im talking in the context of Xbox/Game Pass.But Doom Eternal didnt hit your sales target by this point neither did Doom 2016. Astrobot hasn't hit half that figure even though it isnt day one on a subscription.
5 million sold is pretty harsh to consider a game not a commercial flop.
"rumoured to of sold"
Hey now, when people say they are playing games on it for free I'll be the first to remind them that under normal circumstances they are paying for it.
Full of secrets, hidden doors, mild puzzles etc.It's a pure unicellular shooter, right? No exploration? No hidden doors etc?
How long can this strategy of theirs last? Not getting sales is not sustainable. Gamepass releases on launch day is killing games.It doesn't seem that bad in comparison and considering Microsoft's strategy with subscriptions, lower individual sales are to be expected.
is this a joke?There's no evidence of any game reaching that much on Game Pass, in fact, so far Doom TDA seems to be most successful GP release
I hope as much as possible, because I wouldn't pay $70 but I'll play via GamePass.How long can this strategy of theirs last? Not getting sales is not sustainable. Gamepass releases on launch day is killing games.
Guy is banned so it almost feels unfair to reply to this bad take, but wtf, bro, its not rainbow forum, u got actual diveristy here, diversity of viewpoints/thoughts.This place is one big echo-chamber, most of the time completely out of touch with reality.
We see it over and over and people keep scratching their heads.
Gaf is basically like TheQuartering of the gaming community.
We don't have a certain data.I'm not sure, but I remember Doom Eternal selling around 1kk in its first week or month of release.
It released 20th March.Doom Eternal from id Software sold 3.0M digital units in March, more than three times what Doom sold (957K) during its launch in May 2016.
Guy is a condescending "know it all" dick who in every thread is throwing shit at the forum and/or its posters with his superiority complex... I had he in ignore for quite some time.Guy is banned so it almost feels unfair to reply to this bad take, but wtf, bro, its not rainbow forum, u got actual diveristy here, diversity of viewpoints/thoughts.
Here on gaf u got druckman/concord defenders, and u got guys like me- antiwokeists and antifeminists to the bone, hard to find more diverse community.
My source: https://wccftech.com/doom-eternal-sales-top-steam-ps4-xo/We don't have a certain data.
Estimates from SuperData were
It released 20th March.
as much as i would like this to be true. TDA is NOTHING like eternal. Nothing.Doom 3 is different from Doom 2016. But Eternal and now this don't look like they offer much of a difference as far as I am concerned. It is the same overall flow.
Doom 3 and Rage i bought (1 and 2). I haven't bought the Dark Ages and honestly have no interest till utter bargain bin rental price. It doesn't look appealing or like a Doom I want to play.I'm struggling to get through it, not because it's hard, it's just not as fun as doom 2016 or eternal (Eternal also better looking on current gen consoles). Not as bad as Doom 3 or Rage however.
Don't forget to mention that you've never watched an episode of Game of thrones or Breaking Bad. You're that guy.To tell you the truth, i didnt even know it was out.
I feel like Gamepass is a net negative that Xbox can't back out of.That's the 'Gamepass' effect!
I can tell you, Dark Ages is also a much smaller game compared to Eternal. Chapters are so short, there isn't much to them. People keep banging on about how much better it is than Eternal.. Yes it's fun, it plays great, but there is not much content. For the price of the game, it's shit value because it has half the content, they phoned it in with this one. The levels/chapters all look similar and uninspiring as well. It's worth playing, just not at full price.Game is too expensive. If they need to raise the pricing so much, they should also up the quality and/or try harder to appeal to me. I'm not paying €80 for a game received as a mixed bag.
I loved 2016 and Eternal, but this seems like a step down somehow. I'll probably like it, but not enough to justify that pricetag.
This is just false.I can tell you, Dark Ages is also a much smaller game compared to Eternal. Chapters are so short, there isn't much to them. People keep banging on about how much better it is than Eternal.. Yes it's fun, it plays great, but there is not much content. For the price of the game, it's shit value because it has half the content, they phoned it in with this one. The levels/chapters all look similar and uninspiring as well. It's worth playing, just not at full price.
Wait a minute:
So, Gamepass should generate as much revenue in the first two months since the game release enough to cover for Doom DA development costs right? And what they get from sales is the actual profits the game makes? How does this work actually, diven that all subscripion should "cover for all games"?
