balladofwindfishes
Member
wat?
heroes in Dota 2 that know things no mortal should know. "Forbidden knowledge"
It just so happens they're all nerds too.
wat?
patch today? yaeh? yeah? yah? what say you? yea?
no?
Nah, just deleting the board, ded gam
Is this unique to the Dota 2 and/or MOBA community to froth over patches every week like this? I played a few MMOs back in the day and I don't remember it being this bad unless something was drastically busted and needed a hotfix. Seems kind of absurd to me to obsess over patches for a game that's already as feature rich (not to mention free) as Dota 2 already is.
what ever happened to that catapult courier?show me thereceiptssets!
why work on Dota 2 when you could be designing Left 4 Dead 3 outfits?
ChrisC hasn't logged onto the dev boards in almost a month
Well Matt?
Pudge: Meat Hook now pulls the target to the initial hook position regardless of where Pudge is
Upgraded Items can always be disassembled within 10 seconds of the combine (same rules as sell back)
Control groups are now saved to the cloud, per hero, and will persist across games and disconnects. They are saved per hero
GAMEPLAY
Neutral creeps now properly use cast times and animations
Upgraded Items can always be disassembled within 10 seconds of the combine (same rules as sell back)
Item purchases can be made at the secret shop if the courier is at that location without selecting the courier
Enabled Medusa in Captain's Mode
Outworld Devourer: Fixed Astral Imprisonment not restoring the right amount of mana after the debuff is removed
Timbersaw: Fixed Timberchain not being interrupted by stuns
Pudge: Meat Hook now pulls the target to the initial hook position regardless of where Pudge is
Fixed being able to instantly toggle Armlet on and off
Spirit Breaker: Fixed Greater Bash not applying further knockback on units that were already getting knocked back
Clockwerk: Fixed Power Cogs night vision being too large
Lone Druid: Fixed Level 1/2 Spirit Bear having 1800 day vision instead of 1400
Fixed Shadow Blade revealing only when the attack hit the target rather than when it was launched
UI
Control groups are now saved to the cloud, per hero, and will persist across games and disconnects. They are saved per hero
Added profile privacy option to prevent viewing of Steam/DOTA profiles
Added a button to choose to be captain in a Captains Mode or Captains Draft game
Alt-left clicking on an enemy icon in the top bar will send a chat message that the hero is missing
Limit the frequency we show map pings from muted players
Added Double Tap Self Cast Timeout, controllable with the dota_ability_self_cast_timeout convar
Darkened disabled heroes in Captains Mode and Captains Draft
Added three new matchmaking language preference options: Korean, Spanish, and Portuguese
Spectator health bars in the top bar are now red for the Dire
Added a button to add friends inside the game
Fixed spectator health bars in the top bar drawing over buyback and ultimate status
Enemy health bars are now red in the HUD when querying them
Fixed checkerboard flash on html panels
Renamed backpack to armory
Previewing couriers from the store or the armory opens a single preview window to display both versions of the courier
Taunts are previewable in the armory
Fixed many items not being previewable
Buff icons draw above the portrait frame to avoid being covered by custom HUD materials
Equipping a player slot item ( HUD, Ward, Courier ) from the armory now makes the player slots appear in the loadout panel
Fixed various buff tooltips ( Mekansm, Armlet, Urn, Ghost Scepter, Ethereal Blade, Veil, Buckler, Assault Cuirass )
Cleaned up some extra UI elements present in Dragon Scale HUD 4x3 aspect ratio
Fixed the taunt key not working if an action item ( like Coal ) was equipped
Fixed alt-pinging dropped recipes not printing the correct item name in chat
When a courier you ordered to the secret shop enters the shop radius, the shop sound is played even if the courier is not selected
Fixed a case where buying an item at the secret shop with a full inventory and while surrounded by trees could leave one component on the ground
COMMUNITY
Beginning soon, users will be suspended from Dota 2 for 30 days when external tools attached to Dota 2 are detected by the Valve Anti-Cheat system
Increased length of forgiveness threshold to reset the severity of communication bans to 3 weeks
ECONOMY
The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page
A quick-search bar has been added to the armory
Filters can now be created for the armory. These filters are stored in the Steam Cloud so that every machine you use will know your armory filter settings
An armory page now contains 60 items instead of 64. Armory sizes have been increased upwards slightly to account for this adjustment
Many items have been removed from the store. These can now be sold and bought on the Steam Community Market! Workshop contributors will receive a share of each resale of their items. The items that have been removed are not immortal: they may return to the store in future sales or events, or they may appear in the drop list from time to time
