Give me graphics over frames! Anytime!
Oh I know about that, I'm just a bit surprised that MS says that different framerates is such a big issue all of a sudden... while it's never an issue on PC.On PC you have no choice. Different people are going to have different hardware and therefore get different framerates, and even if you implement a framerate cap people will find ways around it.
You're on a roll. The consistency is impressive.
I have the same question about For Honor. I'm guessing it's partly due to the CPU requirements for P2P multiplayer.
This seems like a pointless article. All it does is point out what we already know. Seems like a good lure for the type of crowd who eats up any spec speculation but no substance. I'm less and less impressed with DF lately.
Keep telling yourself that.
And even based on your argument... if 30 FPS is acceptable (30 FPS is more than just acceptable, but that's besides the point), how is that a deprioritization?
how is hitting an industry standard of acceptance deprioritizing? Wouldn't the argument in this case be 60 FPS is overachieving considering it is NOT an industry standard?
I can't wait for your reactions to next gen gaming when NOTHING has changed.
Call of duty manages it so that's bullshit
This seems like a pointless article. All it does is point out what we already know. Seems like a good lure for the type of crowd who eats up any spec speculation but no substance. I'm less and less impressed with DF lately.
Yep. Frame rate is far from the only factor in console multiplayer edge anyway. Some people still play on small 720p displays, yet will be going head to head against gamers with 4K 60 inch monsters when Scorpio is out. That difference in image quality and visual aid is a significantly bigger advantage than 30fps vs 60fps.Oh I know about that, I'm just a bit surprised that MS says that different framerates is such a big issue all of a sudden... while it's never an issue on PC.
My take on this. It's just PR. It sounds bad to say that even the new upgraded console can't handle 60fps so they say that it's because having different framerates would be bad for multiplayer instead.
The CPU is a bottleneck, we have known this since the spec reveal of the PS4. Why do you guys repeatedly set yourselves up for disappointment?
Other games with a similar amount of visual fidelity run at 60FPS with more players in their multiplayer modes. Other than it being a design choice, I don't understand why a 4v4 multiplayer match can't run at 60FPS. I simply can't go back to a 30FPS multiplayer shooter at this point.
- No limitations to stop developers doing this, however (to Rich's knowledge)
Give me graphics over frames! Anytime!
Jaguar cpus are weak sauce and limits the framerate. Pro gpu is awesome and can handle a lot of pixels.Can we get a bit of a summary, for us plebs with limited mobile data?
There it is again in case people still have the misinformed notion thanks to shitty reporting by Videogamer that a MP parity exists.
The cynic in me deep down thinks that MS moneyhatted Bungie to purposely not code the PS4 version to do 60fps so that they could have that exclusivity on the obvious but not yet announced Scorpio version. I hope that's not why, but it wouldn't surprise me.
Sure, no problem!
Keep telling yourself that.
And even based on your argument... if 30 FPS is acceptable (30 FPS is more than just acceptable, but that's besides the point), how is that a deprioritization?
how is hitting an industry standard of acceptance deprioritizing? Wouldn't the argument in this case be 60 FPS is overachieving considering it is NOT an industry standard?
I can't wait for your reactions to next gen gaming when NOTHING has changed.
Jesus..
.Christ.
I am really interested to see the Pro and subsequent Scorpio versions of this game. If they are locking at 30fps, that means they have plenty of power to push 4k and other IQ effects. I doubt very much they are maxing out the Pro CPU and GPU wise, so the Scorpio version has even more to play with. 30fps is fine due to CPU limitation, so it should be one of the best looking games due to the extra GPU available right?
I am really interested to see the Pro and subsequent Scorpio versions of this game. If they are locking at 30fps, that means they have plenty of power to push 4k and other IQ effects. I doubt very much they are maxing out the Pro CPU and GPU wise, so the Scorpio version has even more to play with. 30fps is fine due to CPU limitation, so it should be one of the best looking games due to the extra GPU available right?
The cynic in me deep down thinks that MS moneyhatted Bungie to purposely not code the PS4 version to do 60fps so that they could have that exclusivity on the obvious but not yet announced Scorpio version. I hope that's not why, but it wouldn't surprise me.
Not necessarily. They could always be using some of that compute power to do other things or just be bottlenecked by the CPU in general. Nothing is that simple.
I am really interested to see the Pro and subsequent Scorpio versions of this game. If they are locking at 30fps, that means they have plenty of power to push 4k and other IQ effects. I doubt very much they are maxing out the Pro CPU and GPU wise, so the Scorpio version has even more to play with. 30fps is fine due to CPU limitation, so it should be one of the best looking games due to the extra GPU available right?
But would 60fps not be an unfair advantage in pvp?
In coop it should be fine.
Doubt it will be 4k either.
I don't want to play the backseat dev here. But i believe 4x4 pvp @60 fps is doable. But bungie is aiming at parity across everything in consoles. So...
Yes that's likely the main reason. I'm just saying even if the pro could do 60fps they wouldn't for the reasons I said.????
Its because they all run on tablet CPU tech, simple as, 1.6 TF or 6 TF does not matter its the Jaguar.
The PC version is running at an unlocked frame rate. While there isn't any footage available due to a Sony marketing deal, PC version was available at the reveal event and someone would have mentioned the animations locked to 30.
You realise that the developer picks what to focus on and any game they like could be 60fps with the right sacrifices, right? You'll likely be disappointed with the shooters next gen too when the developers use the extra resources for other things rather than framerate.
Framerate should have been PS4 Pro's #1 priority.
It would be, that's the bottom line DF comes to at the end of their video.
I won't be disappointed. Console players might be who are stuck behind everyone else
- Not really fair (in Rich's opinion) to have multiplayer games running at different framerates
Yeah, but then you get regular 30fps ps4 players who are facing against 60fps people.
Then it will become a shit storm.
Nah, they'll be fine because it's not a crippling problem that everyone makes it out to be. It's not optimal performance, but I'm pretty sure anyone playing on a console knows that already.