- Less than 1M sold
- Claim 3 million players
- That means 2M+ gamepass players
- Campaign around 15 hours of playtime (no furthrer MP or replay value)
- Most people would beat that in less than 2 months
Phil's 'master plan' and what a game needs to do to not be a commercial flop are two different things.im talking in the context of Xbox/Game Pass.
when i say high profile games I'm taking AAA. Now, when you look at the math of a 200M dollar game aiming for a 30% profit margin we are taking around a range between 3.5 to 5 M copies sold.
so, why 5-10 M copies sold and 5-10M players reached on GP, 10-20M players reached in total?
easy: MS/Xbox's bullshit over the years.
They have been framing all their decisions (since 2016) as an strategy to make gaming more accesible and reach 3B players, GP and going Third Party as solutions for the "lack or growth" in the industry.
If Phil's master plan is working... their games should perform as i said....in reality their games have been performing even worse than on the 360 era.
in other words:
The Xbox strategy is not only not working, but it is also having a negative effect across the board.
30 million people paid into it. Of course they pay bills. And many of them buy it as well later and get DLC.
[Edit] 29,999,999 if you don't count @Ass of Can Whooping
Ahora en español
Didn't finish Eternal so I can't comment on the length of that game but its taken me 20 hours to run through the campaign on Nightmare. Plenty long enough for a single player FPS campaign and almost twice as long as it took me to run through 2016.I can tell you, Dark Ages is also a much smaller game compared to Eternal. Chapters are so short, there isn't much to them. People keep banging on about how much better it is than Eternal.. Yes it's fun, it plays great, but there is not much content. For the price of the game, it's shit value because it has half the content, they phoned it in with this one. The levels/chapters all look similar and uninspiring as well. It's worth playing, just not at full price.
Yup.This is just false.
Incorrect info.
That's what I never understood, every Doom game is significantly different from the other, except for Doom 2. It's the Doom 3 love-hate moment on both Eternal and Dark Ages, I remember some people joking that Eternal was a Devil May Cry FPS or Doom for ADHD kids.![]()
I've seen these criticisms pop-up a few times and it's obvious who hasn't played the game, only downloaded their opinions off the internet.
I saw a video circulating cesspools like 4chins and X showing a boss firing waves of very obviously telegraphed energy orbs with the widest parrying window of all time. Yeah, it looked like ass out of context, but the video failed to convey that it was an early game boss serving as an introduction to a demon who will later become a normal enemy type, which you will have to fight alongside other powerful enemies at the same time. There is an entire TV Tropes page dedicated to this.
Try having several of these bullet hells going on at once and see how long you last without some defensive options. There are scenarios in the last third of the game where you are essentially doing boss rushes while juggling dozens of other minor enemies trying to kill you. Shit gets truly HARD by the midpoint and is as pleasingly stressful as anything in Eternal.
As for the parrying criticism, there seems to be a failure of many people to grasp what The Dark Ages combat is all about. It's not meant to be that ultra sweaty, bunny hopping around the map experience that Eternal was. "Stand and Fight" is literally in the marketing communicating the change in direction:
![]()
The Dark Ages is intended to be a correction to Eternal, making it more grounded like older Doom games while still maintaining the high stakes brought on by lots of enemies + low player health. The ebb and flow of the combat is frankly amazing once all of the elements click into place, striking just the right balance between being able to push forward while also having tools at your disposal (the shield, the parry) to avert frustration that would surely be caused by said high stakes.
I see a lot of people talking about how divisive The Dark Ages is going to be despite Eternal already being the highly divisive game in the series, and id Software knew something needed to be done to try to satisfy both camps of players.
I also don't get the "no one asked for this" criticism either. This is what Doom used to look like:
![]()
Nobody asked for glory kills, dashing, chainsaw as an ammo refill mechanic, or grapple hook shotguns either. But more / different mechanics are essential to keep a franchise which is now over 30 years old fresh.
How about giving it a try yourself on Game Pass and contribute to the 3 million strong player numbers?
This place is one big echo-chamber, most of the time completely out of touch with reality.
We see it over and over and people keep scratching their heads.
Gaf is basically like TheQuartering of the gaming community.
Wait a minute:
So, Gamepass should generate as much revenue in the first two months since the game release enough to cover for Doom DA development costs right? And what they get from sales is the actual profits the game makes? How does this work actually, diven that all subscripion should "cover for all games"?
- Less than 1M sold
- Claim 3 million players
- That means 2M+ gamepass players
- Campaign around 15 hours of playtime (no furthrer MP or replay value)
- Most people would beat that in less than 2 months
It does feel unpolished and lacking in content. I figured it would have the same meta progression in Doom Eternal but nope, nothing. Hopefully they have meaty content additions in the pipeline. In it's current state it feels like half a meal.unpolished
Have you been living under a rock? They were happy with Hi-Fi Rush too, we saw what happened. Happy with Avowed too, dead silence now. Just 4 games mang…..NEVER believe Microsoft's PR.