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Dragon Quest 7: Fragments of the Forgotten Past |OT| Roman numerals are hard

So I just got stuck on this part too (when you get F
lying
C
arpet
)

I've checked everywhere that was hinted of for Signor Bulgio, I've checked the other two towns where he owns houses, checked Estard and activated NPCs mentioning that Pike wanted to meet him, ran around in the ship for a bit, went to a ship only place and got something neat, tried resting at inns to see if he spawns depending on some internal day cycle, but still nothing
 

MoonFrog

Member
So I just got stuck on this part too (when you get F
lying
C
arpet
)

I've checked everywhere that was hinted of for Signor Bulgio, I've checked the other two towns where he owns houses, checked Estard and activated NPCs mentioning that Pike wanted to meet him, ran around in the ship for a bit, went to a ship only place and got something neat, tried resting at inns to see if he spawns depending on some internal day cycle, but still nothing
He returns to his main mansion after you visit the two and do things like clean that basement room.
 

dukeoflegs

Member
Took a couple day break from the game, got back into and started the job system. The one thing that I dislike about DQ (and other RPGs) games started happening to me. The bad guys started casting sleep and almost wiping out my party because they wont wake up after getting hit several times.
 

Niraj

I shot people I like more for less.
So I just got stuck on this part too (when you get F
lying
C
arpet
)

I've checked everywhere that was hinted of for Signor Bulgio, I've checked the other two towns where he owns houses, checked Estard and activated NPCs mentioning that Pike wanted to meet him, ran around in the ship for a bit, went to a ship only place and got something neat, tried resting at inns to see if he spawns depending on some internal day cycle, but still nothing

Make sure you talked to Pike in the Estard inn if you haven't already.
 
So I just got stuck on this part too (when you get F
lying
C
arpet
)

I've checked everywhere that was hinted of for Signor Bulgio, I've checked the other two towns where he owns houses, checked Estard and activated NPCs mentioning that Pike wanted to meet him, ran around in the ship for a bit, went to a ship only place and got something neat, tried resting at inns to see if he spawns depending on some internal day cycle, but still nothing

How do you get the FC, sir? I have it but can't use it in the overworld. I'm pretty much at the exact same bit you are :(
 
This is my second Dragon Quest game - I tried IX a few years ago but dropped it after about 5-6 hours due to lack of interest.

I'm about the same distance into VII now, 5-6 hours - just finished the 'past' plot at the second island I've discovered - and while I'm not -loving- the game I have enough attachment to get me to keep playing. I haven't found any of the characters I've met so far to be particularly interesting but at least the party characters are predefined and have actual personalities, the lack of which is part of what turned me off to IX. Battle has been kind of boring but I've played plenty of RPGs that take their sweet time opening up the battle system to the player, so I can be patient with this one. And I do like the vignettes.

I suppose my main criticism of the game, at this point, is that I don't see any real driver of the plot beyond (spoilers for people who haven't played 5-6 hours)
"hey, there's other islands out there, maybe we should look for them."
I suppose that's motivation enough, but in general I find I get more invested in the plot when the consequences for the main character(s) deciding to sit on their hands and do nothing are more, um, consequential than "nothing happens and the world remains its current idyllic self." Maybe those consequences arrive later in the game, but at the point I've currently reached, it seems like if the playable characters just decided to suppress their wanderlust and stay at home, nothing bad is likely to befall either them or Estard. This isn't to say that the characters' motivations are bad, or insufficient to justify their actions, or anything like that - but it is keeping DQ VII from really grabbing me.

To be clear, the above is not a pacing complaint - I'm perfectly fine with a game being a slow burn, my favorite JRPGs of the past decade are the US-localized Trails games in whatever order (I can't decide on an order myself). Slow pacing is fine - I just wish this game would (to me) like it's building toward something.
 
To be clear, the above is not a pacing complaint - I'm perfectly fine with a game being a slow burn, my favorite JRPGs of the past decade are the US-localized Trails games in whatever order (I can't decide on an order myself). Slow pacing is fine - I just wish this game would (to me) like it's building toward something.

