How does the Protection buffing staff stack with Protection?
Does MP absorb work off of Skeleton kills?
That's at max level. A hefty investment if you ask me. Curse's frog time remains the same even at lvl 1. Well just take either and leave the other. Curse weakens the enemies' stats as they turn into frogs, I'm not sure if petrification does this too.
Yeah, but Cursed enemies are supposedly rather hard to hit compared to Petrified ones. And it's not full-screen. I'm not arguing, I'm just thinking out loud about the pros/cons.
Petrification is really more of a side skill you might want when playing multiplayer. Skeletons aren't too useful outside of solo play either, especially in the post-game dungeon where there are hardly any bone piles.
Sorceress' best skills are protection (the best), blizzard, rock press, and create food imo. You should also focus on just one mp regen skill (charge speed), since the others don't scale well at high levels. Also max adroit hands when you have the points since at max it'll reduce spell cooldown by 50%
What spammable spells does the Sorceress really need to use, though? I'm iffy on Adroit Hands. I don't usually need to chain Blizzard into something, for example. I totally get it for the Wizard, though, since he combos Slow, Fire Ward, and Blaze (I think) together and needs to do it all ASAP.
How rare are bone piles in the post-game dungeon? It would really be unfortunate if I couldn't make Skeletons work, since it's my primary reason for being attracted to the Sorceress' gameplay. I was hoping I could go CC-focused and assist them for good damage.
I don't really get the create food obsession - get hit less? Maybe it's just me only being on normal, but I almost never get hit. If my partners get hit, they need to L2P.
Protection is kind of on the same level as Create Food for me, except that it makes a big difference in terms of letting the Wizard do his thing, and it might help Skeleton play since they are idiots.
I was thinking of Petrification as an anti-mage skill. Even as a support character, the Sorceress doesn't have a lot of ways to lock casters down. I usually run around using d+O on a lightning staff to stun and keep them in place, but turning casters to stone seems a lot better. Curse sends a projectile that polymorphs as I understand it, and I imagine casters tend to teleport out of that. Thoughts on my theoretical thinking?
Skeletons aren't useful period.
After I stopped relying on healing I respeced to remove create food and replaced it with curse. Makes taking out black goblins/skeletons etc infinitely easier.
What about Skeletons with these spells backing them:
Ice Prison
Curse
Petrification
Protection
Blizzard, Rock Press, or Gravity
Can enemies attack while affected by Gravity?