Hawk The Slayer
Member
70k concurrent players will be good for the lower budget AAA games that cost around 50 million such as Granblue Fantasy Relink, Stellar Blade, and Wukong. But something on the scale and budget of Dragon Age Veilguard or Star Wars Outlaw will need at least 5x more concurrent players so more than 300k ccp for each to be successful on Steam.Plenty of copium over on ResetEra.
Apparently 70k CCU's means BioWare is back. Not sure I'd agree with that given the budget, size, scope and reputation the series has.
I imagine it'll go well over 100k at the weekend, but it's not great right now, and it's just got immediately blown out by around 360k by MW Wilds.
Especially since they're not just a normal no name expensive AAA game but a expensive AAA from a well known franchise. They also aren't linear games like Resident Evil games either which would be cheaper to make.
Skyrim did great way back in 2011 with it's 290k concurrent players because it was way cheaper to make games and there's way less gamers during that time. A Elder Scroll VI would be a big flop if it only gets 290k ccp again when it comes within the new few years. It'll need like 500k ccp at least. GTA VI needs at least 1 million ccp. Dragon age Veilguard needs at least 350k ccp.
But like you said, they will surely gain a massive amount of numbers tommorrw and within this weekend possibly having 300k concurrent players within the next three days. People are too busy eating their Halloween candy or are still in some Halloween party getting drunk in their costumes at the moment.
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