Yes(also compared to XB1/Scorpio/PS4Pro), but "computational ability" probably means something very different from what you think it means.Oresama said:With regard to computational ability, was the PS3 CELL CPU more capable than the PS4 CPU?
Not the cynic... the crazy person.The cynic in me deep down thinks that MS moneyhatted Bungie to purposely not code the PS4 version to do 60fps so that they could have that exclusivity on the obvious but not yet announced Scorpio version. I hope that's not why, but it wouldn't surprise me.
Yeah, that's why there's so many threads and comments on it....
CPU are weak on consoles (even Scorpio)...
We need to move on and accept that
Except we have other FPS games running at 60FPS on console. A lot of them.
What we need to accept is that Bungie is prioritizing graphical fidelity over FPS.
Except we have other FPS games running at 60FPS on console. A lot of them.
What we need to accept is that Bungie is prioritizing graphical fidelity over FPS.
I don't usually complain but I must say that DF's coverage on Destiny 2 (PS4) has been rather poor.
Watching both videos I wondered if DF was actually covering the PC version.
Tell me more abou these others flawless 60fps FPS and the scope they aim...Except we have other FPS games running at 60FPS on console. A lot of them.
What we need to accept is that Bungie is prioritizing graphical fidelity over FPS.
Except we have other FPS games running at 60FPS on console. A lot of them.
What we need to accept is that Bungie is prioritizing graphical fidelity over FPS.
Except they are not. They are targeting large, vast complex network simulations which are too much for the console CPUs to run at 60hz. Not graphical fidelity... them having a larger GPU budget foe effexts work is seemingly zhe *positive* consequence of their gameplay code and design limiting their CPU refresh to being under 33,3ms.Yes.
Except we have other FPS games running at 60FPS on console. A lot of them.
What we need to accept is that Bungie is prioritizing graphical fidelity over FPS.
Except they are not. They are targeting large, vast complex network simulations which are too much for the console CPUs to run at 60hz. Not graühical fidelity...
Tell me more abou these others flawless 60fps FPS and the scope they aim...
Bungie always priorized gameplay over graphics... it is the same with Destiny... flawless 30fps gameplay even with not top graphics... if they can't reach flawless 60fps they won't use it because gameplay is king here.
Destiny do a lot more than these 60fps FPS in background... it is a way bigger scope.
Framerate was not the reason to down to 4v4... they could have flawless 30fps with 6v6.What? What complex network simulations are you talking about in 4v4 PVP? (down from 6v6, but apparently that added headroom still isn't enough for 60FPS...)
Are are forgetting Destiny is not a PVP only experience lol It is only about 30% of the game.4v4 PVP is a "way bigger scope?"
I guess I should clarify I'm talking about the PVP here, I don't really care about Destiny PVE. I guess I'm in the minority here.
What? What complex network simulations are you talking about in 4v4 PVP? (down from 6v6, but apparently that added headroom still isn't enough for 60FPS...)
4v4 PVP is a "way bigger scope?"
I guess I should clarify I'm talking about the PVP here, I don't really care about Destiny PVE. I guess I'm in the minority here.
Even 4K supported games include better framerates on the Pro at 1080p.*deep sigh*
Framerate was not the reason to down to 4v4... they could have flawless 30fps with 6v6.
And yes Destiny has a lot more happening in the world than others FPS games... while you in a place others events are happening in the same world... everything is calculated in realtime.
Sorry but you focusing only in PVP is closing your eyes to most of what Destiny is... you have a lot more than PVP modes in the game.
So Destiny is not for you lolModes that I don't care about, sorry. I played the raids and strikes. Not interested at all.
So Destiny is not for you lol
So what your complain?Destiny PVP certainly isn't.
What other game do what Destiny do in dedicated servers and reach 60fps.And the network simulation stuff is another argument (why doesn't Destiny have dedicated servers?) that I've already commented on in other threads. That's another...interesting business decision from Bungie that I don't agree with.
So what your complain?
60fps is not possible for the game (ALL MODES) with the actual CPU on consoles.
No. It is not ridiculous.My complaint is that a 4v4 PVP mode in a 2017 FPS cannot hit 60FPS.
That's...ridiculous. The game isn't doing anything graphically that would warrant that.
It's a design choice, I'm fine with that. I'm also fine that I will never buy Destiny 2 for that reason. I have no interest in any of the other content in the game and it's probably the reason the original game didn't have a lot of staying power for me.
