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Concord is being taken offline on September 6, purchases refunded

Bernardougf

Member
I think we have reached the point that the "anti-woke" is now past the tipping point, where their memes can influence/find resonance with a significant portion (if not the majority)'s perception of what's "cool" and what's "lame" within gaming and geek culture in general.
And what they mock as "lame" and "not cool" will influence and cause many normies to avoid it due to that perception, particularly when the product doesn't have something else strong going for it to overcome that perception.
This was true for SS:KTJL, and now for Concord. Where it wasn't even people tried them and didn't like them, players just stayed away in droves to avoid the stink of being associated these titles.

The game publishing industry better be paying attention to what's going on, or it's going to be very financially costly for them on their future releases.
Yeah people downplaying the importance of DEI and WOKE practices are not paying attention to what happened and it is happening to the movie/series side of entertainment.... its just that games take 5 - 8 years to make... and the woke games wave is getting here exactly when finally the mainstream costumer "woke" up (no pun intended) for this shit ... woke is now a mainstream affair... even my 65 year old father knows what this shit is
 

StreetsofBeige

Gold Member
All it proves is that they don't want to learn and aren't listening.

More bullshit like this to come I guess.
Cant wait to see what their adjustments are. No doubt they seem eager to keep the game alive sometime in the future.

F2P is the logical first step to maximize player count asap. But for the rest of the stuff from graphics, character designs, colours, modes, cringey one liners, it'll be interesting to see how much and how far they adjust.
 

Kacho

Gold Member
Not quite. Plenty of games never even see the market with much bigger losses already baked in

Only thing unprecedented is the speed at which Sony acted, but kinda their fault for not making it F2P like rival competing games in this space

They thought it was like HD2 and clearly that was a poor comparison
His question wasn’t about games that never reached the market. A flop of this magnitude for a released game is unprecedented. I mean, maybe that THQ Udraw game is comparable but I doubt it. Sony spent a pretty penny on this and now they’re refunding everyone. Just brutal.

Being F2P wouldn’t have saved this turd either. It had negative hype, which we saw with the open beta. Very curious to see what happens at Sony now. You don’t eat a loss like this without major internal changes.
 

DonkeyPunchJr

World’s Biggest Weeb
Game design back then:
Come up with a cool, fun concept for a game.
Create endearing and memorable characters that the audience is excited to play with.
Release it in a couple years.
Improve and expand on your ideas in a sequel.

Game design now:
Look at the most profitable games and try to make something kinda like that.
Create characters by going down a DEI checklist, and make them all ugly and non-gendered to appease the fat ugly activist types.
Spend 8 years developing it.
Release it long after the trends you were chasing got stale and tiresome.
Studio closures and layoffs.
 

Salz01

Member
I don’t know how they come back from this epic fail. The name is tarnished. They would have to reset most if not all their characters, which they already did so many pre rendered videos for. Actually introduce a progression system that people care about. Actual core gameplay is solid. All the shit surrounding it needs to be redone.
 

Phase

Member
AAA stays winning

Cracking Up Lol GIF
 

GHG

Gold Member
Cant wait to see what their adjustments are. No doubt they seem eager to keep the game alive sometime in the future.

F2P is the logical first step to maximize player count asap. But for the rest of the stuff from graphics, character designs, colours, modes, cringey one liners, it'll be interesting to see how much and how far they adjust.

They will keep everything the same and just make it F2P.

Book it.
 
MANY doubted that a person like Totoki was needed as Head of Playstation, but the time is giving him reason.

I have hopes that he will change course.
 
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Heads should and will roll over this at Sony.

Everyone involved in the decision to purchase this turd of a studio and allow them to release this game as it was should be fired with immediate effect.

They have so many current and legacy IP that could comfortably be utilised to create GAAS games (if they must, I'm still of the option that they should have no business even creating GAAS games) but they decided to purchased Firewalk and then release this? GTFO.

Yup 100%. Warhawk, MAG, any of these would be good candidates for free to play PS GAAS games if they needed to go down that route.
 

diffusionx

Gold Member
Not so sure, Helldivers 2 was a massive success that easily eats this loss

I think HD2 was unexpected for them, so why would heads need to roll when the GaaS strategy is effectively lottery like?
They didn't put out Helldivers 2 to cover up for the failure of Concord. They have to change the processes that led to this game being fully funded and released.


Not from a cost/studio/ reputation standpoint

Who cares if Redfall had higher CCU
Your line in these threads seems to be that it only cost Sony a couple thousand bucks to make the game anyway and nobody really cared and it's all a coin flip so who cares. Which is such a strange line to take for a total, definitive failure the likes of which we just haven't seen. I don't know how much Redfall cost, but I bet Concord cost more.

