[Digital Foundry] Silent Hill f Review - PlayStation 5/PS5 Pro - Impressive On Base, Problems On Pro

Before the ps5 pro released I as well as others said it was a bad idea because a "pro" console wasn't needed this gen.

If you care that much about performance a PC is a better option.

Now it looks like Sony rushed this console out without properly venting the PSSR or at least giving devs the guidance to use it properly.

PS5 Pro was just a greedy move by Sony and it will damage their reputation. You can't have your premium console preforming worst than the base console and telling people "waiting next year for an update".
Ah sure. Such a pleasure to be stuck with FSR2/3 or blurred IQ in the 60 fps mode on base ps5.
 
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If you're pro device is not good enough to out perform your base console on every game then it shouldnt exist in the form that it is.

Thats why they should have just gone with brute GPU power and a CPU upgrade, plus giving the options for people to say they don't want to use PSSR. locking people into using what is clearly throw away tech is out of line. Anyway, it doesnt matter. it will just force more people to move to PC as I see more on more people fed up with this shit.

I'm lucky as I only use my playstations for exclusives, others have PCs. its the people that use it as their main console and upgraded from a base PS5 I really feel for. At least i have options for my stupid decision.
But ps5 pro outperforms base ps5. What are you talking about. Surely you can't avoid bad porting from mediocre studios.
 
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Ah come on. There are mostly posts in the last pages about the console pro as a piece of shit or I never buy this shit and so on, the hell of contribution give such stupid stuff. If you don't like or regret about the Pro, sell it or never buy one. Otherwise those people are trolling and nothing more.

People are disappointed with their 700/750$, 800€ purchases (+ disc drive for many). I'm not surprised at all.

I'm not (that) disappointed, why? Because I never believed in Sony (or MLiD) bullshit. I got what I expected more or less.

But if I bought SHf disc before DF video I would be fucking pissed...

Ah sure. Such a pleasure to be stuck with FSR2/3 on base ps5.

TSR for UE5 is quite competent, better than PSSR for sure.

So it's not because Sony can't prevent bad porting?

They can contact devs, send their people to help or even... Improve PSSR algorithm. They choose not to do anything.
 
...
There should never EVER be a game that looks and/or runs worse than on the base system.
This is why the devs are at fault along with Sony. Just go with higher res, or a toggle. It's their game and they should present it the best way they can.
It's been known for a while that PSSR can do a good job but also has some crappy flaws.
 
People are disappointed with their 700/750$, 800€ purchases (+ disc drive for many). I'm not surprised at all.

I'm not (that) disappointed, why? Because I never believed in Sony (or MLiD) bullshit. I got what I expected more or less.

But if I bought SHf disc before DF video I would be fucking pissed...



TSR for UE5 is quite competent, better than PSSR for sure.



They can contact devs, send their people to help or even... Improve PSSR algorithm. They choose not to do anything.
TSR is better than PSSR only when it's not used properly lol. And what a stupidity you say. If the developers have a problem they should for first contact Sony not wait them, Sony can't knew it it's not omniscient.
 
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Man this thread. It's a fucking trolling fest. Maybe it's time to close too many posts completely clueless and console warring about ps5 pro and nothing more.

That's fucking rich coming from you after how much you spammed the switch 2 Star Wars outlaws threads trying to promote dear Sony you fanboy.
 
TSR is better than PSSR only when it's not used properly lol. And what a stupidity you say. If the developer has a difficult he should contact Sony not wait them.

So looks like PSSR was (almost) never used properly in UE5...

Only UE5 game that have minimal flaws is Wukong for some reason, they used UE 5.0 and had to port PSSR from much newer engine version.
 
Before the ps5 pro released I as well as others said it was a bad idea because a "pro" console wasn't needed this gen.

If you care that much about performance a PC is a better option.

Now it looks like Sony rushed this console out without properly venting the PSSR or at least giving devs the guidance to use it properly.

