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I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.Id has been shit since DOOM 2016.
I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.Id has been shit since DOOM 2016.
Doom 3 is different from Doom 2016. But Eternal and now this don't look like they offer much of a difference as far as I am concerned. It is the same overall flow.Every Doom game is different.
Try $90 in Canadian dollars. Absolute bollocks.I'm not paying $70 for it, most people won't either.
You're so wrong it's like saying the color yellow and black are basically the same thing because they are both colors.Doom 3 is different from Doom 2016. But Eternal and now this don't look like they offer much of a difference as far as I am concerned. It is the same overall flow.
Sorry if this a dumb question, but is the physical edition on disc or a game key?I bought a physical copy
I loved it (despite Level 21 being completely broken until they patched it a few days ago)
But they shouldn't have fucked over Mick Gordon
That put me off too, could they not at least put the audio or some of the content on the disc? Thats 48GB of data gone to waste that could have saved on the download.I ended up skipping it because only having 85MB of data on the physical disc when the game could've fit on the disc put me off from ever buying it.
Loved 2016. Didn't like Eternal much, Loved this one. While they might look similar to the eye they all play very differently.Doom 3 is different from Doom 2016. But Eternal and now this don't look like they offer much of a difference as far as I am concerned. It is the same overall flow.
Right?! I thought it was pretty damn good. I just thought it had some issues and minor things that easily could've been ironed out. I was hoping that they were going to do it in Eternal, and develop it in-house this time. But instead, they did the asymmetrical multiplayer no one asked for and that DID NOT do well. Hugo's excuse was that they, "didn't want to steal thunder from Quake Champions." Which I'll never understand as QC was already on its death bed at that point.I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
Nobody played it that's why.I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
Nobody with shit loads of cash in their arse pocket regrets it.I wonder if Bethesda regret being acquired yet. Starfield bombed, now Doom bombed. This Microsoft era of Bethesda is going as well for them as the Disney era of Star Wars
Yeah, you're right. The executives and the shareholders probably made a shitload of money. The actual employees though, they got fuckedNobody with shit loads of cash in their arse pocket regrets it.
Honestly, it's crazy because people still find matches from time to time today. It did a LOT better than Eternal's multiplayer. It just needed more attention.Nobody played it that's why.
I think they missed a trick with Dark Ages. They dropped MP completely but replaced it with nothing yet charged more. Game needs at least a scoring mode with leaderboards and/or a Horde mode.
After… doom 2016Id has been shit since DOOM 2016.
For PS5 the physical edition is a disc, not a game code.Sorry if this a dumb question, but is the physical edition on disc or a game key?
I see people complaining about "a game key isn't a physical product". Is the game on disc or is there a game code in the ps5/xsx box?
Thanks!
Thank you for the response! Picked it up.For PS5 the physical edition is a disc, not a game code.
It's just that there is an enormous download/update when you insert the disc. Apparently there is almost nothing on the disc.
I'm pretty sure it is. Some people may say, "Hey, it's only $10 more", but still, people have budgets. They also have a certain amount they just don't want to spend on games, and I don't blame them.Was this the first game to sale with the higher price tag? If so, expect more of that.
I loved it and played it to death on both PS4 and PC. It was like the perfect mix between old school quake and Halo. I thought it was just me having shitty tastes, but it turns out more people liked it. Didn't even touch Eternal MP.I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
Oh, didn't know that, but even so those aren't low or even normal numbers at all so I think it has pretty good numbers so far, sales are not exactly a good measure, it would probably be if CO:E33 and Oblivion Remastered didn't come out before and Switch 2 right afterOblivion remaster most played in first week this year - 4 million first week
Oblivion Remastered Becomes 2025's Most Played Game Pass Title
Find out how Oblivion Remastered became 2025's most played Game Pass title and third best-selling game within days of launch, breaking all expectations.www.newgamenetwork.com
Not sure about lifetime game pass numbers, but Gears 5 had about the same numbers in 2018 - 3 million first week.
Oblivion 2025 looks like it did great
And Doom numbers are pretty much in the same ballpark as previous 1p games
they gave that hugo guy full rein since eternal, and he messed up the game way too much with stupid forced gameplay mechanics and nonsensical story 2 times in a row now.Glad to see I'm not the only one to have been repulsed by the color-coded shit gameplay.
