Doom Dark Ages rumoured to of sold less than a million copies

Doom 3 is different from Doom 2016. But Eternal and now this don't look like they offer much of a difference as far as I am concerned. It is the same overall flow.
You're so wrong it's like saying the color yellow and black are basically the same thing because they are both colors.
 
I bought a physical copy

I loved it (despite Level 21 being completely broken until they patched it a few days ago)

But they shouldn't have fucked over Mick Gordon
Sorry if this a dumb question, but is the physical edition on disc or a game key?

I see people complaining about "a game key isn't a physical product". Is the game on disc or is there a game code in the ps5/xsx box?

Thanks!
 
I ended up skipping it because only having 85MB of data on the physical disc when the game could've fit on the disc put me off from ever buying it.
That put me off too, could they not at least put the audio or some of the content on the disc? Thats 48GB of data gone to waste that could have saved on the download.
 
Doom 3 is different from Doom 2016. But Eternal and now this don't look like they offer much of a difference as far as I am concerned. It is the same overall flow.
Loved 2016. Didn't like Eternal much, Loved this one. While they might look similar to the eye they all play very differently.
 
I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
Right?! I thought it was pretty damn good. I just thought it had some issues and minor things that easily could've been ironed out. I was hoping that they were going to do it in Eternal, and develop it in-house this time. But instead, they did the asymmetrical multiplayer no one asked for and that DID NOT do well. Hugo's excuse was that they, "didn't want to steal thunder from Quake Champions." Which I'll never understand as QC was already on its death bed at that point.
 
I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
Nobody played it that's why.

I think they missed a trick with Dark Ages. They dropped MP completely but replaced it with nothing yet charged more. Game needs at least a scoring mode with leaderboards and/or a Horde mode.
 
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I wonder if Bethesda regret being acquired yet. Starfield bombed, now Doom bombed. This Microsoft era of Bethesda is going as well for them as the Disney era of Star Wars
 
Nobody played it that's why.

I think they missed a trick with Dark Ages. They dropped MP completely but replaced it with nothing yet charged more. Game needs at least a scoring mode with leaderboards and/or a Horde mode.
Honestly, it's crazy because people still find matches from time to time today. It did a LOT better than Eternal's multiplayer. It just needed more attention. 😢

I would've loved if DOOM could have what the Halo expectations were for awhile, and honestly, it should've. 2016 was as close as it got. I was just happy it felt like a FULL product with a lot of content.

A solid campaign you can play cooperatively, a solid multiplayer, and some other mode.
 
Ricky Gervais Lol GIF

MW2LsxL.jpeg


But seriously. I've only seen what iD have shown and a few mech combat clips on reddit. Hell. Most people on reddit are sucking it off or posting their *totally legit ultra nightmare completions without touching the sliders bro* completion screen, it just looks crap to me.

Each to their own I guess. Long as your happy with your purchase. That's cool.

Also, side note. I'm not a green rat. So I can't try it on gamepass.
 
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Sorry if this a dumb question, but is the physical edition on disc or a game key?

I see people complaining about "a game key isn't a physical product". Is the game on disc or is there a game code in the ps5/xsx box?

Thanks!
For PS5 the physical edition is a disc, not a game code.

It's just that there is an enormous download/update when you insert the disc. Apparently there is almost nothing on the disc.
 
Was this the first game to sale with the higher price tag? If so, expect more of that.
I'm pretty sure it is. Some people may say, "Hey, it's only $10 more", but still, people have budgets. They also have a certain amount they just don't want to spend on games, and I don't blame them.
 
I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
I loved it and played it to death on both PS4 and PC. It was like the perfect mix between old school quake and Halo. I thought it was just me having shitty tastes, but it turns out more people liked it. Didn't even touch Eternal MP.
 
Oblivion remaster most played in first week this year - 4 million first week


Not sure about lifetime game pass numbers, but Gears 5 had about the same numbers in 2018 - 3 million first week.