PS5 Pro was just a greedy move by Sony and it will damage their reputation. You can't have your premium console preforming worst than the base console and telling people "waiting next year for an update".

It does look like PSSR was not finished and likely at a beta stage, or possibly even alpha, when the PS5 Pro released with developers likely using even older builds since it takes time to implement these kind of things into games.

I suspect that Sony or perhaps Mark Cerny then realised that PSSR wasn't quite good enough and this is why they started the collaboration with AMD to bring a version of FSR4 to the PS5 Pro sometime in 2026 that will supposedly be a drop in and replace option allowing for easy upgrading of existing games that use PSSR. That's still a long time to wait on a promise of something better and in the meantime it looks we have to put up with games from publishers who opt for a single mode on Pro over the two Quality/Performance modes on the base system.

At the very least, since Sony presumably certify these games for publishing on their consoles, should be enforcing that the Pro version of any game should have the existing modes from the base PS5 version, with optional enhancements to resolution and graphical settings, a PSSR on/off option (if PSSR is used) along with any additional modes (such as RT ones) that developers might want to add for Pro.

Nothing annoys me more than playing a game on my PS5 Pro and finding out that it only has one single flawed graphics mode whereas on PS5 it has two but there is no option on Pro to use those. The salt in the wound is then finding out that it runs worse and/or looks worse due to PSSR with no option to turn it off. I thought we were past all this when the console launched and publishers like Ubisoft were doing the whole single mode thing on Pro and multiple modes on PS5 before they patched them to allow for PSSR etc to be turned on/off?
 
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So looks like PSSR was (almost) never used properly in UE5...

Only UE5 game that have minimal flaws is Wukong for some reason, they used UE 5.0 and had to port PSSR from much newer engine version.
To be fair PSSR MGSDelta also is not that bad after the last update. The wobbling effect on the vegetation is not remotely bad as this game showed, is more subtle.
 
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Report over calling out your hypocrisy? 😂🤣

Mods just have to follow your trail of posts to see how much console warring you've done all over this place for dear Sony leader. It's pathetic.
Waiting about what? Because I always dare to say the switch 2 isn't a miraculous hardware hurting your feeling? And you entered in this thread to have your revenge? Are you sure it's me the pathetic one there? Differently to you with the switch 2, I never thought to ps5 pro as an incredible machine.
 
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Well its certainly not worth the price being charged for it and seemingly is by and large a tech failure with so many games not looking much better at all. Compared to the last mid gen upgrade it's a collosal failure IMO.
Not worth the price sure, but a tech and collosal failure lol... ps4 pro the first year also had the same problem if not more issue in the multiplat.
 
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50% more? The digital PS5 was $450 and the Pro was 700, that's 56% more. Only recently with all the awfully raised prices in the US is the Pro is 50% more, but that's after the DE went up by $100 over the years and the Pro by $50 in less than a year in the US. That's even worse when you consider the digital PS5 was $400 at one point and the Pro came out at $700, 75% more. Here, the Pro is 65% more expensive. $960 CAD vs $580 CAD.

Even compared to PC, that's awful. The RTX 4060 came out with an MSRP of $300. The 5060 Ti 16GB is 43% faster, but only 43% more expensive with an MSRP of $430. In AMD's case, the PS5-tier 6600 XT came out in October 2021 with an MSRP of $380. 4 years later (the same amount of time between the release of the PS5 and PS5 Pro), the 9060 XT that's a whopping 61% faster is $390, a $10 price hike.

And that's without considering that the Pro's 45% better rasterization claim sometimes doesn't translate to tangible results as we've seen gains in the ~30% range, but also that in the case of PC, you don't need devs to patch in anything to get the full 43% performance increase and you never ever get a worse IQ and if you do, you can turn off DLSS.

We can blame the devs all we want, but Sony has a responsibility to this console and the buyers and it doesn't look like they're doing a damn thing to assist devs in implementing PSSR when they're clearly struggling with it.
Sure but the digital PS5 when it was $450 come with 1tb only. Add a 1tb nvme for a total of 2tb. Even if you compare the digital ps5 when it was $400 with the disc ps5 that cost $550 now it sucks. $150 more for the same performance and same storage.
 
