nightmare-slain
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Yeah people downplaying the importance of DEI and WOKE practices are not paying attention to what happened and it is happening to the movie/series side of entertainment.... its just that games take 5 - 8 years to make... and the woke games wave is getting here exactly when finally the mainstream costumer "woke" up (no pun intended) for this shit ... woke is now a mainstream affair... even my 65 year old father knows what this shit isI think we have reached the point that the "anti-woke" is now past the tipping point, where their memes can influence/find resonance with a significant portion (if not the majority)'s perception of what's "cool" and what's "lame" within gaming and geek culture in general.
And what they mock as "lame" and "not cool" will influence and cause many normies to avoid it due to that perception, particularly when the product doesn't have something else strong going for it to overcome that perception.
This was true for SS:KTJL, and now for Concord. Where it wasn't even people tried them and didn't like them, players just stayed away in droves to avoid the stink of being associated these titles.
The game publishing industry better be paying attention to what's going on, or it's going to be very financially costly for them on their future releases.
Cant wait to see what their adjustments are. No doubt they seem eager to keep the game alive sometime in the future.All it proves is that they don't want to learn and aren't listening.
More bullshit like this to come I guess.
His question wasn’t about games that never reached the market. A flop of this magnitude for a released game is unprecedented. I mean, maybe that THQ Udraw game is comparable but I doubt it. Sony spent a pretty penny on this and now they’re refunding everyone. Just brutal.Not quite. Plenty of games never even see the market with much bigger losses already baked in
Only thing unprecedented is the speed at which Sony acted, but kinda their fault for not making it F2P like rival competing games in this space
They thought it was like HD2 and clearly that was a poor comparison
They are better to just kill it completely and move on.
Even if it gets a reboot, goes F2P and redesign the characters it’s not going to be enough.
They are better to just kill it completely and move on.
Even if it gets a reboot, goes F2P and redesign the characters it’s not going to be enough.
This is a much bigger failure than RedfallWell, no one expected Red Fall to have such a strong challenger coming a few months later
You don’t eat a loss like this without major internal changes.
This is a much bigger failure than Redfall
Incredible. Any day now, this game will have more players than Concord.
Sony seem to have lost the plot this gen.......how many millions are they gonna loose on this GAAS push.
Cant wait to see what their adjustments are. No doubt they seem eager to keep the game alive sometime in the future.
F2P is the logical first step to maximize player count asap. But for the rest of the stuff from graphics, character designs, colours, modes, cringey one liners, it'll be interesting to see how much and how far they adjust.
Not from a cost/studio/ reputation standpoint
Who cares if Redfall had higher CCU
I think he’s been on stage 3 today. He’s been trying to sell us on Suicide Squad all day.
We'll get there bro, already at stage 2!
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Heads should and will roll over this at Sony.
Everyone involved in the decision to purchase this turd of a studio and allow them to release this game as it was should be fired with immediate effect.
They have so many current and legacy IP that could comfortably be utilised to create GAAS games (if they must, I'm still of the option that they should have no business even creating GAAS games) but they decided to purchased Firewalk and then release this? GTFO.
They didn't put out Helldivers 2 to cover up for the failure of Concord. They have to change the processes that led to this game being fully funded and released.Not so sure, Helldivers 2 was a massive success that easily eats this loss
I think HD2 was unexpected for them, so why would heads need to roll when the GaaS strategy is effectively lottery like?
Your line in these threads seems to be that it only cost Sony a couple thousand bucks to make the game anyway and nobody really cared and it's all a coin flip so who cares. Which is such a strange line to take for a total, definitive failure the likes of which we just haven't seen. I don't know how much Redfall cost, but I bet Concord cost more.Not from a cost/studio/ reputation standpoint
Who cares if Redfall had higher CCU
Yup 100%. Warhawk, MAG, any of these would be good candidates for free to play PS GAAS games if they needed to go down that route.
Such a waste of money and resources. Everyone involved in greenlighting this flop should be let go.Heads should and will roll over this at Sony.
Everyone involved in the decision to purchase this turd of a studio and allow them to release this game as it was should be fired with immediate effect.