It definitely builds towards something. You're absolutely right that things would be fine for them if they sat around doing nothing. Their island would remain peaceful... but

EXTREME SPOILERs

there are consequences for what they do. By unsealingy the world, they also unsealed the evil that sealed it in the first place. Estard was protected.

The game is about their wanderlust. That's their drive
 
It definitely builds towards something. You're absolutely right that things would be fine for them if they sat around doing nothing. Their island would remain peaceful... but

EXTREME SPOILERs

there are consequences for what they do. By unsealingy the world, they also unsealed the evil that sealed it in the first place. Estard was protected.

The game is about their wanderlust. That's their drive

Yeah, I kinda figured as much - but it's good to know that *something* is going to happen, so thanks :)

I also feel like I'm slightly overleveled - I just unlocked the third island (of the ones you can unlock, so technically the fourth island if you include Estard), and I'm arriving there at levels 10/11. I haven't over-geared or anything, but I can wipe any non-boss in two hits, max. This is without intentional grinding, if anything I'm avoiding fighting anything on the world map. I know DQ is supposed to be pretty easy but hopefully the later parts of the game offer a bit more challenge. An auto-resolve for trivial encounters would have been welcome here, IMHO.
 

Kiko

Member
I don't get it. Some of my learned job skills are just not visible in battle but when I go to learned skills they are there. Same for spells. Some are there and some not and I have no idea why...?
 

Kiko

Member
Advance class skills don't transfer

It's the first basic jobs for all my peeps, so that should not be an issue.

Eg. my PC is this monk class and has 4 skills now (as per list). But in combat I see two. I checked offense and defense but only some kinda knee buster and a roundhouse thing. There should be two more but they don't appear. Is there any other criteria I'm missing?
 

Daouzin

Member
It's the first basic jobs for all my peeps, so that should not be an issue.

Eg. my PC is this monk class and has 4 skills now (as per list). But in combat I see two. I checked offense and defense but only some kinda knee buster and a roundhouse thing. There should be two more but they don't appear. Is there any other criteria I'm missing?

Are you sure they aren't spells vs abilities or map abilities that can only be used outside of battle?
 
It's the first basic jobs for all my peeps, so that should not be an issue.

Eg. my PC is this monk class and has 4 skills now (as per list). But in combat I see two. I checked offense and defense but only some kinda knee buster and a roundhouse thing. There should be two more but they don't appear. Is there any other criteria I'm missing?

Did you check Other? You left that out for some reason
 

MoonFrog

Member
Hmmm...Working on getting the mystery shards and I'm a bit confused about the one in present Buccanham.
I've gone up the tower to talk to the merchant and connected that to the nun talking about the Priest and his desk, but I can't seem to talk to the priest about it or find anything if I examine the alter in front of him or the table the next floor up
.

Also, I've got 84 of the 85 mini medals needed...lol. Are there any you can get through backtracking with the ultimate key? Those would be the obvious ones I am missing.

Edit: Got Mini Medal 85. The tavern of haven had changed it seems and now had one.
 

Kawika

Member
After sinking more than 250 hours into DQIX I thought this game was going to be a no brainer for me. I am sad to say that literally every time I've played this game I have fallen asleep. The only thing that has changed is that when I played 9 i didn't have kids. I wish this wasn't the case. Oh well.
 

Niraj

I shot people I like more for less.
Hmmm...Working on getting the mystery shards and I'm a bit confused about the one in present Buccanham.
I've gone up the tower to talk to the merchant and connected that to the nun talking about the Priest and his desk, but I can't seem to talk to the priest about it or find anything if I examine the alter in front of him or the table the next floor up
.

This one is a bit of a runaround. I'm not sure which of these you've done, but you have to:
Talk to the nun at the church, then talk to the old guy on the top floor of the casino, then talk to the guy in the tunnel with the cats, then talk to the lady in the armor shop from the back door, then climb the beacon and talk to the armor shop guy, then talk to the priest in the casino bar, then talk to the nun in the bedroom where the priest is sleeping, and then finally you can examine the altar for the fragment piece
 

MoonFrog

Member
This one is a bit of a runaround. I'm not sure which of these you've done, but you have to:
Talk to the nun at the church, then talk to the old guy on the top floor of the casino, then talk to the guy in the tunnel with the cats, then talk to the lady in the armor shop from the back door, then climb the beacon and talk to the armor shop guy, then talk to the priest in the casino bar, then talk to the nun in the bedroom where the priest is sleeping, and then finally you can examine the altar for the fragment piece

Thanks! I just wasn't examining from right angle it seems. Was just pressing examine constantly and eventually it worked.
 