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Not worth the price sure, but a tech and collosal failure lol... ps4 pro the first year also had the same problem if not more issue in the multiplat.

I don't remember any instance when PS4 Pro version was worse than PS4 version.

Sometimes pro modes had worse framerate because of higher resolution but usually there was option to force 1080p output and had the same game as on PS4 but with more stable performance. No option like that on PS5 Pro.
 
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PS5 Pro was a mistake papitos
Not for the shareholders

Sad Anthony Anderson GIF
 
Ah come on. There are mostly posts in the last pages about the console pro as a piece of shit or I never buy this shit and so on, the hell of contribution give such stupid stuff. If you don't like or regret about the Pro, sell it or never buy one. Otherwise those people are trolling and nothing more.
Right, but if I've paid £700 odd for a "pro" console I then have the right to be angry about it looking like shite compared to the cheaper base console, time and time again though?

This isn't trolling, it's reality.

Im seriously considering selling mine because it's been a waste of time getting one.
 
Right, but if I've paid £700 odd for a "pro" console I then have the right to be angry about it looking like shite compared to the cheaper base console, time and time again though?

This isn't trolling, it's reality.

Im seriously considering selling mine because it's been a waste of time getting one.
If you feel that way sell it and you will feel better. You say time and time again so a lot of games you play looks worse on Pro.
 
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Waiting about what? Because I always dare to say the switch 2 isn't a miraculous hardware hurting your feeling? And you entered in this thread to have your revenge? Are you sure it's me the pathetic one there? Differently to you with the switch 2, I never thought to ps5 pro as an incredible machine.

As if I say that Switch 2 is miraculous hardware? You're the one that made sure to shit on any positive impressions and exaggerated claims like its heavily cutback (do you even know what heavy cutbacks are? Switch 1 ports, hello?), or that anyone praising what Nvidia did with 9W handheld its really nothing special!

Why bother being impressed with switch 2? Look my dear Sony leader coming in soon




5Ym13wW7IWmqOjW3.png


I could come in this thread and shit on PSSR since page 1 because it is so easy to do so. I am not. But seeing your hypocrisy in full display got me a laugh.

A lot of peoples complaining about PS5 pro are PS5 pro owners. Get over yourself.
 
And that's without considering that the Pro's 45% better rasterization claim sometimes doesn't translate to tangible results as we've seen gains in the ~30% range, but also that in the case of PC, you don't need devs to patch in anything to get the full 43% performance increase and you never ever get a worse IQ and if you do, you can turn off DLSS.
Your "~30%" underestimates the PS5 Pro.
In PS5 Pro's boost mode, frame rates are 30-40% higher, and resolutions are often 40-77% higher at the same frame rate.
The weaker Zen 2 processor can hold it back, but the Pro's GPU is definitely 45% faster.
BtOGAGzW_o.jpg
 
From my perspective the pro is exactly what I wanted and a huge step up from PS5, I am platform agnostic (PC - 9800X3D and 9070XT, Switch 2, Steam deck and PS5 Pro) I had grown very tired on PS5 of FSR fuzzyness and upscaling from very low res and games like kingdom come 2 and black myth wukong on the pro are fantastic. Sure UE5 is a problem but honestly it's an issue in some capacity across the board on many platforms. I suspect Silent Hill f will get patched and when it does I will play it. In the meantime I will await Ghosts and BF6 next month on the pro and all the other games on the platforms above.
 
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Your "~30%" underestimates the PS5 Pro.
In PS5 Pro's boost mode, frame rates are 30-40% higher, and resolutions are often 40-77% higher at the same frame rate.
The weaker Zen 2 processor can hold it back, but the Pro's GPU is definitely 45% faster.
BtOGAGzW_o.jpg
Aren't you just reiterating what I said? I said sometimes it doesn't translate to 45% as we've seen gains in the ~30% range. Not sure where I underestimate it.
 
