases and heavy reliance on potions to bust it for a short while. It's just as terrible as in FFXVI and I hate this kind of weapon upgrade system if you can even fuckin' call it that.
Goddamn it, it's so fuckin' bad, my god. I have a lot more fun fighting shit in ZZZ with an outstanding combat system and excellent deflection mechanics than this clunky and broken pos game. For fuck's sake. UGH. It's simply and totally unredeemable what they did. And those constant invisible walls everywhere, fuckin' snipers you can't do shit to cuz you don't have any ranged weapon or a tool... What a fuckin' disaster.
Timing and spacing must be learned. It would be bad if they were inconsistent, but they are very consistent. I have no idea what you're talking about with bad hitboxes.idiotic decision to focus on the pos staff the whole game, the range of which is no longer that 5cm around the MC, absolutely idiotic and small af hitboxes, constant wasting of charge attacks which can't hit enemies and bosses cuz stupid MC can't move further than 0.0cm from the point of activation, to constant interruptions of charge attacks, spell casting and all sorts of other pos which make the combat against bosses especially absolutely unbearable and terrible.
The focus on a dodge mechanic is fine. Bloodborne did it and it's great. However, tying the counter/parry option to a spell that needs to cool down is indeed stupid. Rock Solid's window is far too generous and to nerf it, they made it require a cooldown, which is moronic. They should have simply made it abusable by diminishing the parry duration to only a few frames and removing the mana consumption. It should be hard to pull off, punishing if mistimed but also rewarding if done right. It has to be over 200 frames, which is dumb.And who's brain dead idea it was to focus on bs dodge mechanic and ONLY MAKE YOU DEFLECT ATTACK VIA TWO FUCKIN' BUTTONS WITH A FUCKIN' COOLDOWN TIMER?
I keep running out of mana. If there a way to Regen it?just got the hub area got the 3 curio. Will stop playing untill next week.
Want to savour the game slowly and not rush thing.
Ive went with the cloud step + heavy smash build. Braindead mode lol, just up your mana and spam it
There's a skill that increases staff range. It's a big game so you will be unlocking shit like armor upgrades in chapter 3. There are other weapons too I don't want to spoil but in chapter 3. Nobody will have enough points to upgrade decent skills till level 80. This game is heaven and you are role-playing Sun Wukong not some random souls protag.Man, I never thought I'd say this after playing through the first area of the game but.... this game is pure and unbelievable trash and pos when it comes to combat and combat mechanics. It's astounding just how terrible and bad it is, from paper thin and repetitive combat foundation, idiotic decision to focus on the pos staff the whole game, the range of which is no longer that 5cm around the MC, absolutely idiotic and small af hitboxes, constant wasting of charge attacks which can't hit enemies and bosses cuz stupid MC can't move further than 0.0cm from the point of activation, to constant interruptions of charge attacks, spell casting and all sorts of other pos which make the combat against bosses especially absolutely unbearable and terrible. And who's brain dead idea it was to focus on bs dodge mechanic and ONLY MAKE YOU DEFLECT ATTACK VIA TWO FUCKIN' BUTTONS WITH A FUCKIN' COOLDOWN TIMER? WHAT THE FUUUUUUUUUCK! Whoever thought this was a great idea need to be fired and never fuckin' touch game development ever again and especially character action game. And I haven't even said anything about moronic weapon upgrade system with pos damage increases and heavy reliance on potions to bust it for a short while. It's just as terrible as in FFXVI and I hate this kind of weapon upgrade system if you can even fuckin' call it that.
Goddamn it, it's so fuckin' bad, my god. I have a lot more fun fighting shit in ZZZ with an outstanding combat system and excellent deflection mechanics than this clunky and broken pos game. For fuck's sake. UGH. It's simply and totally unredeemable what they did. And those constant invisible walls everywhere, fuckin' snipers you can't do shit to cuz you don't have any ranged weapon or a tool... What a fuckin' disaster.
You can increase it through skill upgrade and the medicine guy will increase it via mind cores. There are gourds that restore mana based on certain conditions.I keep running out of mana. If there a way to Regen it?