Oblivion 2025 looks like it did great

And Doom numbers are pretty much in the same ballpark as previous 1p games
Oh, didn't know that, but even so those aren't low or even normal numbers at all so I think it has pretty good numbers so far, sales are not exactly a good measure, it would probably be if CO:E33 and Oblivion Remastered didn't come out before and Switch 2 right after
 
Glad to see I'm not the only one to have been repulsed by the color-coded shit gameplay.

Proves that Doom 2016 was a fluke. Whoever is in charge at id had no idea how it happened.
 
I finished it today, it has been fucking great. Granted I didn't pay the full price, no game is worth 80 bucks.

Amusingly, 2016 costed 60, Eternal 70, and dark ages 80. So we can predict how much will the next one cost
 
Glad to see I'm not the only one to have been repulsed by the color-coded shit gameplay.

Proves that Doom 2016 was a fluke. Whoever is in charge at id had no idea how it happened.
they gave that hugo guy full rein since eternal, and he messed up the game way too much with stupid forced gameplay mechanics and nonsensical story 2 times in a row now.
tda is better than eternal but not by much.
 
Anecdotal, sure, but sounds about right. For what I thought would be a bigger release, none of my friends are playing this game. Normally major releases I see 5-10, or more, friends on Steam or Xbox playing. Currently it's just 1 friend on Xbox and 0 friends on Steam who have played the game.
 
Played and beat it via GamePass, great game but something felt off.
 
Some people here assume because of its quality(????thats retarded, the game is great lmao) or gamepass(theres a ton of examples where that did not impact sales) but the reality is, ITS A FUCKING 80 EURO PRICED GAME that also has predatory regional pricing and it costs even more in other places. No ones going to pay that much and any company that thinks that way will find that on their own skin and hopefully learn their fucking lesson.
 
Played and beat it via GamePass, great game but something felt off.
That's where I'm at but I got the collector's, haha. I still honestly believe they were rushed/pushed to a degree. There's a certain kind of polish that feels like it's missing that was present in 2016 and Eternal.
 
Notice how you've made this fallacy that a game needs to hit 30 million players to be successful on GamePass.
Notice how you just make shit up.

Like I said, I don't agree. They said they were happy, you say it's "really bad". Until they give me a reason not to, I'll stick with the people who actually know what they are talking about.
 
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Notice how you just make shit up.

Like I said, I don't agree. They said they were happy, you say it's "really bad". Until they give me a reason not to, I'll stick with the people who actually know what they are talking about.

What did I make up?

Yeah, because today is your first day in PR class...
 
What did I make up?

Yeah, because today is your first day in PR class...
Are you implying that they aren't happy with the their games first week performance?

Edit: I forgot to answer your first question.

"Notice how you've made this fallacy that a game needs to hit 30 million players to be successful on GamePass."

You either made that up or forgot to continue reading after the first sentence. You specifically referred to the percentage of gamepass subs that played the game in the first week as your foundation for the claim that it was "really bad" performance (it was somewhere around 7-8% of subs for the first week). I was merely pointing out the obvious, that not every game is made for everyone, while recognizing that there will be some titles that will have mass appeal to reach a higher proportion (in this case I said 1/3) of the gamepass sub base.
 
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for any high profile game on game pass to be considered a sucesss (on Game Pass) it should reach between 5-10M.

AND it should sell copies in the same range. So, between GP and copies sold, the game should reach between 10-20M players. otherwise the game is a comercial flop.

As 👏🏻simple 👏🏻as 👏🏻that
What the hell are you talking about? Thats insane numbers to be expecting - just missing those numbers 4.9 million copies sold and 4.9 million gamepass players would be a massive financial success not a flop.
 
What the hell are you talking about? Thats insane numbers to be expecting - just missing those numbers 4.9 million copies sold and 4.9 million gamepass players would be a massive financial success not a flop.
It's not really insane.

Sony has been able to sell their high profile games around those numbers.

for Game Pass to be additive to the "Business" it has to perform that good, otherwise it's just a subtraction.

keep in mind, im talking about undeniable, unmitigated sucesss; making a healthy profit. No asterisk, no spin, no moving the goal post.
 
It's not really insane.