Proves that Doom 2016 was a fluke. Whoever is in charge at id had no idea how it happened.
That's where I'm at but I got the collector's, haha. I still honestly believe they were rushed/pushed to a degree. There's a certain kind of polish that feels like it's missing that was present in 2016 and Eternal.Played and beat it via GamePass, great game but something felt off.
Notice how you just make shit up.Notice how you've made this fallacy that a game needs to hit 30 million players to be successful on GamePass.
Notice how you just make shit up.
Like I said, I don't agree. They said they were happy, you say it's "really bad". Until they give me a reason not to, I'll stick with the people who actually know what they are talking about.
Are you implying that they aren't happy with the their games first week performance?What did I make up?
Yeah, because today is your first day in PR class...
What the hell are you talking about? Thats insane numbers to be expecting - just missing those numbers 4.9 million copies sold and 4.9 million gamepass players would be a massive financial success not a flop.for any high profile game on game pass to be considered a sucesss (on Game Pass) it should reach between 5-10M.
AND it should sell copies in the same range. So, between GP and copies sold, the game should reach between 10-20M players. otherwise the game is a comercial flop.
Assimple
as
that
It's not really insane.What the hell are you talking about? Thats insane numbers to be expecting - just missing those numbers 4.9 million copies sold and 4.9 million gamepass players would be a massive financial success not a flop.
Sony pumps hundreds of millions into advertising their games. Remember the huge advertising push for Hellblade 2 from MS they said they were doing? Billboards, primetime TV ads, primetime football ads, etc. Me neither. There was maybe an ad on Tubi I saw in between the same Liberty Mutual ad that would play 3 times in a row at every ad break. Maybe.It's not really insane.
Sony has been able to sell their high profile games around those numbers.
for Game Pass to be additive to the "Business" it has to perform that good, otherwise it's just a subtraction.
keep in mind, im talking about undeniable, unmitigated sucesss; making a healthy profit. No asterisk, no spin, no moving the goal post.
They listened to the wrong feedback after 2016, There was a significant push from the hardcore Doom players to move away from MP and Snapmap. I and others tried showing support for them, but our voices were drooooowned the fuck out. There were prominent people who i'm convinced that even if they did like those modes were hesitant to speak positively about them/cover them, it was a very weird and one sided discourse, the only acceptable opinion was "Scrap them both, focus on campaign and mods"I'll never understand why they didn't keep the MP from 2016. It was so damn good. It was my go-to on PS4 whereas Doom Eternal I tried the MP for about an hour and never went back.
Have you been living under a rock? They were happy with Hi-Fi Rush too, we saw what happened. Happy with Avowed too, dead silence now. Just 4 games mang…..NEVER believe Microsoft's PR.Are you implying that they aren't happy with the their games first week performance?
Edit: I forgot to answer your first question.
"Notice how you've made this fallacy that a game needs to hit 30 million players to be successful on GamePass."
You either made that up or forgot to continue reading after the first sentence. You specifically referred to the percentage of gamepass subs that played the game in the first week as your foundation for the claim that it was "really bad" performance (it was somewhere around 7-8% of subs for the first week). I was merely pointing out the obvious, that not every game is made for everyone, while recognizing that there will be some titles that will have mass appeal to reach a higher proportion (in this case I said 1/3) of the gamepass sub base.
doom 2016 is trash as well.Id has been shit since DOOM 2016.
that's the point.Sony pumps hundreds of millions into advertising their games. Remember the huge advertising push for Hellblade 2 from MS they said they were doing? Billboards, primetime TV ads, primetime football ads, etc. Me neither. There was maybe an ad on Tubi I saw in between the same Liberty Mutual ad that would play 3 times in a row at every ad break. Maybe.
This doesnt make any sense.
Where are the figures that demonstrate that people are willing to embrace GP? It's been stuck around 32-34M users for a while already.
But Doom Eternal didnt hit your sales target by this point neither did Doom 2016. Astrobot hasn't hit half that figure even though it isnt day one on a subscription.that's the point.
Xbox has been fucking around as a platform and as a publisher. 1M sales for Doom is just catastrophic. 2M players reached (which includes copies sold) it's just as bad. and the spin they are trying to do is just laughable.
their games lack strong marketing and they are not getting strong word of mouth either = poor GP "Engagement" and even worse copies sold.