ramuh
Member
Think I'll be blocking you just because of that strange need to add a fucking obnoxious signature to your posts.
Wait we can have signatures now?
Think I'll be blocking you just because of that strange need to add a fucking obnoxious signature to your posts.
Actually, some areas are quite not "ok" tbh:
https://youtu.be/Jle5979Iqb4?t=185
Could you share the link?
Someone posted this gif, I can definitely see the difference.
Wait we can have signatures now?
Seems like texture loading issue...Someone posted this gif, I can definitely see the difference.
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AwesomeMy good man, you certainly can. I produced 25 minutes worth of video for the game in addition to the article itself. It's quite massive.
Hopefully tomorrow or Wednesday it will show up.
Someone posted this gif, I can definitely see the difference.
![]()
Honest question (that's actually something I'm curious for a while): Is Digital Foundry owned by Eurogamer? Are their reviews composed by the same team?
Someone posted this gif, I can definitely see the difference.
![]()
Seems like texture loading issue...
Someone posted this gif, I can definitely see the difference.
![]()
Seems like texture loading issue...
Thats not a difference between consoles. (Not saying there isn't a difference...but that ain't it)
I don't know the house is missing walls... looks like it is loading it in the Xbone version yet... maybe with some more time the Xbone get a better picture.No, that's just draw distance/LOD on consoles being lower than PC at higher settings.
So the Gamebyro engine strikes again from the looks of it. Will Bethesda ever step away from that engine?
Seems like texture loading issue...
I don't know the house is missing walls... looks like it is loading it in the Xbone version yet... maybe with some more time the Xbone get a better picture.
Of course there is less assets in Xbone version but half asset seems to be loading issue.
I don't know the house is missing walls... looks like it is loading it in the Xbone version yet... maybe with some more time the Xbone get a better picture.
My eyes! The bone version looks like a barren wasteland of post processing effects.
This thread is legendary.I was led to believe in a previous thread that XBox One has a superior CPU for open world games, yet this data draws a different conclusion. Perhaps Fallout 4 isn't open enough to take full advantage.
I think he was talking about the "console pair" in that tweet:Danny saying PS4 is glitchier than PC is different than saying PS4 is "jankier" than Xbox One.
I don't know the house is missing walls... looks like it is loading it in the Xbone version yet... maybe with some more time the Xbone get a better picture.
Of course there is less assets in Xbone version but half asset seems to be loading issue.
And what about the PS4 and these shadows??
Look at the picture full-sized: There aren't walls being loaded in, it's just the shadows.
They're not being drawn in on Xbox because it's too much strain on the engine. That's what LOD is there for - to cut elements from the distance that aren't deemed necessary so that performance increase.
And what about the PS4 and these shadows?
Exact area I had a lot of lag too. DF are lame for not including this area in their video, its near the beginning of the game and it should be addressed as its more laggy then any part of their video
Gamersyde has some videos of both versions. Don't see those freezes in the XB1 version but the framerate goes down to 20fps or less in some loading areas.
edit: youtube channel
https://www.youtube.com/channel/UCZ7DGVNgY-ZRc6LrnBQeZPg/videos
Danny saying PS4 is glitchier than PC is different than saying PS4 is "jankier" than Xbox One.
No, just post your username and a dumb smiley at the end of your posts like a bellend.
Take a look at the reviews and how they openly sweep their issues on the side.
I just looked at the X1 performace analisis and right in the begining thers a frame drop to 2fps.
https://www.youtube.com/watch?v=I0-A1aWmQw0
This is when he is in the armor menu. In normal gameplay I only see a drop to 17fps when he is walking back in the deathclaw fighting.I just looked at the X1 performace analisis and right in the begining thers a frame drop to 2fps.
https://www.youtube.com/watch?v=I0-A1aWmQw0
The accusations of Gies being biased towards Microsoft's consoles are anectdotal, at best.
So the Alienware alpha will run this better? I have the I3 version.Fuck it, i3 4130/GTX 750 Ti runs way better than the console versions.
https://www.youtube.com/watch?v=iipDWbd6HNg
I just looked at the X1 performace analisis and right in the begining thers a frame drop to 2fps.
https://www.youtube.com/watch?v=I0-A1aWmQw0
We've got a a few FPS videos up too
PS4:
http://www.gamersyde.com/hqstream_fallout_4_ps4_fps_analysis-36141_en.html
http://www.gamersyde.com/hqstream_fallout_4_ps4_fps_analysis_2-36142_en.html
X1 (keep in mind that the fps goes to 0 if we open a menu or stop moving when reading the gps graph though...)
http://www.gamersyde.com/hqstream_fallout_4_xbox_one_fps_analysis-36133_en.html
Figured that the PC version would be safe this time around (unlike the Arkham Knight disaster). May wait for a patch or so still (or a sweet GMG discount). Good to know that I'll be getting the best version when I decide to pull the trigger.
If only Jeff knew someone who worked in the industry that could take Bethesda to task on this. Seriously game journalists, do your job.
This is when he is in the armor menu. In normal gameplay I only see a drop to 17fps when he is walking back in the deathclaw fighting.
The other videos without the framerate counter I didn't found a freeze like in the DF videos.
And what about the PS4 and these shadows?