Have they tested unpatched games yet? Just kill my hopes softly, DF.
we have known for weeks from Sony that unpatched games will have no improvements
Have they tested unpatched games yet? Just kill my hopes softly, DF.
Have they tested unpatched games yet? Just kill my hopes softly, DF.
Have they tested unpatched games yet? Just kill my hopes softly, DF.
If you already own a PS4? Not worth it. If you don't have a PS4 yet, absolutely pick the Pro over the Slim.
Have they tested unpatched games yet? Just kill my hopes softly, DF.
I don't think changing the intensity of motion blur is going to make the motion blur look any better.
http://www.neogaf.com/forum/showpost.php?p=208771878&postcount=93
If Bloodborne were taking advantage of the Pro, upgrading for me would be a no brainer but I think I might hold out for a bit.
we have known for weeks from Sony that unpatched games will have no improvements
Have they tested unpatched games yet? Just kill my hopes softly, DF.
Why wouldn't it? doesn't have to at this point
I think people already explain why it would be an issue.Correct. It was part of the design specs for Pro to ensure 100% compatibility. Me personally, I think it's the wrong design choice and figured Sony would find a way to make it work. Hoping a future firmware update can "unlock" the performance once they figure out a creative solution.
Still no reason to go from OG PS4 > Pro without a 4K TV.
For a lot of us on GAF, this may be the first truly 1080p console, in which frame rate doesn't suffer excessively for it
Did you play 900p games on a 720p TV too?
If you already own a PS4? Not worth it. If you don't have a PS4 yet, absolutely pick the Pro over the Slim.
Some can't see that though. So for them it's not worth it. That's fine.Why not? There is a substantial difference between TF2 at 900p and 1440p.
Correct. It was part of the design specs for Pro to ensure 100% compatibility. Me personally, I think it's the wrong design choice and figured Sony would find a way to make it work. Hoping a future firmware update can "unlock" the performance once they figure out a creative solution.
Yep, it's especially weird seeing as the Xbox One S's small spec bump improves performance in games even if just a little bit without the games needing patches like on PC, it just works. Scorpio will probably do the same aside from games needing patches to tell the games to render at higher resolution.
It's not really strange; I think they just draw a pretty strict line. You either use 'regular PS4 mode' for your unpatched games, or the 'Pro' mode for a patched game. Cerny spoke about not wanting any undesirable side effects for existing games, so they pretty much 'emulate' a regular PS4 mode.
Think about it this way.
Regular PS4
Game engine uses memory register A.
PS4 Pro mode
Patched game engine users memory register A and A+
How would an unpatched game know how to use the extra A+ register?
Or what if the game is balanced for regular PS4 CPU speed, what would happen if the CPU-cycles suddenly gets processed much faster?
Sure, you could solve a lot of these problems with somethinkg like an API layer that solves some of those issues, but my guess is that Sony didnt want to invest in that. I think it does work on the Xbox One S because Microsoft use a few more virtualisation layers in their OS-stack.
it's not just the architecture or hardware. Xbox One's operating system is basically a version of windows 10 and a hypervisor that runs virtual machines. The games load into a VM, that again communicates through (mostly DirectX) with the windows OS. I'm not familiar with all the inner workings, but this setup allows Microsoft more scalability than Sony's setup (probably at a performance cost).
Also, not all software (and hardware, for that matter) is build for scalability. Building support for scalability usually also comes at a performance hit, because you need to balance things out somewhere.
The big surprise is that Naughty Dog's Uncharted 4 Pro patch actually seems to be using conventional upscaling, though admittedly it does avoid most of the usual artefacts owing to its excellent temporal super-sampling anti-aliasing technique. However, base resolution is in the region of 1440p and while it remains a beautiful game, it does look a little soft on a 4K screen. The game's multiplayer section gets an upgrade though, it's boosted from the standard model's 900p to full 1080p.
It's much the same story with Titanfall 2 - it retains the dynamic scaler of the standard PS4 title, but tops out at 1440p resolution (and to be fair, it rarely seems to dip lower). Again, TSAA really helps here in avoiding upscaling shimmer but it is clearly softer than checkerboarding results.
