GHG
Member
A simple proposal:
How can gaming change and grow if we demand consensus that every new direction attempted is a slam dunk?
It doesn't work like that. You go "off the map" and you are almost guaranteed to lose some percentage of the audience, because not everyone likes change or is adaptable/amenable to them getting something different than they expect.
At some point it needs to be accepted that sometimes partial successes are more valuable than iterative improvements on existing formulae.
It's like when Demon's Souls first released in Japan and they were like "wtf is this?"
Then they released it in the West out of desperation to recoup some costs, not expecting it to do well, and the rest is history.
Just because you personally don't like something it doesn't mean it shouldn't exist.