Adam Prime

hates soccer, is Mexican
After sinking more than 250 hours into DQIX I thought this game was going to be a no brainer for me. I am sad to say that literally every time I've played this game I have fallen asleep. The only thing that has changed is that when I played 9 i didn't have kids. I wish this wasn't the case. Oh well.

Lol same for me in Ace Attorney 6. Love the game, always puts me to sleep at the end of a day with kids!
 

kenta

Has no PEINS
In Vogograd I can't get the kid to step away from the door to the house. Can I slice him in half or something
 

Raw64life

Member
First time getting stuck in this game. Just completed the Hubble story. All out of shards. I know I need to go to Nottagen next. Can't find anything online. Looked up the shard locations for the PSX version and they must have switched them up because I got all the shards listed already. Guidance gives me nothing.

While I'm at it, I was also looking for people to send to the Haven. I found this list but I can't find 8, 9 and 10 (and someone else in that thread can't either, so I know I'm not alone) at the locations it lists. Wondering if anyone knows why?
 
First time getting stuck in this game. Just completed the Hubble story. All out of shards. I know I need to go to Nottagen next. Can't find anything online. Looked up the shard locations for the PSX version and they must have switched them up because I got all the shards listed already. Guidance gives me nothing.

I might be in a similar place. If you are, and you need to fill the top-right three fire shards, then the one you are missing is in the Desert area.
Talk to the Queen at the temple ruins, she will tell you about a secret which will then turn on the shard detector!
 

Raw64life

Member
I might be in a similar place. If you are, and you need to fill the top-right three fire shards, then the one you are missing is in the Desert area.
Talk to the Queen at the temple ruins, she will tell you about a secret which will then turn on the shard detector!

That was the one. Thanks.

Although it's really dumb that the new guidance creature they added for the 3DS version didn't tell me about it. Seems like the entire reason he was added in was so situations like these could be avoided.
 

Eusis

Member
Ok, major party member spoiler but I'm
at the island where you will lose Kiefer. What moment exactly did he leave so i know to strip him naked?
 
Ok, major party member spoiler but I'm
at the island where you will lose Kiefer. What moment exactly did he leave so i know to strip him naked?
You don't need to do that, he will give you his stuff before he leaves for good

So I just got
Mervyn, this seems really...abrupt and random? I mean I know a couple NPCs mention him, but for him to just emerge from the stone and join up with you just seems...anticlimactic? It's not like it's even overt yet that the great evil is afoot or anything
. Just seems really odd to me.
 

Daouzin

Member
Ok, major party member spoiler but I'm
at the island where you will lose Kiefer. What moment exactly did he leave so i know to strip him naked?

You don't need to do anything.

You will automatically get all his gear. However, you lose him as soon as you decide to stay the night. So if he has the best gear, you'll want to take it before then.
 

redcrayon

Member
That was the one. Thanks.

Although it's really dumb that the new guidance creature they added for the 3DS version didn't tell me about it. Seems like the entire reason he was added in was so situations like these could be avoided.
Are you using the 'next fragments' option under misc/info in the menu?
 

redcrayon

Member
In Vogograd I can't get the kid to step away from the door to the house. Can I slice him in half or something
Try
speaking to the woodcutters son (he's either in the house below the church or the graveyard) and the mayor. As far as I remember they are the other key npcs there. Also, have you tried heading south to find the brother of the man by the village entrance?
 