I will say 0 chance if they can't reach a solid 60fps.What are the odds that Bungie maybe includes an unlocked framerate mode on Scorpio to take advantage of VRR or AMD Freesync for the Scorpio version?
I could see Bungie not being okay with a game fluctuating from 60 to 35fps or something like that in normal conditions ala Battlefield 1 and maybe thats the reason they locked it to 30fps.
But it seems like an unlocked framerate would be somewhere within that area of performance and these variable refresh rate solutions could take advantage of that performance.
Wishful thinking.
Great post.Well they are prioritizing *something* over fluid framerate. The question whether it is development time, graphics, physics simulation or something else is impossible to answer without internal information.
Well they are prioritizing *something* over fluid framerate. The question whether it is development time, graphics, physics simulation or something else is impossible to answer without internal information.
The cynic in me deep down thinks that MS moneyhatted Bungie to purposely not code the PS4 version to do 60fps so that they could have that exclusivity on the obvious but not yet announced Scorpio version. I hope that's not why, but it wouldn't surprise me.
My complaint is that a 4v4 PVP mode in a 2017 FPS cannot hit 60FPS.
That's...ridiculous. The game isn't doing anything graphically that would warrant that.
It's a design choice, I'm fine with that. I'm also fine that I will never buy Destiny 2 for that reason. I have no interest in any of the other content in the game and it's probably the reason the original game didn't have a lot of staying power for me.
To add.I will agree with ethomaz at this one. Destiny structure doesn't allow, in my opinion, different performance for different modes. The game works in a very different way than, let's say, Gears of War. The transaction between gaming modes in Destiny is much more natural and constant, and it all feels connected... if you make the game run at different performances between them, it would probably feel a bit unstable sometimes.
To add.
Destiny was created to make use of all modes in the same session... you have quests that you need to do story, strike, PVP, Raid, etc... quests that in one minute you are playing against AI in campaign but the next minute you are against human players in PVP.
All modes needs to match the same gameplay.
A typical Destiny play will login and do the Daily story mission, the daily PVP mode, etc... it will play across all modes every session.
I think it is crazy anybody defending different framerate for different modes in Destiny... I can understand somebody defending 60fps for all modes but not 30fps for strike and 60fps for PVP lol
There is no way to play Destiny only for PVP... you need to play good part of the campaign to get the quest to start PVP... drops are differents and you will need to play both modes to reach the meta gear for PVP... one time or another you will need to play PVE and vice versa.Like I said, I'm in the minority here. I played Destiny for the PVP and no 60FPS or dedicated servers = no buy from me. I have a lot of other competitive games to play that prioritize those things.
I'm absolutely sure nobody at Bungie disagree with that.I think it's pretty clear that 60FPS across the board is the optimal solution here. It's a pity Bungie disagrees.
^ ^ This.Except we have other FPS games running at 60FPS on console. A lot of them.
What we need to accept is that Bungie is prioritizing graphical fidelity over FPS.
First neither of these 60fps do what Destiny do... they are complete different games with way smaller worlds and realtime simulation.^ ^ This.
In a world without COD, BF, Titanfall, etc. running at 60fps and looking better than Destiny I'd give Bungie a pass but that world doesn't exist.
The fact they can't even get 4v4 Crucible running at 60fps at least while BF1 has 64 players running around beautifully rendered maps with explosions, vehicles, etc. tells me Bungie need to comejp with better excuses.
^ ^ This.
In a world without COD, BF, Titanfall, etc. running at 60fps and looking better than Destiny I'd give Bungie a pass but that world doesn't exist.
The fact they can't even get 4v4 Crucible running at 60fps at least while BF1 has 64 players running around beautifully rendered maps with explosions, vehicles, etc. tells me Bungie need to comejp with better excuses.
Why can't they have 30fps in PvE amd 30fps in less demanding PvP. I'm not buying the idea that Destiny is doing something amazing in background simulations in a 4v4 MP match. It's 2017, 30fps shouldn't be acceptable in any competitive FPS. I can let that shit slide for PvE but in PvP it's a sad joke. BF1, COD, and Titanfall all have more players and more stuff going on in competitive matches and still manage to hit 60fps. What this tells me is that for whatever reason Bungie is adamant about sticking to 30fps in PvE. It's probably for similar reasons they are using p2p instead of dedicated servers for D2.First neither of these 60fps do what Destiny do... they are complete different games with way smaller worlds and realtime simulation.
