Cleric? Sorceress. Buffs, damage, healing (via Create Food).
Dark Elf? We already got one, with the option of not being dark.
Druid? Sorceress. Healing (via Create Food), movement impairment (take your pick), damage, buff, and weak pets.
Only Summoner and Geomancer aren't represented (except for Wizard's box golems and Elf's elemental-depending-on-environment magic), but I wonder how either of those playstyles would suit a beat 'em up when one is "sit back and let your pets do all the work" and the other is "cast one spell and wait for everything to die."
That's the BASIC idea...
They could give cleric insta healing spell and druid hot like wow..
The dark elf assassin with positioning skill? Where?
I mean skill like "rush towards enemy, chance to blind for 2s, damage the enemy and move ends with you on the top on the enemy position wise, so that you could either double jump outta the way or stomp them with further air attack"
Or tendon cut, low rush dealing low damage that will add a slow too the enemy after damage and position you behind the enemy..
Or shadow trail, same as before, but no slow, instead you leave a trail of bitumen/flemma le stuff and then you can (with talent) throw an ignitining thingie on it and tha will leave a blazblue trail that will damage the enemy walking on it. Or you could have your friendly sorc/mage ignite it via fire magic.
Or something like mind wreck, where after the spell cast timer either the dark elf use some pollen alike stuff or use a flûte alike thingie that will confuse the enemy and will make go bazinga One against the other if they are of different races/species..
Some sort of mass taunet, distratti on skill..
Some sort of movement/attack speed boosting skill on a medium cd.
And while we're at it, say some tools, like defense drop debuff,
Doppleganger talented deals damage imitating move set with a %damage reduction! un talented acts as a decoy and moves indipendently, with chance to influence enemy actions lowering (when cast 100% every monster will go for copy, after 1 sec 90, after another sec 80, and so on till 0 on second 10..).
Obviously this is a big cd skill
So yeah, plenty stuff to tap into