They have so many current and legacy IP that could comfortably be utilised to create GAAS games (if they must, I'm still of the option that they should have no business even creating GAAS games) but they decided to purchased Firewalk and then release this? GTFO.
Yup 100%. Warhawk, MAG, any of these would be good candidates for free to play PS GAAS games if they needed to go down that route.
Yup 100%. Warhawk, MAG, any of these would be good candidates for free to play PS GAAS games if they needed to go down that route.
They didn't put out Helldivers 2 to cover up for the failure of Concord. They have to change the processes that led to this game being fully funded and released.
don't know how much Redfall cost, but I bet Concord cost more.
Why, because it was a huge game with a massive team that they acquired late in development
They will keep everything the same and just make it F2P.
Book it.
History Professor?
Massive Action GameThis is the point. They could uprez Warhawk, release it again and they have their fun GaaS shooter. Even MAG or SOCOM would work out better than Concord.
The problem Sony had with many of those old PS3 shooters is that they had too many. Mny were rated solid, but when you got a zillion Sony first party shooters all fighting for PS3 shooter fans' time of course sales and online usage will be gimped.Yup 100%. Warhawk, MAG, any of these would be good candidates for free to play PS GAAS games if they needed to go down that route.
Good father you have.Yeah people downplaying the importance of DEI and WOKE practices are not paying attention to what happened and it is happening to the movie/series side of entertainment.... its just that games take 5 - 8 years to make... and the woke games wave is getting here exactly when finally the mainstream costumer "woke" up (no pun intended) for this shit ... woke is now a mainstream affair... even my 65 year old father knows what this shit is
Give the dev credit, but failed.Gonna miss her/him/them/it
The game is cooked, it doesn't make any sense to work months to try to redesign a completely unappealing product into f2p, it means losing more money for the same result.
They knew that the gaas business is oversaturated and basically a lottery. They won with Helldivers 2, they lost with this.
The best thing they can do is not to waste further resources on this turd and use the team as a support studio to speed up development of other projects.
The management and marketing team surely have a lot to learn from the experience in the meantime.
I've been seeing something weird happen today with all sorts of people saying they "feel bad for the devs". Why? If you didn't buy the game, if you don't have close friends or family who work at Firewalk, why feel bad for them? Failure is normal. People fail at things all the time. It's only when you refuse to learn from a failure to be better when that failure becomes an anchor holding you back.
I'm obviously not calling for Firewalk to be shut down; again they could probably do a solid job in the AA space with one of SIE's legacy IPs, or as a support studio. And apparently they have some tech that will be useful for SIE in the longer-term anyhow. But I'm not gonna say I "feel bad" for what's happened here. They made a game that had little appeal to the market. The market responded. The result was a resounding failure. It happens sometimes.
Even if the studio were to unfortunately be shut down...well studios behind much better and better-selling games have been shut down over BS reasons time and again. Those displaced either find jobs at other studios or transition to a different industry. Since I didn't buy Concord, I can't really say I "feel bad" for the devs because if I did I would've bought the game, but I'd of only bought it if it appealed to me, which it didn't. Either that or, again, I had close family & friends working at the studio, which also isn't the case.
It's just such a paper-thin sentiment for pleasantries, feels like. Well, enough musing.
Yes, and the fact that they canceled many/most of them by now means that they assessed those games and determined they were not viable. The fact that Concord made it to release means that they did determine the game was going to be successful and sustainable and fill out their gaashit strategy. They're not just throwing darts at the wall FFS.They funded 12+ GaaS games knowing very well many (most) would fail and hope a few succeed
They don’t know which ones will succeed or fail, it’s random to a certain extent. No one thought HD2 would blow up
Look, here is Concord's credits:Short memories
Arkane was also a very large team that worked on Redfall for a very long time.
Concord was not a large team until recently, it’s a start up studio. They started small for a long time until they got funding seeds going and finally a publisher
So the difference is one studio slowly grew while the other was steady large and in the payroll for many years
And it killed Arkane, a studio cherished for their immersive sim single player games
Redfall was the E3 mic drop closer announcement for crying out loud
What’s the greater loss here?
It's funny how journalists can't admit that the majority of gamers are turned off by Concord's main cast being based on the "modern audience".