The item drop list has been greatly pared down and will now change over time. As new items are introduced old items will be removed (and will be accessible on the Steam Community Market). This should help keep the item drop list interesting over time
Entropic Shield and Entropic Axe are now a part of the Entropic set
TECHNICAL
Fixed an issue where players could end up in a continuous loop of "received uncompressed update from server"
Added UI texture streaming to reduce memory usage
Fixed a startup crash with corrupt customization files
Fixed a case where the game would return with a black screen after alt-tab
VISUAL
Updated Phantom Assassin's head
New Centaur Conquerer War Stomp
New Satyr Tormentor blast
Minor tweaks to Wildwing Ripper Tornado
New Satyr Banisher projectile
Fixed visuals on Satyr Banisher purge
Improved Vhoul's spear throw effect
Fixed LOD1 on Ol' Chopper Pudge hook
updated cloth settings and skinning Crystal Maiden, Invoker, Lina, and Rubick
Fixed several bugs with portrait particles relating to death and dormancy for visibility in the portrait and kill cam
Fixed Io death effects
Moved all of Chaos Knight's particles onto individual items, such as the mount, helmet, and others, as well as support for local attachments, so that new items can support different positions based on new mounts of helms
Revamped Doom's weapon effect to better support community items
Fixed a bug where models that failed to combine would get double effects in the preview panel
Fixed Spirit Breakers missing effects
Moved Spirit Breaker's effects into individual items to better support community items
Fixed Spirit Breaker's knockback distance being too low
AUDIO
Add sound to Radiance debuff (only audible to target player)
Fix last hit sound for Alchemist and Lone Druid ults
HERO BUILDS
Added a language filter to the in-game UI when selecting a hero build. Build authors will need to republish hero builds and choose a language when publishing in order for builds to be filterable by language
Fixed slow hero build loading times for users with a large number of subscribed or previously used hero builds
LOCAL PLAY
Local servers allows players on the same physical network to connect to a locally hosted game
By selecting "Create Local Lobby", the leader of the lobby will become the host for a match by running a local server
Players can see Local lobbies available on their physical network by going to "FIND A LOBBY" and selecting the "LOCAL LOBBIES" tab
Local Lobbies follow the same rules as Private Lobbies.
Upon completion of the Local game, the replay will be stored on the lobby leader's computer in replays/<match-id>.dem
CAPTAINS DRAFT
This game mode randomly selects 8 str, 8 agi, and 8 int heroes that both teams can choose from
Each team's captain bans 2 heroes (1/1/1/1) out of that list
Each team's captain selects 5 heroes (1/2/2/2/2/1) out of the remaining list
There is a 150 second total time pool for each team to complete all of their bans and selections
WORKSHOP
Added Abaddon to the Workshop submission tools and website requirements
MAC/LINUX
[Mac] Fixed problems with sounds cutting out or not playing for the first few minutes of a game
[Mac] Made the Dock icon bounce when a game is ready
[Mac] Play a ready sound when game is not focused and matchmaking has found a game
Make "Sound while alt-tab" setting work
Added a fix for missing lip sync in hero portraits
Fix corrupted GUI after changing video settings
Hero Library videos now play on Linux
Many items have been removed from the store. These can now be sold and bought on the Steam Community Market! Workshop contributors will receive a share of each resale of their items. The items that have been removed are not immortal: they may return to the store in future sales or events, or they may appear in the drop list from time to time
The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page
Cant wait to fight robotic Dire for hats.So we're in tf2 mode now, where every update is a major event?
It comes from many things.Is this unique to the Dota 2 and/or MOBA community to froth over patches every week like this? I played a few MMOs back in the day and I don't remember it being this bad unless something was drastically busted and needed a hotfix. Seems kind of absurd to me to obsess over patches for a game that's already as feature rich (not to mention free) as Dota 2 already is.
So we're in tf2 mode now, where every update is a major event?
The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page
lol.
Sounds like a way for people to give more money to valve by crafting badges and buying cards
I thought they meant doto profile instead of steam profile.lol.
Sounds like a way for people to give more money to valve by crafting badges and buying cards
Steam profile level and Dota profile level are separate things.
lol.
Sounds like a way for people to give more money to valve by crafting badges and buying cards
"The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page"
This is stupid as FUCK.
It encourages grinding and game spamming.