• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Concord real open beta is live

nial

Member
Erm the one that took six years to make and your in the topic for it?
Huh? It's releasing in August and costs $40. Astro Bot is releasing later in September and at $60, and I still don't really count it since it's still for very late summer.
 

clarky

Gold Member
Huh? It's releasing in August and costs $40. Astro Bot is releasing later in September and at $60, and I still don't really count it since it's still for very late summer.
My bad I though it was later in the year September/ October time.

Let me rephase it. It doesn't help when their next game which likely cost north of $200 million looks to be a dud.

Btw, im from the UK god knows why i said Fall lol, Its Autumn around these parts.
 
Last edited:

nial

Member
Let me rephase it. It doesn't help when their next game which likely cost north of $200 million looks to be a dud.
Eh, there's nothing indicating this at all, and I wouldn't use the development time when Helldivers 2 took 8 whole years and had a relatively small budget. Of course, the higher production values push it above HD2, but not as much as you think.
Not to mention that marketing is pretty much non-existent for this game thus far.
 

Nydius

Member
I think the game is fantastic.

I thought Agents of Mayhem was fantastic.

I suppose a critical difference is AoM was a single player game that I could keep playing even after it crashed and burned whereas Concord is heavily dependent on online player count and Sony keeping the servers going. Once they decide to pull the plug, it's just a coaster (or a waste of drive space). Given the overwhelming lack of interest, spending $40 on it feels... risky at best, foolish at worst.
 

clarky

Gold Member
Eh, there's nothing indicating this at all, and I wouldn't use the development time when Helldivers 2 took 8 whole years and had a relatively small budget. Of course, the higher production values push it above HD2, but not as much as you think.
Not to mention that marketing is pretty much non-existent for this game thus far.
O yeah i pulled the figure straight out of my ass but I bet im not far off. They have what 170 staff just now? Granted they wont have been that high for 6 years but still. The production values on Concord are the most impressive thing. That don't come cheap.

How much did sony pay for them? We don't know as far as im aware but If they paid less than 100- 200 million then id be surprised.
 
Last edited:

Tams

Gold Member
The biggest question is just why they thought the world needed yet another hero shooter?!

Overwatch and Valorant are the most obvious ones, but Apex, TF2, The Finals, even BF 2042 (sadly) all already exist.

Then add in the woke shite, and of the already small audience looking for another hero shooter, you've just alienated a good chunk, if not majority of them.
 

StreetsofBeige

Gold Member
The biggest question is just why they thought the world needed yet another hero shooter?!
I dont have a master games list in front of me about top earning and played GAAS games, but I'd guess if a company wants to make GAAS hoping to strike gold, you got to do what everyone else does and gun for (no pun intended) a shooter game as they have potential for being top money makers.

There's other GAAS games like MOBA, deck building card games, any of those survival action games or Minecraft/Roblox community content games. But it's probably easiest to make and have gamers understand a shooter concept game.

I dont follow the history of why some GAAS shooters do great and some are forgotten. Thats probably why corporations roll the dice. They probably whip up a game and assume it's like the casino and you can get a shadowed dropped Apex Legends and be a huge hit. Luck of the draw. So just unleash a bunch and hope one strikes gold on luck. There is no way anyone would assume Helldivers 2 would sell 10M copies in 5 months. But it did. I bet tons of companies look at H2 as a big hit out of nowhere. So if they can do it, anyone can.
 
Last edited:

clarky

Gold Member
Halo, COD, and Gears… all still have sequels what you talking about?

PUBG, Warzone, Escape from Tarvok, Counter Strike, Rainbow Six Siege, Doom… all these games are still available and extremely popular.
You mean these games? You can't say they have not adapted to todays climate.

Halo:



Gears:

GPtOaXI.png


COD:

SFErCG1.png
 

diffusionx

Gold Member
What gaashit games become popular and which ones die is basically a crapshoot, but I do know that games that have discussion like this have a 100% chance of failure. Heck it’s already failed. Like, it’s over. Sony could push on but it’s a flop. If I was them I would consider canceling it and shutting down the studio and firing everyone who pushed this through.
 

James Sawyer Ford

Gold Member
I guarantee they will be flipped into a Bungie support studio. They are right next door.

concord is certainly going to bomb and I don't see them supporting it very long. Lesson learned on trend chasing and not having your own identity. You can be good, but if you are good and late you are screwed. This game is dated.
 