You’re not Sun Wukong. You’re the Destined One. Sun Wukong is either the rock you saw at the beginning of the game or he’s trapped under it. Either way, it’s a different monkey wer’re playing as.There's a skill that increases staff range. It's a big game so you will be unlocking shit like armor upgrades in chapter 4. Nobody will have enough points to upgrade decent skills till level 80. This game is heaven and you are role-playing Sun Wukong not some random souls protag.
I am guessing this dude may become Wukong after the relics. No idea just a guess.You’re not Sun Wukong. You’re the Destined One. Sun Wukong is either the rock you saw at the beginning of the game or he’s trapped under it. Either way, it’s a different monkey wer’re playing as.
Not that it changes your point, but I thought it was important to correct it.
English dub is really good imoCool intro, the Chinese style to things is a refreshing change of pace. Core mechanics are a little flat in the opening battle. Subtitles are too small so might change over to English.
It is. I read online it was horrible, but I disagree. The quality is very high and they do a good job keep the same tone and personality as the Chinese VAs.English dub is really good imo
Some of your criticism is valid (though I think, overblown). Especially at first, the game throws bosses at you that are teaching you how to dodge correctly - with the trade off that these bosses also spam attacks in rapid succession. Personally, I'll take this all day every day over something like an extended tutorial where the game teaches you to dodge by stopping the game at the right moment (though this has that briefly at the beginning as well). The snipers and enemies with ranged attacks are indeed annoying and perhaps too plentiful, especially in later chapters.Man, I never thought I'd say this after playing through the first area of the game but.... this game is pure and unbelievable trash and pos when it comes to combat and combat mechanics. It's astounding just how terrible and bad it is, from paper thin and repetitive combat foundation, idiotic decision to focus on the pos staff the whole game, the range of which is no longer that 5cm around the MC, absolutely idiotic and small af hitboxes, constant wasting of charge attacks which can't hit enemies and bosses cuz stupid MC can't move further than 0.0cm from the point of activation, to constant interruptions of charge attacks, spell casting and all sorts of other pos which make the combat against bosses especially absolutely unbearable and terrible. And who's brain dead idea it was to focus on bs dodge mechanic and ONLY MAKE YOU DEFLECT ATTACK VIA TWO FUCKIN' BUTTONS WITH A FUCKIN' COOLDOWN TIMER? WHAT THE FUUUUUUUUUCK! Whoever thought this was a great idea need to be fired and never fuckin' touch game development ever again and especially character action game. And I haven't even said anything about moronic weapon upgrade system with pos damage increases and heavy reliance on potions to bust it for a short while. It's just as terrible as in FFXVI and I hate this kind of weapon upgrade system if you can even fuckin' call it that.
Goddamn it, it's so fuckin' bad, my god. I have a lot more fun fighting shit in ZZZ with an outstanding combat system and excellent deflection mechanics than this clunky and broken pos game. For fuck's sake. UGH. It's simply and totally unredeemable what they did. And those constant invisible walls everywhere, fuckin' snipers you can't do shit to cuz you don't have any ranged weapon or a tool... What a fuckin' disaster.
Dude, is this a joke? What is there to grasp even? It's paper thin af as I've said. It's not a rocket science to understand such a simplistic and moronic combat system which kills the whole game since it's what you're doing most of the time. It's not as bad when it comes to the regular enemies which are pretty much all trash mobs you can kill easily.The combat is far from perfect, but some of those points are simply you not grasping aspects of it.
Do you think Idk what timing are and stuff after playing all From games and other Souls-likes which are far better like Lords of the Fallen for example with tons of distinct weapons, excellent meaty combat, moveset for each weapom type and fair challenge?Timing and spacing must be learned. It would be bad if they were inconsistent, but they are very consistent.