I suspect Silent Hill f will get patched and when it does I will play it.
Same.

I decided some time ago to wait at least 3 months following a game's release before I'll buy it. These days, games are rarely finished when they launch, and it takes a good couple of patches to get them to where the devs originally wanted them to be.

They tend to throw in some quality of life updates at the same time.
 
People are disappointed with their 700/750$, 800€ purchases (+ disc drive for many). I'm not surprised at all.
I'm not (that) disappointed, why? Because I never believed in Sony (or MLiD) bullshit. I got what I expected more or less.
But if I bought SHf disc before DF video I would be fucking pissed...
TSR for UE5 is quite competent, better than PSSR for sure.
They can contact devs, send their people to help or even... Improve PSSR algorithm. They choose not to do anything.
Like you, I don't regret buying the PS5 Pro, and it lives up to my expectations based on the specs*.
*PS5=RX6700 , PS5 Pro=RX6800 + BVH8 + 300TOPS/INT8 + DDR5 2GB
The low DRS resolution of the base PS5 has been improved, the frame rate has increased by over 30%, and FSR4 will run six months later.
Fortnite , Marvel Rivals and Truck Driver the American Dream, which the developers put a lot of effort into, have had HWRT added.
It's a big mistake by Konami that the SHf can only be played in Pro mode.
 
Like you, I don't regret buying the PS5 Pro, and it lives up to my expectations based on the specs*.
*PS5=RX6700 , PS5 Pro=RX6800 + BVH8 + 300TOPS/INT8 + DDR5 2GB
The low DRS resolution of the base PS5 has been improved, the frame rate has increased by over 30%, and FSR4 will run six months later.
Fortnite , Marvel Rivals and Truck Driver the American Dream, which the developers put a lot of effort into, have had HWRT added.
It's a big mistake by Konami that the SHf can only be played in Pro mode.

Not in this game, at least.
 
50% more? The digital PS5 was $450 and the Pro was 700, that's 56% more. Only recently with all the awfully raised prices in the US is the Pro is 50% more, but that's after the DE went up by $100 over the years and the Pro by $50 in less than a year in the US. That's even worse when you consider the digital PS5 was $400 at one point and the Pro came out at $700, 75% more. Here, the Pro is 65% more expensive. $960 CAD vs $580 CAD.
After all your talking, its still 50% more for 50% more performance. As for Canada, our dollar is trash because all we do is sell houses and raw materials/minerals…
Even compared to PC, that's awful. The RTX 4060 came out with an MSRP of $300. The 5060 Ti 16GB is 43% faster, but only 43% more expensive with an MSRP of $430. In AMD's case, the PS5-tier 6600 XT came out in October 2021 with an MSRP of $380. 4 years later (the same amount of time between the release of the PS5 and PS5 Pro), the 9060 XT that's a whopping 61% faster is $390, a $10 price hike.
Resident gaslighter is the perfect tag for you because no one was buying the 6600xt at $380. What a joke. The real prices people bought the 6600xt at was around $200 - $220.
And that's without considering that the Pro's 45% better rasterization claim sometimes doesn't translate to tangible results as we've seen gains in the ~30% range, but also that in the case of PC, you don't need devs to patch in anything to get the full 43% performance increase and you never ever get a worse IQ and if you do, you can turn off DLSS.
You can blame Mark Cerny for that. He put in a new gpu and didn't increase the bandwidth and cpu enough to compensate for that. Secondly, due to the way development is on console, you'll almost always how to patch and that constraint is not limited to the ps5 pro. The switch 2, ps4, xbox, etc all suffer from the same constraints.
We can blame the devs all we want, but Sony has a responsibility to this console and the buyers and it doesn't look like they're doing a damn thing to assist devs in implementing PSSR when they're clearly struggling with it.
We should blame the devs because Sony is not holding the gun to their head asking them to implement pssr. In this case, Konami had pssr implemented in Silent hill 2 and then removed it be after launch. Now we have Silent hill F and the exact same mistake has been made.