Hey thats the risk Sony wants to take launching 7 gaas games. Only 1 or 2 gonna hit. Everything else is gonna bomb so bad its gonna achieve cult status in 10 years where people wanna diy the servers.
 

Killjoy-NL

Member
Well yeah, a big reason Sony are pushing for GAAS is to be less reliant on 3P, but I think it might be shortsighted of them to think only GAAS can provide that independence from them. They have taken to GAAS because they are supposedly cheaper to make than AAA traditional games, and have more monetization options due to MTX.

But to me that's the easy way out. The preferred way would be to see how to keep investments prioritized to the bread-and-butter while cutting out excess costs. It's something Totoki talked about months ago, finding ways to reign in costs for AAA development without sacrificing on expectations. If the main costs for AAA games are things like content production, I dunno why SIE don't take studios like Firewalk and just put them on as support to other studios, specifically for making content and helping speed along programming & QA. Getting rid of consultancy groups like SBI would also help save money on production, potentially millions.

And then there's other things like making more AA traditional games; Astro Bot had a dev cycle of ~ 3 years and it's already looking to be a massive favorite and strong seller. I was always put off with the budget allocations between non-GAAS and GAAS that SIE shared at other fiscal meetings; some people want to say GAAS funding doesn't impact non-GAAS funding but that's pretending SIE's funding budgets are infinite. They aren't.
I dont think Sony is naive enough to think Gaas is the solution.
What they are doing, us expand their library. During the PS3 era, they had a lot of great mulitplayer games like Resistance, Killzone, MAG, Socom, Warhawk and Starhawk (as well racers, but there's still GT).

But last-gen, they were focused on singleplayer primarily and we've seen some mp studios close, like Zipper (Socom/MAG) and Icognito (Warhawk/Starhawk).
So rn they have almost only singleplayer and practically no multiplayer.
So the way I see it, is that they are going back to what they once were a more allround publisher with less reliance on 3rd party multiplayer.

It's an investment that they have to make now, to be less dependent going into next gen.

And to so that, they acquired new studios that were already working on projects, hence why we see titles like Concord, Marathon and whatever Fairgame$ is working on, rather than a new Socom or Warhawk.
(And GG and Insomniac are already working on multiple titles, so they have little room for a new Killzone or Resistance).
 

StreetsofBeige

Gold Member
I dont think Sony is naive enough to think Gaas is the solution.
What they are doing, us expand their library. During the PS3 era, they had a lot of great mulitplayer games like Resistance, Killzone, MAG, Socom, Warhawk and Starhawk (as well racers, but there's still GT).

But last-gen, they were focused on singleplayer primarily and we've seen some mp studios close, like Zipper (Socom/MAG) and Icognito (Warhawk/Starhawk).
So rn they have almost only singleplayer and practically no multiplayer.
So the way I see it, is that they are going back to what they once were a more allround publisher with less reliance on 3rd party multiplayer.

It's an investment that they have to make now, to be less dependent going into next gen.

And to so that, they acquired new studios that were already working on projects, hence why we see titles like Concord, Marathon and whatever Fairgame$ is working on, rather than a new Socom or Warhawk.
(And GG and Insomniac are already working on multiple titles, so they have little room for a new Killzone or Resistance).
Most studios (if not all) only focus on a handful of core GAAS franchises across different genres. And when it comes to shooters, probably only 1 or 2. How may game companies even have TWO big shooter GAAS at the same time? Activision? COD and Overwatch? Sony already has Bungie cranking out Destiny. So they dont really need any onslaught of shooter IPs like the PS3 days when they had too many and spread out the PS3 online base too thin. At one time they had KZ, Resistance, Warhawk/Starhawk, SOCOM, MAG and even those PC ports of those giant battle shooters. Way too many. Console gamers loved shooters, but they cant support that many along with third party top doggers like COD/BF.

I dont think there is one big gaming corporation ever whose had a gaming roadmap and strategy with 12 GAAS games over the next 3 years and hope 1-2 are bangers. Not MS, UBI, Activision, EA etc...
 
Last edited:
This will be a monumental flop for Sony and I'm glad it's happening now. They will get the message and reset their focus. It's probably too late for some other games they have in the pipeline though.
 