They're small af when it comes to bosses, you can't hit shit standing 20 cm away from bosses cuz of the stupid staff and it's idiotic and bs and time wasting animations which don't even hit anything if it's not a forward attack. Not to mention that it is the exact same bs combo the whole game with insanly long strong attacks with just as long animations and they're not even work cuz there's no fucking forward movement at all, they can be interrupted cuz of the mentioned issues and you can be killed while doing it even with maxed out damage reduction. There's nothing in this game combat wise which can't even remotely be called good design. None of the range upgrades works cuz MC is not moving forward and continues stupid staff animations while standing in place. It's idiotic and unbearably bad. Other stances are pure bs and not even meant to fight bosses. Strong attacks are bs cuz of the mentioned issues and why the fuck it's not instant after a button press and why does it have to be after stupid animation all the time like a switching thing? WTF is this even in a character action game?I have no idea what you're talking about with bad hitboxes.
It ruins this game along with stupid staff, paper thing complexity and other issues. If you're focusing on dodging instead of deflection, than combat system must be at the effin' least similar to Bayonetta, MGR or DMC.The focus on a dodge mechanic is fine.
It doesn't matter if combat is paper thin and repetitive af. Lords of the Fallen has much less enemy variety but it has much better combat system woth lots of weapons, movesets and stuff you can do with runes.It could stand a few enhancements, but what saves it is the sheer variety of enemies.
How can Nioh get repetitive faster if it has a lot more stuff and complexity when it comes to combat while Wukong has only one basic combo and other useless stances which you don't even need while fighting regular enemies? Even stuff rotation is bs cuz it's super slow and bs.For example, Nioh has a significantly better combat system than Wukong, but there are like 10 enemies, so despite its much greater depth and complexity, it gets repetitive even faster because you use it over and over against the same trash mobs.
It doesn't work. MC like an idiot attacks thin air 90% of the time while standing close to bosses, not to mention stong attacks. But even then the damage is so fuckin' piss poor that it doesn't matter. There's various spirits you can use but it doesn't make any difference and their activation is very short and damage is also pos, I don't even know why would you ever use them against regular enemies but from what I've seen, they're only good agains them and not bosses, except this giant monk which can stagger bosses.There's a skill that increases staff range.
That's the case in Chapter 1. Regular mobs get progressively more complex as you progress. I was fooled into thinking this was much easier than Soulsborne games, it isn't.Dude, is this a joke? What is there to grasp even? It's paper think af as I've said. It's not a rocket science to understand such a simplistic and moronic combat system which kill the whole game since it's what you're doing most of the time. It's not as bad when it comes to the regular enemies which are pretty much all trash mobs you can kill easily.
Yeah, so what are you complaining about, "wah wah, staff range is too short, wah,"? Huh, get closer? Evaluate your distances properly and strike when you will hit your mark, not when you will whiff.Do you think Idk what timing are and stuff after playing all From games and other Souls-likes which are far better like Lords of the Fallen for example with tons of destinct weapons, movesets and fair challenge?
They aren't small. WTF are you on lmao? Some bosses are the size of a semi-truck and the hitboxes are appropriate for their sizes. I haven't run into a single boss ( or enemy) with the small hitbox you're talking about. You hit their limbs or bodies and the hit registers.They're small af when it comes to bosses, you can't hit shit standing 20 cm away from bosses cuz of the stupid staff and it's idiotic and bs and time wasting animations which don't even hit anything if it's not a forward attack. Not to mention that it is the exact same bs combo the whole game with insanly long strong attacks with just as long animations and they're not even work cuz there's no fucking forward movement at all, they can be interrupted cuz of the mentioned issues and you can be killed while doing it even with maxed out damage reduction. There's nothing in this game combat wise which can't even remotely be called good design. None of the range upgrades works cuz MC is not moving forward and continues stupid staff animations while standing in place. It's idiotic and unbearably bad. Other stances are pure bs and not even meant to fight bosses. Strong attacks are bs cuz of the mentioned issues and why the fuck it's not instant after a button press and why does it have to be after stupid animation all the time like a switching thing? WTF is this even in a character action game?
No, it doesn't. You're just a whiner.It ruins this game along with stupid staff, paper thing complexity and other issues. If you're focusing on dodging instead of deflection, than combat system must be at the effin' least similar to Bayonetta, MGR or DMC.