At the end of the day, theres this thing called personal responsibility. You're responsible for the product you put out. Even a Sony first party studio GG didn't use pssr because they felt it was inadequate for their game. So if a first party studio can do that, I don't know what excuse a third party studio has….
 
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It was literally, one of the three pillars of the whole selling pitch from Mark Cerny / Sony and you are blaming studios for using it......
So what? DLSS is a key pillar for nvidia and so is mfg yet multiple games release without support for those features every day?
At some point, people HAVE to make Sony accountable for this and I wouldnt be surprised to see a one of those court cases pop up
Lmao, this place sometimes. Go touch grass man. A court case? To argue what?
 
But ps5 pro outperforms base ps5. What are you talking about. Surely you can't avoid bad porting from mediocre studios.
He's talking absolutely garbage. In like for like workloads, the pro outperforms the base every single time. The only time it doesn't is when the workload isn't like for like. For example, trying to implement pssr or do more raytracing, etc.
 
After all your talking, its still 50% more for 50% more performance. As for Canada, our dollar is trash because all we do is sell houses and raw materials/minerals…
50% more in the US only. The $50 price hike was only for the US. In other territories, it's a lot more and 50% more was only as of a few weeks ago. Not that this matters, because PC GPUs tend to give you much more than 45% better performance after 4 years and a 50% price hike, so even this doesn't work.
Resident gaslighter is the perfect tag for you because no one was buying the 6600xt at $380. What a joke. The real prices people bought the 6600xt at was around $200 - $220.
$200 6600 XT in 2022 or 2023? Never seen one so cheap. In fact, I don't ever recall seeing drop by this amount. I go with the MSRP which is easily documented.
You can blame Mark Cerny for that. He put in a new gpu and didn't increase the bandwidth and cpu enough to compensate for that. Secondly, due to the way development is on console, you'll almost always how to patch and that constraint is not limited to the ps5 pro. The switch 2, ps4, xbox, etc all suffer from the same constraints.

We should blame the devs because Sony is not holding the gun to their head asking them to implement pssr. In this case, Konami had pssr implemented in Silent hill 2 and then removed it be after launch. Now we have Silent hill F and the exact same mistake has been made.

At the end of the day, theres this thing called personal responsibility. You're responsible for the product you put out. Even a Sony first party studio GG didn't use pssr because they felt it was inadequate for their game. So if a first party studio can do that, I don't know what excuse a third party studio has….
The blame game is ultimately irrelevant. We bought a product and the onus is on the sellers to give us what we paid for. I think everyone, including Sony and the devs, should strive to deliver the ultimate console experience on the Pro. On the one hand, you got devs too clueless to realize how or when to implement PSSR, on the other hand, you got Sony not seemingly bothering to guide its partners where they want them to go.
 
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As if I say that Switch 2 is miraculous hardware? You're the one that made sure to shit on any positive impressions and exaggerated claims like its heavily cutback (do you even know what heavy cutbacks are? Switch 1 ports, hello?), or that anyone praising what Nvidia did with 9W handheld its really nothing special!

Why bother being impressed with switch 2? Look my dear Sony leader coming in soon




5Ym13wW7IWmqOjW3.png


I could come in this thread and shit on PSSR since page 1 because it is so easy to do so. I am not. But seeing your hypocrisy in full display got me a laugh.

A lot of peoples complaining about PS5 pro are PS5 pro owners. Get over yourself.
Ah my hypocrisy because I dare to say it's unfair to compare steam deck with the switch 2 and it's like to compare ps6 portable to the switch 2 when will be release. Outraging, unbearable...you are completely out of the reality for your nintendo fanboyism how you can't see it ; you take some opinion as personale offence and you come back in thread going completely ot. Maybe it's time to grow up and think to other stuff than you precious switch 2.
 