Yep, it's especially weird seeing as the Xbox One S's small spec bump improves performance in games even if just a little bit without the games needing patches like on PC, it just works. Scorpio will probably do the same aside from games needing patches to tell the games to render at higher resolution.
Correct. It was part of the design specs for Pro to ensure 100% compatibility. Me personally, I think it's the wrong design choice and figured Sony would find a way to make it work. Hoping a future firmware update can "unlock" the performance once they figure out a creative solution.
Does anyone have a link to where ND said they are going to look at the Pro mode in more depth/ make more pro improvements for UC4?
Uncharted 4 is undergoing retooling ("they're taking another look at rendering strategies," says Cerny) but of the 13 games revealed, nine used checkerboarding. Days Gone, Call of Duty Infinite Warfare, Rise of the Tomb Raider and Horizon Zero Dawn all render up to 2160p with checkerboarding, super-sampling down to 1080p on full HD displays, while the Lara Croft title has multiple modes with explicit 1080p support. Mark Cerny is keen to point out that developers are free to use the checkerboarding tech as they see fit, so we will see many different variations and interpretations.
to quote myself:
I cant tell a difference in Titanfall 2. Looks the same to me.
Thanks, I only skimmed through the thread. So basically even though both consoles use X86 architecture, only the Xbox One is more "PC-like" even down to using Windows 10 as its OS. The PS4/Pro still works more like a "traditional" console.
I cant tell a difference in Titanfall 2. Looks the same to me.
Why not? There is a substantial difference between 900p and 1440p. Every Pro comes with a 1TB HDD unlike the OG model. It also has better streaming and capture capabilities and packs a refinded Dualshock 4.
Link
Published on 20/10/2016
So, maybe what the patch is now is final, or there is more to come for Uncharted 4.
Destiny 1, probably not.
Destiny 2: very likely given all the Sony exclusives and such.
Running Infamous Second Son with 60fps would be stellar. Need more focus on that how it helds it's framerate target.
Because at 1080p, I don't think it's worth spending $400. For 4k TV owners, I say go right ahead.
This is not true, I say it depends on the game.Because at 1080p, I don't think it's worth spending $400. For 4k TV owners, I say go right ahead.
Every game going forward will be getting the Pro treatment.
Who is this for? A current owner or a new owner?
This is not true, I say it depends on the game.
Rise of the Tomb Raider offers a lot more in 1080p then it does in 4k, there is no amount of pixels 4k can offer to make up for what its missing from the 1080p enhanced mode.
You'll get steadier frame rates and better IQ. Much better in some cases.
Is that worth $400 to you?
If it's worth somehtig less than that to you, no reaosn why you have to go out and by now. Wait till next year sometime, when it's cheaper. You cna bet your ass it'll see a discount when Scorpio hits.
considering first light seemed to run between 55-60 in the video, I would assume second son would be a little lower down as first light had a slightly better performance profile.
Why not? There is a substantial difference between 900p and 1440p. Every Pro comes with a 1TB HDD unlike the OG model. It also has better streaming and capture capabilities and packs a refinded Dualshock 4.
I hope they test NBA 2k17, patch notes said native 4k 60fps.
Why not? There is a substantial difference between 900p and 1440p. Every Pro comes with a 1TB HDD unlike the OG model. It also has better streaming and capture capabilities and packs a refinded Dualshock 4.
More quiet than the OG model as well. And there are games offering better frame rate and more detail.
That might not be enough for some to take the plunge, which is fine, but to say there are no benefits for 1080p owners is plain wrong.
I don't know if it's worth $400 to me, but if I can sell my old PS4 for $150 I think it's worth $250 to me.
Heh, and people complain PC gaming is expensive. The equivalent upgrade on PC would be less than $200, and that's not counting possibly selling that older GPU on ebay, and assuming you don't already own a GTX 960/970 equivalent.
I think he's just referring to ND not using checkerboard rendering.
PC gaming is expensive. To upgrade my PC I'd need new RAM, a new motherboard, a new CPU and a new GPU.