Is there a way to see how much EXP is needed for a character to level up?
All I can find is how much they have
So, new to these games, does changing your equipment change your characters appearance? So far i've only gotten like 2 different armors and the character looks the same. I did notice, however, that changing weapons does reflect in battle
Wait a second, does this game posses the same level of party talk that DQ VI had???
As in, talking to every NPC offers a unique party talk conversation?
Everytime I talk to my party members (I don't do it that often) after talking to a NPC, they seem to react to what they said, so I think that's in.
Wait a second, does this game posses the same level of party talk that DQ VI had???
As in, talking to every NPC offers a unique party talk conversation?
Wait a second, does this game posses the same level of party talk that DQ VI had???
As in, talking to every NPC offers a unique party talk conversation?
MUST...DESTROY...ALL...POTS AND BARRELS!
You mean play Dragon Quest?MUST...DESTROY...ALL...POTS AND BARRELS!
How's the difficulty? Can I play through and enjoy it with ease, or does it require grinding, crafting, gear/job management, etc.
Time is limited these days, so most of my gameplay would probably be done during my commute. I don't want to get into anything too crazy, given my list of abandoned games is endless.
How's the difficulty? Can I play through and enjoy it with ease, or does it require grinding, crafting, gear/job management, etc.
Time is limited these days, so most of my gameplay would probably be done during my commute. I don't want to get into anything too crazy, given my list of abandoned games is endless.
EDIT: I couldn't help myself and opened it. That GAF hype. Been wanting to play this forever anyway.
It seems significantly more easier this version. I haven't had to grind yet.
The game doesn't have a crafting system. There is a job system, but I can't really comment in job grinding in this version. I had to job grind in the psx version.
My go to strategy for the psx version was to master shepherd with everyone and then spam stampede. NOT sure I'm gonna go that route in this version.
It doesn't require grinding at all, but yes there is a class system and managing your classes is going to be very beneficial. No crafting.
Because this game released in early 2013Why is there no camera control utilizing the *NEW* 3DS analog control stick. This seems like a wasted opportunity as its much more comfortable then using the L1/R1 camera controls. Really enjoying the game though.
I hate that idiotic castle layout. I always get lost in there.
By the way, I stumbled across a nice old school text-based Let's Play of the original:
http://lparchive.org/Dragon-Warrior-VII/
I'm contemplating this game, but I've never really played a DQ game. I played a few hours of DQ8, but that was during college days so I didn't have a TON of time to devote to a JRPG. For this game, how much missable stuff exists? I don't want to feel like I have to play with a guide next to me in order to get the most out of it.
Also, I played some 9 and remember something about maps, but I didn't really get too much into that because I quit playing after like 10 hours. What's the equivalent of that in this game?
Things aren't really missable in DQ like they are in other JRPGs. Think of DQ as a big open world type metroidvania game. You can always backtrack. Not sure about this specific game but the other games have been like this.
Not sure why people are having issues with the camera.
a few reasons
- If you have a N3DS, it's right there, always taunting you
- ZL/ZR don't work
- L/R to center
- You can't zoom out
I'm still not seeing the issue. L/R to center is pretty standard for old rpgs. I've got an N3ds and find it pretty comfy. Zooming out I can see but it's not a big deal.
I never played the original and maybe this is a feature that wasn't in that game but I'm not sure I'm a fan of having the map revealed already when in a dungeon area. On one hand it's nice to see exactly where I think I need to go, on the other hand, I feel compelled to go in the complete opposite direction to see if if there's anything hidden.
And this goes along with the rather clumsy rotation system and camera height at times. I wish it would pan down a bit to see out further but I guess I can see why it is the way it is for performance reasons.
L/R is preferable to that crum-sized nipple analog.
I actually prefer L/R for camera to using a right-stick in general. I wish more modern games did that control scheme.
Natural reactions on what to do with controls you have.
Lmao I didn't even notice that.Prince Kiefer
King Donald
heh heh.
L/R is preferable to that crum-sized nipple analog.
I actually prefer L/R for camera to using a right-stick in general. I wish more modern games did that control scheme.