Killjoy-NL

Member
Most studios (if not all) only focus on a handful of core GAAS franchises across different genres. And when it comes to shooters, probably only 1 or 2. How may game companies even have TWO big shooter GAAS at the same time? Activision? COD and Overwatch? Sony already has Bungie cranking out Destiny. So they dont really need any onslaught of shooter IPs like the PS3 days when they had too many and spread out the PS3 online base too thin. At one time they had KZ, Resistance, Warhawk/Starhawk, SOCOM, MAG and even those PC ports of those giant battle shooters. Way too many. Console gamers loved shooters, but they cant support that many along with third party top doggers like COD/BF.

I dont think there is one big gaming corporation ever whose had a gaming roadmap and strategy with 12 GAAS games over the next 3 years and hope 1-2 are bangers. Not MS, UBI, Activision, EA etc...
Sure, but they need to get things going and when buying certain studios, they automatically acquired their projects as well, so that's already at least 3 new franchises (Marathon, Concord and Fairgame$). Then there's HD2 as well.

Can't remember who it was on Gaf, but he also mentioned GT7 and Destiny are part of the 12 Gaas titles.

Then Factions got put in the freezer and there's a Horizon MMO in the works.

That's already 8 Gaas titles and they got the studios to support them.
Although, Destiny is probably nearing it's end.

And really, it's more about multiplayer gaming, but that pretty much synonymous with Gaas.

Edit:

There's also the NCSoft mmo, so that makes it 9 out of 12 Gaas titles.
 
Last edited:
I also don’t understand why they want encourage players to play the game for the cinematics, which will be released from time to time. They never heard of YouTube?

Don’t get me wrong, I love cinematics, but it’s just not any argument to play the game. Same as with Suicide Squad.
 
Last edited:

Neolombax

Member
just wait until the weekend...

...then the weekend concluded.

wlY1TL2.png

Yikes. What does Firewalk do now? Delay it? Rework the whole thing? Add/ reveal PVE? Add bots? The lobby not being balanced/ not filling up after people quitting almost always means you're just going to get snowballed and lose.
 

TrebleShot

Member
Perplexed that this has taken 6 years of development.
Feels like the mp tacked onto a sp game. Are we sure this game never had a SP mode to it?
 

Killjoy-NL

Member
Perplexed that this has taken 6 years of development.
Feels like the mp tacked onto a sp game. Are we sure this game never had a SP mode to it?
There seem to be some hints at something PvE-related, but on the Concord Discord they stated that they won't comment on PvE.
 
Last edited:

Killjoy-NL

Member
What is PVE, like co op?
No idea.

I believe there is at least a time-trial that was locked for the beta alongside Practice mode.
No idea what it is though.

Edit:

Thinking about it, most likely some sort of shooting range, so meh.
 
Last edited:

PeteBull

Member
Yikes. What does Firewalk do now? Delay it? Rework the whole thing? Add/ reveal PVE? Add bots? The lobby not being balanced/ not filling up after people quitting almost always means you're just going to get snowballed and lose.
They get fired, bro, no amount of dev time can save this turd of a game, its not a problem of some gamebreaking bugs or lack of content, instead core of the game and its whole premise makes sure its, and here 2 variants w/e party some1 prefers:

giphy.webp

or
giphy.webp
 
Last edited:
I mean we knew this with Suicide Squad, but didn't stop people touting the "plenty of players on Playstation, PC doesn't matter" until WB admitted it failed in a investor call.

This is true, but Suicide Squad at least put up a number on Steam around 13,000. Terrible, but I don't think Concord will get anywhere near even that if their *open* beta didn't get above 2300 on Steam.

No one wants this game and certainly no one wants to spend $40. F2P could give it a shot in the arm, but not much. It'll be 100% dead within 6 months or less.
 
This will be a monumental flop for Sony and I'm glad it's happening now. They will get the message and reset their focus. It's probably too late for some other games they have in the pipeline though.
What focus? That Gaas titles are the way to go after Helldivers 2, GT7, MLB's yearly entries?

They got the message :)

Most if not all of their studios are working on single player games anyway dude...come on now.

edit: One game that i'm 100% expecting to flop is the Haven game btw. That reveal trailer was much worse than anything Concord related. I still can't believe Sony is spending money on that to this day.
 
Last edited:
Top Bottom