• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dota 2 |OT| To Hell and Back and Back to Hell

Status
Not open for further replies.

Manus

Member
Wow never realized how well Puck counters Viper mid. Phase Shift is amazing for avoiding his venom attack. Viper kept saying Puck was broken. Love the salt.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Is this unique to the Dota 2 and/or MOBA community to froth over patches every week like this? I played a few MMOs back in the day and I don't remember it being this bad unless something was drastically busted and needed a hotfix. Seems kind of absurd to me to obsess over patches for a game that's already as feature rich (not to mention free) as Dota 2 already is.
 

Archie

Second-rate Anihawk
Is this unique to the Dota 2 and/or MOBA community to froth over patches every week like this? I played a few MMOs back in the day and I don't remember it being this bad unless something was drastically busted and needed a hotfix. Seems kind of absurd to me to obsess over patches for a game that's already as feature rich (not to mention free) as Dota 2 already is.

If Dota 2 had every hero from Dota 1 ported, a map editor and a few auxiliary features then I don't think patches would be anticipated.

Two years ago, Valve used to have weekly patches that delivered at least one new hero. I understand more work goes into new heroes, but the slower pace of release and their radio silence has whipped the community into a frenzy.
 

Conceptor

Member

+ CAPTAINS DRAFT!!!!!!

GAMEPLAY

Neutral creeps now properly use cast times and animations
Upgraded Items can always be disassembled within 10 seconds of the combine (same rules as sell back)
Item purchases can be made at the secret shop if the courier is at that location without selecting the courier
Enabled Medusa in Captain's Mode
Outworld Devourer: Fixed Astral Imprisonment not restoring the right amount of mana after the debuff is removed
Timbersaw: Fixed Timberchain not being interrupted by stuns
Pudge: Meat Hook now pulls the target to the initial hook position regardless of where Pudge is
Fixed being able to instantly toggle Armlet on and off
Spirit Breaker: Fixed Greater Bash not applying further knockback on units that were already getting knocked back
Clockwerk: Fixed Power Cogs night vision being too large
Lone Druid: Fixed Level 1/2 Spirit Bear having 1800 day vision instead of 1400
Fixed Shadow Blade revealing only when the attack hit the target rather than when it was launched

UI

Control groups are now saved to the cloud, per hero, and will persist across games and disconnects. They are saved per hero
Added profile privacy option to prevent viewing of Steam/DOTA profiles
Added a button to choose to be captain in a Captains Mode or Captains Draft game
Alt-left clicking on an enemy icon in the top bar will send a chat message that the hero is missing
Limit the frequency we show map pings from muted players
Added Double Tap Self Cast Timeout, controllable with the dota_ability_self_cast_timeout convar
Darkened disabled heroes in Captains Mode and Captains Draft
Added three new matchmaking language preference options: Korean, Spanish, and Portuguese
Spectator health bars in the top bar are now red for the Dire
Added a button to add friends inside the game
Fixed spectator health bars in the top bar drawing over buyback and ultimate status
Enemy health bars are now red in the HUD when querying them
Fixed checkerboard flash on html panels
Renamed backpack to armory
Previewing couriers from the store or the armory opens a single preview window to display both versions of the courier
Taunts are previewable in the armory
Fixed many items not being previewable
Buff icons draw above the portrait frame to avoid being covered by custom HUD materials
Equipping a player slot item ( HUD, Ward, Courier ) from the armory now makes the player slots appear in the loadout panel
Fixed various buff tooltips ( Mekansm, Armlet, Urn, Ghost Scepter, Ethereal Blade, Veil, Buckler, Assault Cuirass )
Cleaned up some extra UI elements present in Dragon Scale HUD 4x3 aspect ratio
Fixed the taunt key not working if an action item ( like Coal ) was equipped
Fixed alt-pinging dropped recipes not printing the correct item name in chat
When a courier you ordered to the secret shop enters the shop radius, the shop sound is played even if the courier is not selected
Fixed a case where buying an item at the secret shop with a full inventory and while surrounded by trees could leave one component on the ground

COMMUNITY

Beginning soon, users will be suspended from Dota 2 for 30 days when external tools attached to Dota 2 are detected by the Valve Anti-Cheat system
Increased length of forgiveness threshold to reset the severity of communication bans to 3 weeks

ECONOMY

The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page
A quick-search bar has been added to the armory
Filters can now be created for the armory. These filters are stored in the Steam Cloud so that every machine you use will know your armory filter settings
An armory page now contains 60 items instead of 64. Armory sizes have been increased upwards slightly to account for this adjustment
Many items have been removed from the store. These can now be sold and bought on the Steam Community Market! Workshop contributors will receive a share of each resale of their items. The items that have been removed are not immortal: they may return to the store in future sales or events, or they may appear in the drop list from time to time
The item drop list has been greatly pared down and will now change over time. As new items are introduced old items will be removed (and will be accessible on the Steam Community Market). This should help keep the item drop list interesting over time
Entropic Shield and Entropic Axe are now a part of the Entropic set

TECHNICAL

Fixed an issue where players could end up in a continuous loop of "received uncompressed update from server"
Added UI texture streaming to reduce memory usage
Fixed a startup crash with corrupt customization files
Fixed a case where the game would return with a black screen after alt-tab