Sony has been able to sell their high profile games around those numbers.

for Game Pass to be additive to the "Business" it has to perform that good, otherwise it's just a subtraction.

keep in mind, im talking about undeniable, unmitigated sucesss; making a healthy profit. No asterisk, no spin, no moving the goal post.
Sony pumps hundreds of millions into advertising their games. Remember the huge advertising push for Hellblade 2 from MS they said they were doing? Billboards, primetime TV ads, primetime football ads, etc. Me neither. There was maybe an ad on Tubi I saw in between the same Liberty Mutual ad that would play 3 times in a row at every ad break. Maybe.
 
I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
They listened to the wrong feedback after 2016, There was a significant push from the hardcore Doom players to move away from MP and Snapmap. I and others tried showing support for them, but our voices were drooooowned the fuck out. There were prominent people who i'm convinced that even if they did like those modes were hesitant to speak positively about them/cover them, it was a very weird and one sided discourse, the only acceptable opinion was "Scrap them both, focus on campaign and mods"
 
Are you implying that they aren't happy with the their games first week performance?

Edit: I forgot to answer your first question.

"Notice how you've made this fallacy that a game needs to hit 30 million players to be successful on GamePass."

You either made that up or forgot to continue reading after the first sentence. You specifically referred to the percentage of gamepass subs that played the game in the first week as your foundation for the claim that it was "really bad" performance (it was somewhere around 7-8% of subs for the first week). I was merely pointing out the obvious, that not every game is made for everyone, while recognizing that there will be some titles that will have mass appeal to reach a higher proportion (in this case I said 1/3) of the gamepass sub base.
Have you been living under a rock? They were happy with Hi-Fi Rush too, we saw what happened. Happy with Avowed too, dead silence now. Just 4 games mang…..NEVER believe Microsoft's PR.
 
Sony pumps hundreds of millions into advertising their games. Remember the huge advertising push for Hellblade 2 from MS they said they were doing? Billboards, primetime TV ads, primetime football ads, etc. Me neither. There was maybe an ad on Tubi I saw in between the same Liberty Mutual ad that would play 3 times in a row at every ad break. Maybe.
that's the point.

Xbox has been fucking around as a platform and as a publisher. 1M sales for Doom is just catastrophic. 2M players reached (which includes copies sold) it's just as bad. and the spin they are trying to do is just laughable.


their games lack strong marketing and they are not getting strong word of mouth either = poor GP "Engagement" and even worse copies sold.
 
I'm struggling to get through it, not because it's hard, it's just not as fun as doom 2016 or eternal (Eternal also better looking on current gen consoles). Not as bad as Doom 3 or Rage however.
 
This doesnt make any sense.

Where are the figures that demonstrate that people are willing to embrace GP? It's been stuck around 32-34M users for a while already.


Just look at that gap.

I would think that a more "hardcore" (to some extend) player base would prefer to get the game on any kind of media, but they just subed to GP. DooM is popular but it is not CoD or Fortnite, so it is surprising to see the penetration of this service on a more dedicated gamer segment. I honestly thought it would like 50-50 at worse, but nope.

And dont get me wrong, I dont like gamepass, but the numbers are there: regardless of the total account of subscribers (which is another topic that considers video game present in current people that are moving to social media rather than games), it is a good sign for Microsoft that their service is not avoided by the more "classic" consumers.
 
that's the point.

Xbox has been fucking around as a platform and as a publisher. 1M sales for Doom is just catastrophic. 2M players reached (which includes copies sold) it's just as bad. and the spin they are trying to do is just laughable.


their games lack strong marketing and they are not getting strong word of mouth either = poor GP "Engagement" and even worse copies sold.
But Doom Eternal didnt hit your sales target by this point neither did Doom 2016. Astrobot hasn't hit half that figure even though it isnt day one on a subscription.
5 million sold is pretty harsh to consider a game not a commercial flop.
 
Even if it hadnt been on Gamepass, i wouldnt of bought it.
I like DOOM 2016 and Eternal but times change, i cant justify £70 for a semi linear 12 hour campaign. I wont even pay that for GTA 6 to be honest.
 
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