When's the last time you saw anyone jungling in a competitive game though, other than offlane darkseer going there cause he's getting brutalized in his lane. We need incentive for people to pick shit in the jungle again and the new item seems pretty good for that. Chen buffs, Enigma buffs, Lycan buffs, it's jungle time.
Aether lens though I don't know. I mean it sounds really nice for a lot of heroes and shit but might end up being broken? Or might not, it's hard to say how much of an impact 200range would have, on most stuff it wouldn't really be a huge deal. Some shit though, it's quite big. Witch Doctor with 675range maledict and dropping death ward like 300units away from him is quite a big deal for example. Shaker fissure blocks from fog are a ton easier if you add 200units to it.
Still happy to see large changes, makes the game fun. It'll probably be shit until the first or second patch though.
The cast range is 50% of the OPness of the item. The other is that it provides a lot with cheap components and all in 1 slot. As a pudge player this is definitely my favourite item, bigger hook, dismember all while giving HP regen, a mana pool boost and making me tankier because of the resistance. Also increases zeus bolt hit range to 1275 up from 1075(700 cast range + 375 search radius). Veil + Lens gives like 20 hp regen together. Vengefuls stun is now a great cast range and level 6 swap isn't trash anymore. I honestly can't think of many heros that shouldn't buy this item, just get it on everyone what's the harm?
I think Dragon Lance is worthless outside of Luna/TA, Faerie Fire is even more worthless and will need the mango treatment of like 4-5 buffs in a row to get bought because I have no clue what it's for. Iron Talon you can purchase outright + Tangos and is gonna be my go to build in the jungle.