LOTF sucks. Same trash mobs over and over again. It doesn't matter how good the combat is if what you use it against isn't up to snuff.It doesn't matter if combat is paper thing and repetitive af. Lords of the Fallen has much less enemy variety but it has much better combat system woth lots of weapons, movesets and stuff you can do with runes.
Because the number of enemies in the first Nioh can be counted on practically one hand. As I said before, combat is the interaction between the player and the enemies. They both need depth and complexity to make a top-tier combat system. Nioh nails what the player can do, but completely screws up with the enemies because by the time of the second mission, you've seen 90% of them. What's the point of all these tools if you're gonna use them on the same trash thugs and oni? It gets repetitive much much faster than this game.How can Nioh get repetitive faster if it has a lot more stuff and complexity when it comes to combat while Wukong has only one basic combo and other useless which you don't even need while fighting regular enemies? Even stuff rotation is bs cuz it's super slow and bs.
the problem is not teaching you how to play, cuz there's nothing to teach as combat is extremely basic, repetitive as sin and easy to learn since all attacks are easily readable and timings are generous.
Dude, I don't even have problems with regular mobs and as terrible as combat in this game is, it's more fun to fight them and not huge bosses cuz you can actually goddamn hit things, I shit you not.That's the case in Chapter 1. Regular mobs get progressively more complex as you progress. I was fooled into thinking this was much easier than Soulsborne games, it isn't.
20 cm away from a boss ins not closer for the huge staff to register an attack? WTF is this? It's almost as bas as missing a shot with 97% in X-COM. And what about constant interuptions while the boss have just touched you with his boddy and not even an attack? Fuck all this bs.Yeah, so what are you complaining about, "wah wah, staff range is too short, wah,"? Huh, get closer? Evaluate your distances properly and strike when you will hit your mark, not when you will whiff.
I literally could't hit a boss standing 20cm away from him with a staff I don't even know how many times, not to mention stong attack which are hitting the air right next to bosses which happens constantly if a boss will just turn in place to other direction. I fuckin' lost count how many times it happened.They aren't small. WTF are you on lmao? Some bosses are the size of a semi-truck and the hitboxes are appropriate for their sizes. I haven't run into a single boss ( or enemy) with the small hitbox you're talking about. You hit their limbs or bodies and the hit registers.
It's FUCKIN' SUCKS cuz there's nothing in the game even remotely as complex and deep for it to be the main mechanic to deal with the bosses cuz you don't have any other way except terrible deflection spekk which is just a joke. Again, if you're focusing on dodging only, the rest of the combat better be on par with Bayonetta, MGR or DMC but there's nothing even close to this in this game.No, it doesn't. You're just a whiner.
Wukong sucks cuz combat is terrible and it's the main thing you do in the game. Guess what, of the combat is great, even if enemy variety is not good, it's much more fun playing the game with various weapons, movesets and run combination to completely change how you play the game, which is a lot more important that than how many enemies you have in the game, even though I do think LOTF suffers from it. There's absolutely no justification for terrible combat in Wukung and no amount of enemies will make it better than in LOTF ever. Are you honestly telling people here that it's better to have paper thin combat and huge enemy variety instead of much more fun and more complex one with less enemy variety? How enemy variety can even make paper thin combat better if it's repetitive as sin with the same exact basic combos all the time?LOTF sucks. Same trash mobs over and over again. It doesn't matter how good the combat is if what you use it against isn't up to snuff.
It doesn't matter if combat is more complex and more fun. The purpose of Nioh is not enemy variety but complex combat and hard af even regular enemies, not to mention mini-bosses and bosses.Because the number of enemies in the first Nioh can be counted on practically one hand.
I almost finished Chapter 2, dude. I don't see anything even remotely as you describe in skill trees which are boring af. I've 7 skill points and I can't even force myself to use them cuz there's nothing on those trees which can make the combat any better and I already unlocked what I thought was best. There's now way a few more spells can make any difference if the basic foundations are terrible and focusing on spells instead of making the basic combat loop more complex and fun is catastrophic for a game like this.That's Chapter 1. This isn't the whole game. It gets much tougher later on. You also get more tools alter on and you can unlock different combos and finishers with the staff stances and upgrades.