MoonFrog

Member
You don't need to do that, he will give you his stuff before he leaves for good

So I just got
Mervyn, this seems really...abrupt and random? I mean I know a couple NPCs mention him, but for him to just emerge from the stone and join up with you just seems...anticlimactic? It's not like it's even overt yet that the great evil is afoot or anything
. Just seems really odd to me.
Yeah. Sort of wish they'd done more with him, and the player characters in general. You can get some color text by party chat but after you get the final permission in Estard near the beginning, there isn't much to the main cast. I found all subsequent joining events anticlimactic.

I don't think they need to have or should have done much more necessarily, but I wish they'd done some more. Like do a vignette about the character to start.
Sort of did with Ruff, I guess. And Aishe at least has a brief story/dialogue sequence setting her up. Still both cases aren't much better than Merwyn.
 

kenta

Has no PEINS
Try
speaking to the woodcutters son (he's either in the house below the church or the graveyard) and the mayor. As far as I remember they are the other key npcs there. Also, have you tried heading south to find the brother of the man by the village entrance?
i got it, thanks. Had to talk to the elder again.

Question on late game party members:
will I get Maribel back at some point? I had just gotten her to a somewhat advanced Druid when her dad thing happened. Need to know if I should just make Aishe my Druid instead
 

MoonFrog

Member
i got it, thanks. Had to talk to the elder again.

Question on late game party members:
will I get Maribel back at some point? I had just gotten her to a somewhat advanced Druid when her dad thing happened. Need to know if I should just make Aishe my Druid instead
She returns.
Can use her after 'intermission.' She's totally viable for the ending.
 
Yeah. Sort of wish they'd done more with him, and the player characters in general. You can get some color text by party chat but after you get the final permission in Estard near the beginning, there isn't much to the main cast. I found all subsequent joining events anticlimactic.

I don't think they need to have or should have done much more necessarily, but I wish they'd done some more. Like do a vignette about the character to start.
Sort of did with Ruff, I guess. And Aishe at least has a brief story/dialogue sequence setting her up. Still both cases aren't much better than Merwyn.
I talk to every NPC at least twice (in the Past there is usually dialogue before and after you save the village) and there was a LOT of dialogue about
Mervyn
starting about 20 hours before they actually join. Also, the
item he's contained in that you had your hands on in the first two hours of the game being special after all was really cool.

For the other character, considering the tons of time you spend with the
Roamers
and the fact that
Aishe is Kiefer's
descendant complete with special Estard dialogue for her from King Donald and Princess Lisette after she joins
, I'm not sure what more they could have done to make them joining more "special". I'm a crybaby on emotional stuff and I usually tear up like a madman when
Aishe
joins because of that.
 

MoonFrog

Member
I talk to every NPC at least twice (in the Past there is usually dialogue before and after you save the village) and there was a LOT of dialogue about
Mervyn
starting about 20 hours before they actually join. Also, the
item he's contained in that you had your hands on in the first two hours of the game being special after all was really cool.

For the other character, considering the tons of time you spend with the
Roamers
and the fact that
Aishe is Kiefer's
descendant complete with special Estard dialogue for her from King Donald and Princess Lisette after she joins
, I'm not sure what more they could have done to make them joining more "special". I'm a crybaby on emotional stuff and I usually tear up like a madman when
Aishe
joins because of that.
See that's mostly about how they touch on the stories that make the meat of the game, rather than them having stories. For me, only Kiefer and Maribel had strong introductions and after the Estard storyline closed and people decided to let you do as you want, the main cast receded completely into the background
save the first roamer vignette with Kiefer's 'fated' attraction.

From what text exists, Aishe and Mervyn are clearly characters and Aishe has a role in the story but they are very distant from the player and I think they'd have benefited from introductory vignettes, like the Estard cast did.
Again, Aishe is better off. She has a dialogue sequence complete with a visit to the graves.

Edit:
To be specific, what about say a vignette involving Merwyn the hero in the past before he's trapped?
Think DQ IV.
 
See that's mostly about how they touch on the stories that make the meat of the game, rather than them having stories. For me, only Kiefer and Maribel had strong introductions and after the Estard storyline closed and people decided to let you do as you want, the main cast receded completely into the background
save the first roamer vignette with Kiefer's 'fated' attraction.