VISUAL

Updated Phantom Assassin's head
New Centaur Conquerer War Stomp
New Satyr Tormentor blast
Minor tweaks to Wildwing Ripper Tornado
New Satyr Banisher projectile
Fixed visuals on Satyr Banisher purge
Improved Vhoul's spear throw effect
Fixed LOD1 on Ol' Chopper Pudge hook
updated cloth settings and skinning Crystal Maiden, Invoker, Lina, and Rubick
Fixed several bugs with portrait particles relating to death and dormancy for visibility in the portrait and kill cam
Fixed Io death effects
Moved all of Chaos Knight's particles onto individual items, such as the mount, helmet, and others, as well as support for local attachments, so that new items can support different positions based on new mounts of helms
Revamped Doom's weapon effect to better support community items
Fixed a bug where models that failed to combine would get double effects in the preview panel
Fixed Spirit Breakers missing effects
Moved Spirit Breaker's effects into individual items to better support community items
Fixed Spirit Breaker's knockback distance being too low

AUDIO

Add sound to Radiance debuff (only audible to target player)
Fix last hit sound for Alchemist and Lone Druid ults

HERO BUILDS

Added a language filter to the in-game UI when selecting a hero build. Build authors will need to republish hero builds and choose a language when publishing in order for builds to be filterable by language
Fixed slow hero build loading times for users with a large number of subscribed or previously used hero builds

LOCAL PLAY

Local servers allows players on the same physical network to connect to a locally hosted game
By selecting "Create Local Lobby", the leader of the lobby will become the host for a match by running a local server
Players can see Local lobbies available on their physical network by going to "FIND A LOBBY" and selecting the "LOCAL LOBBIES" tab
Local Lobbies follow the same rules as Private Lobbies.
Upon completion of the Local game, the replay will be stored on the lobby leader's computer in replays/<match-id>.dem

CAPTAINS DRAFT

This game mode randomly selects 8 str, 8 agi, and 8 int heroes that both teams can choose from
Each team's captain bans 2 heroes (1/1/1/1) out of that list
Each team's captain selects 5 heroes (1/2/2/2/2/1) out of the remaining list
There is a 150 second total time pool for each team to complete all of their bans and selections

WORKSHOP

Added Abaddon to the Workshop submission tools and website requirements

MAC/LINUX

[Mac] Fixed problems with sounds cutting out or not playing for the first few minutes of a game
[Mac] Made the Dock icon bounce when a game is ready
[Mac] Play a ready sound when game is not focused and matchmaking has found a game
Make "Sound while alt-tab" setting work
Added a fix for missing lip sync in hero portraits
Fix corrupted GUI after changing video settings
Hero Library videos now play on Linux
 

Baha

Member
Many items have been removed from the store. These can now be sold and bought on the Steam Community Market! Workshop contributors will receive a share of each resale of their items. The items that have been removed are not immortal: they may return to the store in future sales or events, or they may appear in the drop list from time to time

Good thing I bought those 2 missing DK sets from dota2wh when I did. They'll probably sell out soon.
 

dave is ok

aztek is ok
Meepo/Invoker macros nerfed
Fountain Hook nerfed
Armet Toggle nerfed

I gotta say it was a good day

Bunch of old items will be sellable on the Community Market soon
 

shira

Member
Site's getting hammered
iYQiMutkbWtYB.png
 

Gav47

Member
This is a pretty large all-encompassing patch, sorta like the ones TF2 gets. I wonder if this is the start of them moving over to bigger patches less frequently.

The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page

Double boo
 
"The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page"

This?

Not sure how I feel about it, or if I should feel anything, but I feel a feel.
 

elyetis

Member
Is this unique to the Dota 2 and/or MOBA community to froth over patches every week like this? I played a few MMOs back in the day and I don't remember it being this bad unless something was drastically busted and needed a hotfix. Seems kind of absurd to me to obsess over patches for a game that's already as feature rich (not to mention free) as Dota 2 already is.
It comes from many things.
There is a major ( even if LC end up being released this week edit : or not......... ) slowdown in patch content for at least 4 month.
There is absolutly no communication from Valve.
There is still no parity between dota 1 & 2, so you know what hero you are waiting for.

I don't know much about other moba, but as it was pointed out with the EA moba I pretty sure most had more hero released in the past few month than dota 2 ( where they don't need to come up with new one and balance them since they are in dota 1 ).
 

bounchfx

Member
OSHIIIIIIIIIII

edit: just read it all. No new heroes, but all the changes made were great ones. Super excited. Also glad to see some items are going to be removed from dropping/the store, but that the workshop creator will still get a portion of after market sales.. that's a pretty big deal, I think!

looking forward to seeing what items are in the Polycount chest and if we get any new sets Monday as well
 

RS4-

Member
The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page

lol.

Sounds like a way for people to give more money to valve by crafting badges and buying cards
 

Haly

One day I realized that sadness is just another word for not enough coffee.
"The quality of the item drops you are eligible for is now tied to your Dota profile level. You can see your current drop level in your profile page"

This is stupid as FUCK.

It encourages grinding and game spamming.
 
Added three new matchmaking language preference options: Korean, Spanish, and Portuguese


ALIVE GAEM

This is stupid as FUCK.

It encourages grinding and game spamming.

As a level 200 and something, I'm okay with this. It will probably also have a marginal impact on people's desire to smurf constantly.
 
Status
Not open for further replies.
Top Bottom