And it gets harder still in Chapter 3 and 4. More enemies with more varied combos that come out faster and have shorter recovery.I almost finished Chapter 2, dude. I don't see anything even remotely as you describe in skill trees which are boring af. I've 7 skill points and I can't even force myself to use them cuz there's nothing on those trees which can make the combat any better and I already unlocked what I thought was best. There's now way a few more spells can make any difference if the basic foundations are terrible and focusing on spells instead of making the basic combat loop more complex and fun is catastrophic for a game like this.
20 cm away from a boss ins not closer for the huge staff to register an attack? WTF is this? It's almost as bas as missing a shot with 97% in X-COM. And what about constant interuptions while the boss have just touched you with his boddy and not even an attack? Fuck all this bs.
Let's make one thing clear, alright? I'm not saying what I'm saying cuz I can't handle the game which is too difficult. Wukong is not even difficult, dodge windows and attacks are well readable and you need to be a complete moron to not handle such simple stuff when the game is so generous. I've no problems with enemies as well, I've problems with terrible combat systems, bs interruptions, misses within 1 cm from a boss and everything else I've mentioned. Combat in Wukong makes fighting anything in the game extremely repetitive and samey af no matter which enemy it is, cuz you only have the same 6 hit combo with the same strong attacks and tricks which don't change at all and I again, I just don't see why would you use spirits and stuff against regular enemies since they're not that hard to take down at least in the first two chapters. Maybe spirits will be a much better tool in later chapters but again, it doesn't matter since they're just basic tricks and not the main combat loop which is extremely simple and repetitive.And it gets harder still in Chapter 3 and 4. More enemies with more varied combos that come out faster and have shorter recovery.
I've seen what each skiil does and I just can't see myself using anything other than the first stance and it doesn't make combat system any more complex and fun, it's just a few moves (which are all situational) and nothing else while each stance in Nioh had 3 positions which very specific uses for specific enemy types in the game, while in Wukong you can do just fine with the first stance. Like, why would I waste my time standing on the staff afway from enemies when I can attack them directly and kill them faster? The third tree is even more of a joke tbh. Even if other stances have other finishing moves, what difference does it make if everything else is so basic and repetitive? Why focus on just one stupid stuff and nothing else? Can you imagine any Souls game where you can only use spear and nothing else? Sekiro was focused on just one main weapon but its combat is much more fun, more enjoyable, gets more complex with gadgets and never gets old.The three skill trees all have different finishers for the heavy attacks along with three different levels of focus. The basic combat is more complex than Souls games at the expense of weapon variety. It's less complex than Nioh but makes up for it by having 10 times the amount of enemies.
How can you fuckin's suck in as super simple and basic game like this with so surface level combat FFS?! Stop with this bs if you don't have anything constructive and meaningful to say. I'm only telling here what I've experienced with the game on multiple occasions and so much so that it simply can't be a me thing.So you just suck? You can't hit the boss and somehow it's the game's fault? No idea what you mean by the boss touching you without attacking and interrupting your attacks. It doesn't happen, unless there is a specific boss I missed or didn't notice it did that.
There's a very high chance I'll drop this pos cuz of already mentioned issues, I just can't see myself dealing with such astounding incompetence from people who don't know shit about how to make character action games right, more complex, better designed and more fair in terms of combat and its fundamentals. I can play more but I just can't see how it can be any better in terms of the issues I have with the game. I can understand if one boss was badly designed with bs interruptions, idiotic hit boxes and stuff, but when it's more than one then it's definitely something with the game, how it was designed and not a me thing. Even if they'll fix hit boxes, BS interuptions of strong attack and spells, speed up animations and make strong hits instant after a button press etc., it still won't change the fact that the combat is extremely basic and completely lack much needed complexity and satisfying gameplay loop.You can either drop the game if you don't like it, keep playing and whine about it, or just come to terms with how the combat works. I have my own gripes with the combat system but "small hitboxes and staff too short" are stupid-as-hell-arguments.
