Let's make one thing clear, alright? I'm not saying what I'm saying cuz I can't handle the game which is too difficult. Wukong is not even difficult, dodge windows and attacks are well readable and you need to be a complete moron to not handle such simple stuff when the game is so generous. I've no problems with enemies as well, I've problems with terrible combat systems, bs interruptions, misses within 1 cm from a boss and everything else I've mentioned. Combat in Wukong makes fighting anything in the game extremely repetitive and samey af no matter which enemy it is, cuz you only have the same 6 hit combo with the same strong attacks and tricks which don't change at all and I again, I just don't see why would you use spirits and stuff against regular enemies since they're not that hard to take down at least in the first two chapters. Maybe spirits will be a much better tool in later chapters but again, it doesn't matter since they're just basic tricks and not the main combat loop which is extremely simple and repetitive.
I've seen what each skiil does and I just can't see myself using anything other than the first stance and it doesn't make combat system any more complex and fun, it's just a few moves (which are all situational) and nothing else while each stance in Nioh had 3 positions which very specific uses for specific enemy types in the game, while in Wukong you can do just fine with the first stance. Like, why would I waste my time standing on the staff afway from enemies when I can attack them directly and kill them faster? The third tree is even more of a joke tbh. Even if other stances have other finishing moves, what difference does it make if everything else is so basic and repetitive? Why focus on just one stupid stuff and nothing else? Can you imagine any Souls game where you can only use spear and nothing else? Sekiro was focused on just one main weapon but its combat is much more fun, more enjoyable, gets more complex with gadgets and never gets old.
How can you fuckin's suck in as super simple and basic game like this with so surface level combat FFS?! Stop with this bs if you don't have anything constructive and meaningful to say. I'm only telling here what I've experienced with the game on multiple occasions and so much so that it simply can't be a me thing.
There's a very high chance I'll drop this pos cuz of already mentioned issues, I just can't see myself dealing with such astounding incompetence from people who don't know shit about how to make character action games right, more complex, better designed and more fair in terms of combat and its fundamentals. I can play more but I just can't see how it can be any better in terms of the issues I have with the game. I can understand if one boss was badly designed with bs interruptions, idiotic hit boxes and stuff, but when it's more than one then it's definitely something with the game, how it was designed and not a me thing. Even if they'll fix hit boxes, BS interuptions of strong attack and spells, speed up animations and make strong hits instant after a button press etc., it still won't change the fact that the combat is extremely basic and completely lack much needed complexity and satisfying gameplay loop.
See, the reason I even compare Wukong to Bayonetta for example is cuz dodge mechanic is just as essential to the combat as is in Wukong and yet Bayonetta is much more fun cuz it uses dodge mechanic not as a stupid defensive tool which is no match to a much more satisfying and better parry and attack deflection system, but as an integral part of the combat to emphasise dealing damage and kill enemies faster with variety of moves, finishers etc. to make the combat loop fun, varied and complex at the same time. Wukong devs use it as a not as integral part of the combat, but as the only option to defend yourself from enemies which is complete BS in a game like this and they can fix it easily IF they'll make deflection spell as a basic move you can do to deflect enemy attacks and emphasise aggressive play instead of clown and coward like bs stuff you do in combat dodging away for enemies after just a few hits cuz you can't do anything else do defend yourself and quickly counter enemies without wasting times getting back to them, making a few cheap af hits and so on until the fight ends. It's extremely boring, completely unsatisfying and tedious and removes all the fun from combat cuz most of the time you just dodge stuff wasting stamina and you simply can't not use dodge cuz it is the only option to avoid enemy attacks and the second staff tree is a joke.
Souls games are also not that complex when it comes to combat even with Ashes of War and such, but in these games you can make your weapons stronger and hit harder while in Wukong it just bs cheap hits with bs damage everytime after new weapong craftig and you can't even increas you damage via crafting like you can with all other stats (HP, Stamina, Mana etc.) which is just pure BS as well and clearly shows that making basic combat loop fun and complex wasn't even in their plans or something the can do at all, they focus to much on useless fluff instead of making the basic fundamentals of the combat to be complex, more fun and enjoyable. How can some people can see this is beyond my understanding. It makes bossfight even more boring and a complete chore just cuz of how poor you are at dealing damage, just how much time it takes to take down bosses and just how basic the combat it. There's nothing worse and more boring than long boss fight with such a bad combat system like in Wukong and with such a poor and BS damage you do to bosses. All of this is completely intentional and made on purpose like this by bs design cuz the fights are not even hard, but what makes then hard or more like boring and tideous, is just how much time you need to waste killing bosses cuz of how little damage you do to them. I swear I could kill all the bosses I killed so far much faster and with no sweat at all if it werent for bs damage you do to them.