From what text exists, Aishe and Mervyn are clearly characters and Aishe has a role in the story but they are very distant from the player and I think they'd have benefited from introductory vignettes, like the Estard cast did.
Again, Aishe is better off. She has a dialogue sequence complete with a visit to the graves.

Edit:
To be specific, what about say a vignette involving Merwyn the hero in the past before he's trapped?
Think DQ IV.
How far are you?
Mervyn
has a few solo moments/backstory after they join which I thought was a nice but different take.
 

redcrayon

Member
How far are you?
Mervyn
has a few solo moments/backstory after they join which I thought was a nice but different take.
One of the things I really like about DQVII regarding that character is that
Mervyn is extremely competent and polite as well as much older than the rest of the main cast. In some games they might have made him partially senile and oblivious for comedy value and to make the younger characters seem cooler, but his later scenes show that there's a reason he's the last survivor of his order!

Also that the hero has a regular (for the game world) mum and dad, with regular daytime jobs. They spend much of the game being a fishwife and fisherman and are clearly happy with it and their place in the local community, and wish their son all the best as he sets out adventuring. That's just nice. No amnesia, orphans or early game village slaughter required. Trauma and a lack of feeling like they have a place in the world seems to be a good kickstart to many adventures, but it also feels refreshing to have a fantasy world where a village welcomes you home and reminds you to go and see your mum too. I'm 38 and find it really sweet :)
 

Dr. Buni

Member
What I am supposed to do after
the festival starts in Emberdale? Keifer wants to "enjoy the festival" but I already talked to every NPC I could find, but no luck so far. Plus, Palmela (?) doesn't respond.
 
What I am supposed to do after
the festival starts in Emberdale? Keifer wants to "enjoy the festival" but I already talked to every NPC I could find, but no luck so far. Plus, Palmela (?) doesn't respond.

Hmm, think you must have missed someone, you do just talk to everyone, and then the major or gaffer or whatever moves the story on, if I remember correctly.
 

xevis

Banned
The robots story is a good story brought down by the backtracking, especially in the present with no random encounters and almost zero dungeon crawling. =/

Agreed. The backtracking generally is a bit of a chore but this island stands out. It's big but sparsely populated and with only a small dungeon.
 
That was the one. Thanks.

Although it's really dumb that the new guidance creature they added for the 3DS version didn't tell me about it. Seems like the entire reason he was added in was so situations like these could be avoided.

I agree; they really made two design errors here:
1. They activate the detector based on known information when everywhere else in the game it's literally just a magic jewel that mysteriously tells you something is there.
2. The tip line is blank.

I think fixing either issue would have sufficed but unfortunately it's just one of those bugs that are terrible for QA to find because they probably never thought not to visit the person again. Maybe NOA saw it but it was too late to patch...
 

Dr. Buni

Member
Ei, so I beat the
volcano boss
and I am now looking for someone with something to
extinguish the big blue fire ball at the volcan
o. Where and who I have to find? From the little information I could find about the game when googling, I assume I have to find the
hero's uncle, but I can't find him in the present
.
 
Ei, so I beat the
volcano boss
and I am now looking for someone with something to
extinguish the big blue fire ball at the volcan
o. Where and who I have to find? From the little information I could find about the game when googling, I assume I have to find the
hero's uncle, but I can't find him in the present
.

Bar in estard, his house, your house
 

Calamari41

41 > 38
Also that the hero has a regular (for the game world) mum and dad, with regular daytime jobs. They spend much of the game being a fishwife and fisherman and are clearly happy with it and their place in the local community, and wish their son all the best as he sets out adventuring. That's just nice. No amnesia, orphans or early game village slaughter required. Trauma and a lack of feeling like they have a place in the world seems to be a good kickstart to many adventures, but it also feels refreshing to have a fantasy world where a village welcomes you home and reminds you to go and see your mum too. I'm 38 and find it really sweet :)

One of my favorite things about this game, along these lines, is that everyone's parents are fully OK with what the party is doing and it's not a constant game of sneaking out and hiding things from them
after you prove yourself by raising the first island, at least
. It gives it a completely different feel when you're not sneaking around, but rather are treated with respect for what you're accomplishing.
 
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