See, the reason I even compare Wukong to Bayonetta for example is cuz dodge mechanic is just as essential to the combat as is in Wukong and yet Bayonetta is much more fun cuz it uses dodge mechanic not as a stupid defensive tool which is no match to a much more satisfying and better parry and attack deflection system, but as an integral part of the combat to emphasise dealing damage and kill enemies faster with variety of moves, finishers etc. to make the combat loop fun, varied and complex at the same time. Wukong devs use it as a not as integral part of the combat, but as the only option to defend yourself from enemies which is complete BS in a game like this and they can fix it easily IF they'll make deflection spell as a basic move you can do to deflect enemy attacks and emphasise aggressive play instead of clown and coward like bs stuff you do in combat dodging away for enemies after just a few hits cuz you can't do anything else do defend yourself and quickly counter enemies without wasting times getting back to them, making a few cheap af hits and so on until the fight ends. It's extremely boring, completely unsatisfying and tedious and removes all the fun from combat cuz most of the time you just dodge stuff wasting stamina and you simply can't not use dodge cuz it is the only option to avoid enemy attacks and the second staff tree is a joke.Agent_4Seven
While the combat does have elements of a character action game, comparing (or trying to compare) the combat in this game to something like DmC or Bayonetta is always going to end in disappointment. Yes the game has, and relies heavily on, a dodge mechanic. For me, boss encounters have been extremely methodical - every boss I've encountered has some sort of window where you can just wail on them for big damage for several seconds. Dodge out of the way while they're attacking you, throw in some "combat tricks" like exploding perfect dodges or rock counters, get in some cheap light attacks of opportunity, drink to gain life if needed and if the window of opportunity is right, and wait for that damage window. When it opens, unleash everything you've got. Use your immobilize ability while they're down to extend the damage window - you can also level that ability up to make it last longer at the expense of using more mana.
The game gives you the tools you need to win, but it doesn't give you the tools to just go in guns blazing expecting to overpower with damage. You can't typically pull off ridiculous DmC-style combos that keep the bosses staggered while you wail on them. This game requires methodology and patience.
It also sounds like you've been ignoring the skill tree, which is definitely part of the problem. No, these upgrades don't magically turn the combat into combat from a different game, but it does help by giving you additional combat bonuses like higher focus recovery and additional focus points / levels, which in turn help you take down bigger enemies faster. My approach has been to unlock new staff abilities then test them out by grinding against regular trash mobs for a while, before putting the new moves into my rotation with boss fights. However, this has been a slow 20-ish hour process that's built on itself over time. The game will also let you re-spec these points from shines if you want to play with different builds.
Speaking of builds - different weapons and armor (which it sounds like you're also ignoring) do more than just buff your stats slightly. In fact, I'd say the stat bonuses on those are negligible to the combat modifiers they provide. For example, there is a staff variant that makes your light attack finisher into an electric move, and there is an armor set that once fully equipped increases your electric damage dealt. You can stack this with a potion that gives you increased electric damage - which you can keep topped up during boss fights - to help you deal massive numbers with just your basic attacks.
It sounds like your expectations of what this game is are out of sync with what the game actually provides. I know that can be disappointing, so you're at the point now where you can either decide to learn this game's mechanics or move on to something else if you're not having fun.
Dude, I like everything else in the game, the art and art design in incredinle, the setting is great, the characters are great, the enemy variety is exceptional and I'm only in the Chapter 2. How can you fuck this all up and fail so hard at combat? It's unbelievable.TL; DR "I'd rather be playing something else", or
Sounds like this game just isn't for you then.
How can a more complex, more varied and more fun combat system be terrible in a game like this? It's a blessing, not a curse.Personally, I'm glad they didn't make it the way you're describing because that sounds terrible to me in my personal opinion.
Currently in Chapter 3,really enjoying the combat of this game the thrust stance is my go to with it's incredible range and the hit boxes are incredible, Captain Lotus Vision despite being bullshit I manage to get in about 5 tries and Captain Wise Vice, I first tried, games is mad rewarding when you actually learn how to play it