Re: follow-up to my previous post.
As a Black, Muslim man, it's really difficult for me to weigh into this discourse surrounding 'DEI' topics because it delves into a theme of identity politics that were a large part of my formative years. This isn't even to mention the fact it seems to be used as a dog whistle by certain corners of the poltical Right. Full disclosure; I am not unbiased when it comes to this.
Having said that, I'm not entirely ignorant of the arguments surrounding it, either. But this is not a
Coor's Light moment.
Even though many gamers may have strong political views, the medium is still largely isolated from political division. Concord failed because of it's awful, ambiguous reveal; poor reception; lukewarm character designs, and being released in a saturated market at $40, while its competitors are free. It did not fail because the characters had pronouns, or because Firewalk wanted to appeal to 'modern audiences'.
What surprised me were the extent to which some people here were so persuaded that, in fact, it failed specifically because it was 'woke'. With all due respect, that's completely delusional - you are in too deep at that point.
You can be 'anti-woke', anti DEI and still think Concord failed because of a myriad of reasons games tend to fail, particularly Sony GaaS titles. If this were a chapter discussing this game's failure, the pronoun controversy wouldn't be more than a sentence. Instead, some of you have made it to be the Title; Sub-title; Captions and even the Barcode. It is extraordinarily inflated sense that really stood out to me.