Why, because it was a huge game with a massive team that they acquired late in development. It was a full, total game with modern-tier production values made in the late 2020s which means it had probably a $150-$200M cost. It had a full plan of very expensive cinematics made of which most of which are never going to be seen. I am sure there are lots of seasons, maps, characters, etc., all of which were being worked on when this game was cancelled. It's not some throwaway shit.
 
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Heads should and will roll over this at Sony.

Everyone involved in the decision to purchase this turd of a studio and allow them to release this game as it was should be fired with immediate effect.

They have so many current and legacy IP that could comfortably be utilised to create GAAS games (if they must, I'm still of the option that they should have no business even creating GAAS games) but they decided to purchased Firewalk and then release this? GTFO.
Such a waste of money and resources. Everyone involved in greenlighting this flop should be let go.


This is a game that had no business being made. So many other games they could have made but they ended up funding this trash and buying the studio even before launch. WTF were they smoking?
 

GHG

Gold Member
Yup 100%. Warhawk, MAG, any of these would be good candidates for free to play PS GAAS games if they needed to go down that route.

Even stuff that's more recent and that they still have the current studios/staff around for:

Killzone, resistance, uncharted, TLOU, Days Gone (this setting and theme would make for an excellent PVPVE game, whether it be extraction based or otherwise).

It just proves the people currently calling the shots there are so out of tune with what their customers actually want. Unfortunately this is all too common at the moment, they are just numbers men and don't understand how to attribute meaning to those numbers when they see something else doing well.
 
They didn't put out Helldivers 2 to cover up for the failure of Concord. They have to change the processes that led to this game being fully funded and released.

They funded 12+ GaaS games knowing very well many (most) would fail and hope a few succeed

They don’t know which ones will succeed or fail, it’s random to a certain extent. No one thought HD2 would blow up


don't know how much Redfall cost, but I bet Concord cost more.

Why, because it was a huge game with a massive team that they acquired late in development

Short memories

Arkane was also a very large team that worked on Redfall for a very long time.

Concord was not a large team until recently, it’s a start up studio. They started small for a long time until they got funding seeds going and finally a publisher

So the difference is one studio slowly grew while the other was already large and in the payroll for many years

And it killed Arkane, a studio cherished for their immersive sim single player games

Redfall was the E3 mic drop closer announcement for crying out loud

What’s the greater loss here?
 
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Elios83

Member
They will keep everything the same and just make it F2P.

Book it.

The game is cooked, it doesn't make any sense to work months to try to redesign a completely unappealing product into f2p, it means losing more money for the same result.
They knew that the gaas business is oversaturated and basically a lottery. They won with Helldivers 2, they lost with this.
The best thing they can do is not to waste further resources on this turd and use the team as a support studio to speed up development of other projects.
The management and marketing team surely have a lot to learn from the experience in the meantime.
 
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StreetsofBeige

Gold Member
Yup 100%. Warhawk, MAG, any of these would be good candidates for free to play PS GAAS games if they needed to go down that route.
The problem Sony had with many of those old PS3 shooters is that they had too many. Mny were rated solid, but when you got a zillion Sony first party shooters all fighting for PS3 shooter fans' time of course sales and online usage will be gimped.

At the time MS had Halo and Gears. And the big third party games were BF and COD.

If Sony focused on a few biggies like KZ and Resistance. Or MAG and SOCOM. Or Warhawk/Starhawk. Or kept doing those big PC big battlers like Planetside. Pick your combo. They had the quantity of franchises. But satuated their own franchises so much.
 

SkylineRKR

Member
I do think Sony did bet kind of big on Concord though. With that CG trailer, and the plan of character episodes give me the impression they were rather confident about it. And if you're confident in a project that looks like this trash, thats sort of worrying.
 

Rudius

Member
Yeah people downplaying the importance of DEI and WOKE practices are not paying attention to what happened and it is happening to the movie/series side of entertainment.... its just that games take 5 - 8 years to make... and the woke games wave is getting here exactly when finally the mainstream costumer "woke" up (no pun intended) for this shit ... woke is now a mainstream affair... even my 65 year old father knows what this shit is
Good father you have.
 

Dynasty8

Member
It's funny how journalists can't admit that the majority of gamers are turned off by Concord's main cast being based on the "modern audience". I understand if they do so, every single one of them will lose their jobs in an instance.

Once again, it is not the ONLY reason Concord failed, but "appeal" and "packaging" of a product matters. It significantly matters.