Second who said Bungie can't archive 60fps in Crucible 4v4? The fact the Crucible is 30fps is because the game is 30fps.
I think this is the likely scenario we are dealing with.Well, they can cause PC will. Maybe theyre just not as good as other devs when it comes to console development. If Dice can do it in 64 player matches with destruction in an engine that looks twice as good as D2, surely Bungie could too.
Seem to me like they just dont have the people to do it.
Except we have other FPS games running at 60FPS on console. A lot of them.
What we need to accept is that Bungie is prioritizing graphical fidelity over FPS.
Or DICE 64 players match with destruction didn't reach the level of CPU usage of a real time simulation in a open world map that has a lot of events happening at the same time.Well, they can cause PC will. Maybe theyre just not as good as other devs when it comes to console development. If Dice can do it in 64 player matches with destruction in an engine that looks twice as good as D2, surely Bungie could too.
Seem to me like they just dont have the people to do it.
Sorry but inaceitável is PVE and PVP running at different framerate lolWhy can't they have 30fps in PvE amd 30fps in less demanding PvP. I'm not buying the idea that Destiny is doing something amazing in background simulations in a 4v4 MP match. It's 2017, 30fps shouldn't be acceptable in any competitive FPS. I can let that shit slide for PvP but in PvE, it's a sad joke. BF1, COD, and Titanfall all have more players and more stuff going on in competitive matches and still manage to hit 60fps. What this tells me is that for whatever reason Bungie is adamant about sticking to 30fps in PvE. It's probably for similar reasons they are using p2p instead of dedicated servers for D2.
Warframe. And I'm pretty sure Warframe handles a hell of a lot more than that.Or DICE 64 players match with destruction didn't reach the level of CPU usage of a real time simulation in a open world map that has a lot of events happening at the same time.
Do you have ideia what is being calculated in Destiny while you are patrolling? How many enemies AI, random events, random chest and material respawn, etc.
You know you can have you 3 friends of fireteam in way different places in a world doing different things with different enemies and still you are getting the events rewards?
Which other 60fps campaign do that in real time in consoles?
Warframe.Or DICE 64 players match with destruction didn't reach the level of CPU usage of a real time simulation in a open world map that has a lot of events happening at the same time.
Do you have ideia what is being calculated in Destiny while you are patrolling? How many enemies AI, random events, random chest and material respawn, etc.
You know you can have you 3 friends of fireteam in way different places in a world doing different things with different enemies and still you are getting the events rewards?
Which other 60fps campaign do that in real time in consoles?
I laughed at this since Destiny 2 hardly looks impressive compared to something like Horizon.
Warframe. And I'm pretty sure Warframe handles a hell of a lot more than that.
I haven't played another game on the consoles that so regularly throws so many effects on screen at once.
Or DICE 64 players match with destruction didn't reach the level of CPU usage of a real time simulation in a open world map that has a lot of events happening at the same time.
Do you have ideia what is being calculated in Destiny while you are patrolling? How many enemies AI, random events, random chest and material respawn, etc.
You know you can have you 3 friends of fireteam in way different places in a world doing different things with different enemies and still you are getting the events rewards?
Which other 60fps campaign do that in real time in consoles?
30fps with drops to 10fps a lot of time.Warframe. And I'm pretty sure Warframe handles a hell of a lot more than that.
I haven't played another game on the consoles that so regularly throws so many effects on screen at once.
Are you guys joking or what? Anybody that played Warframe now the franerate is shit to low 10.Warframe.
Damn, beaten
Great example of 30fps game with unstable framerate.Great example.
You'll only see drops with several heavy CC frames against large waves of enemies like you find in Sorties and Raids and later round Survivals.30fps with drops to 10fps a lot of time.
I played over 1000 hours of Warframe Rhino for life.
Great example of 30fps game with unstable framerate.
Killzone Shadowfall does the same thing and so does Uncharted 4 on PS4 too.
WTH are you talking about? 😐 I've owned Destiny since launch and was in both the Alpha and Beta for the game before it released.Sorry but inaceitável is PVE and PVP running at different framerate lol
You probably has no ideia what Destiny is or play because these modes are not separated like others games... they are togheter in the same game.