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Ah my hypocrisy because I dare to say it's unfair to compare steam deck with the switch 2 and it's like to compare ps6 portable to the switch 2 when will be release. Outraging, unbearable, you are completely out of the reality for your fanboyism how you can't see it you take some opinion as personale offence. Maybe it's time to grow up.

why is it unfair to compare the Steam Deck to the Switch 2?
they have nearly the same GPU compute power, and the Deck even has a CPU advantage...

so is it unfair for the Switch 2? I don't get it...
 
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why is it unfair to compare the Steam Deck to the Switch 2?
they have nearly the same compute power, and the Deck even has a CPU advantage...

so is it unfair for the Switch 2? I don't get it...
Because it's a generation behind in the portable gpu and it was released 3 year ago. 3 years tech evolve like a lot almost a generation.
 
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Ah my hypocrisy because I dare to say it's unfair to compare steam deck with the switch 2 and it's like to compare ps6 portable to the switch 2 when will be release. Outraging, unbearable...you are completely out of the reality for your nintendo fanboyism how you can't see it ; you take some opinion as personale offence and you come back in thread going completely ot. Maybe it's time to grow up and think to other stuff than you precious switch 2.

Both are roughly 2021 designs. T239 taped out in 2021.

Michael J Fox Hello GIF by Back to the Future Trilogy


1.6TF vs 1.7TF, your PS6 insertion in the thread brings nothing.
 
Both are roughly 2021 designs. T239 taped out in 2021.

Michael J Fox Hello GIF by Back to the Future Trilogy


1.6TF vs 1.7TF, your PS6 insertion in the thread brings nothing.
So why wasn't relesead in 2021 genius? Why you continue to post in this thread? Go back to play Mario in your bathroom.
 
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Because it's a generation behind in the gpu.

it is? the Deck uses RDNA2, the Switch 2 uses Ampere.

RDNA2 - November 2020
Ampere - September 2020

the GPU compute power in handheld mode of the Switch 2 is also very similar to the Deck. hard to directly compare Ampere to RDNA2, but it's in the same ballpark.
 
it is? the Deck uses RDNA2, the Switch 2 uses Ampere.

RDNA2 - November 2020
Ampere - September 2020

the GPU compute power in handheld mode of the Switch 2 is also very similar to the Deck. hard to directly compare Ampere to RDNA2, but it's in the same ballpark.
why all nintendo fanboy are in this thread? the hell going on?
 
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why all nintendo fanboy are in this thread?

I was accused of being a Nintendo hater in other threads. funny how that goes.

pointing out simple objective facts in this thread = fanboy. because I am pointing out the GPU compute between them and the GPU architecture release dates are very similar.

pointing out simple objective facts in other threads = hater. like when I told people the Switch 2 is only half as powerful as the Series S.


btw. me pointing out that the Switch 2's GPU compute in handheld mode is basically on par with the Deck would have been interpreted as a hater comment in other contexts... making your comment even more hilarious. because Switch 2 fanboys want to believe the GPU compute is on par with the PS4 in handheld mode... which it isn't
 
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I don't remember any instance when PS4 Pro version was worse than PS4 version.

Sometimes pro modes had worse framerate because of higher resolution but usually there was option to force 1080p output and had the same game as on PS4 but with more stable performance. No option like that on PS5 Pro.
There was even a video of DF about why ps4 pro runs worse than base ps4 but I can't find for unknow reason.
 
I was accused of being a Nintendo hater in other threads. funny how that goes.

pointing out simple objective facts in this thread = fanboy. because I am pointing out the GPU compute between them and the GPU architecture release dates are very similar.

pointing out simple objective facts in other threads = hater. like when I told people the Switch 2 is only half as powerful as the Series S.


btw. me pointing out that the Switch 2's GPU compute in handheld mode is basically on par with the Deck would have been interpreted as a hater comment in other contexts... making your comment even more hilarious
Compare TF and computer units with AMD and Nvidia is completely useless, just saying. Oh I have the switch 2. But why we are still talking about it.
 
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