If Black Myth Wukong had the main monkey character as an overweight furry with pink hair and pronouns with Gen Z dialogue, do you think it would help sales or hurt sales? Honest question.
 
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SkylineRKR

Member
The game is cooked, it doesn't make any sense to work months to try to redesign a completely unappealing product into f2p, it means losing more money for the same result.
They knew that the gaas business is oversaturated and basically a lottery. They won with Helldivers 2, they lost with this.
The best thing they can do is not to waste further resources on this turd and use the team as a support studio to speed up development of other projects.
The management and marketing team surely have a lot to learn from the experience in the meantime.

This is a given, it would fail as F2P as well. And it needs continous support and investment. Likely for nothing. I mean, who is going to buy skins for these hideous characters? There is zero potential in this. Stellar Blade, First Descendant, I can see the appeal of MTX to consumers. But this game, no.

idk if I would want these guys have input on other projects tbh. Their views and ideas don't exactly resonate well. These are like Sweet Baby with development reins.
 

TheInfamousKira

Reseterror Resettler
I've been seeing something weird happen today with all sorts of people saying they "feel bad for the devs". Why? If you didn't buy the game, if you don't have close friends or family who work at Firewalk, why feel bad for them? Failure is normal. People fail at things all the time. It's only when you refuse to learn from a failure to be better when that failure becomes an anchor holding you back.

I'm obviously not calling for Firewalk to be shut down; again they could probably do a solid job in the AA space with one of SIE's legacy IPs, or as a support studio. And apparently they have some tech that will be useful for SIE in the longer-term anyhow. But I'm not gonna say I "feel bad" for what's happened here. They made a game that had little appeal to the market. The market responded. The result was a resounding failure. It happens sometimes.

Even if the studio were to unfortunately be shut down...well studios behind much better and better-selling games have been shut down over BS reasons time and again. Those displaced either find jobs at other studios or transition to a different industry. Since I didn't buy Concord, I can't really say I "feel bad" for the devs because if I did I would've bought the game, but I'd of only bought it if it appealed to me, which it didn't. Either that or, again, I had close family & friends working at the studio, which also isn't the case.

It's just such a paper-thin sentiment for pleasantries, feels like. Well, enough musing.

It's a woke-coded way of phrasing "thoughts and prayers,"

Expect lots of wishes of landing on feet, too.

It's defensive posturing, essentially. It evokes a person who was enlightened from the start, and knew that Firewalk was flying too close to the Sun, but the reciter was so in awe at the courageous flamboyant manner in which the studio was actively self immolating that they could do nothing to aid or protest. Only now, in post mortem, is it right to express that, while obvious to all of us, the enlightened few, this was a foregone conclusion - that your comrades here are among the GOOD GUYS out of the 100% of every human on earth who decided not to buy this. GOOD ONES, DAMN IT.
 

diffusionx

Gold Member
They funded 12+ GaaS games knowing very well many (most) would fail and hope a few succeed

They don’t know which ones will succeed or fail, it’s random to a certain extent. No one thought HD2 would blow up
Yes, and the fact that they canceled many/most of them by now means that they assessed those games and determined they were not viable. The fact that Concord made it to release means that they did determine the game was going to be successful and sustainable and fill out their gaashit strategy. They're not just throwing darts at the wall FFS.


Short memories

Arkane was also a very large team that worked on Redfall for a very long time.

Concord was not a large team until recently, it’s a start up studio. They started small for a long time until they got funding seeds going and finally a publisher

So the difference is one studio slowly grew while the other was steady large and in the payroll for many years

And it killed Arkane, a studio cherished for their immersive sim single player games

Redfall was the E3 mic drop closer announcement for crying out loud

What’s the greater loss here?
Look, here is Concord's credits:

Here is Redfall's:

It's not that different. Thousands of people worked on both. Huge staffs o nboth teams and tons of contractors, VO, etc. A full game made by a studio in 2024 is going to cost you at least $100M, pretty much in every instance, and likely much more. Concord probably didn't cost as much as Spiderman 2 or Ragnarok but it also likely was not as far off as you think.

You could argue I guess, was Redfall a bigger deal to MS with GP than Concord was to Sony with gaashit, I don't know, but let me remind you that Concord will be literally unplayable by this weekend.
 
It's funny how journalists can't admit that the majority of gamers are turned off by Concord's main cast being based on the "modern audience".

How do you even know this is true? I played the game. I thought it was mid at best and I could careless about the main cast and their designs. Gundam released a hero shooter a while back and it was mid also and I love Gundam but the game still failed. I doubt the majority of gamers even know this game exist.
 
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