They are in Cambridge, which is probably second only to London in terms of compensation in tech (and costs of living, for that matter).The studio confirmed that at the peak, they only ever had 80 developers at it in total. They’re based in the UK where game dev salaries are lower. Your $150k per employee estimate is laughable.
The 150k cost per employee is also not unreasonable (usual rule of thumb for overhead is 50% of the cost is salary), especially after MS acquired them. The bigger question is how much they spent outside of core studio.
Anyway, going from what a 'similarly sized' AAA game cost back in 2013 (also inside MSs umbrella, with similarly high expectations riding on it), 100M isn't at all unreasonable budget for HB2.
I recall og HB quoting 20-25M in their dev/project presentation, but it's been ages since I've seen it, so maybe I remember wrong.Like I said, I’d be surprised if the game cost anything above $50, which was 5x the budget of the original Hellblade.
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