Im getting alot of cursed gear, dunno what thats about
Cursed items can be taken to Olra and purified using Rift Crystals. There's 3 different pools of items it pulls from when purifying that correspond to the vocations
Red: Fighter, Warrior, Assassin, Mystic Knight.
Blue: Mage, Sorcerer, Mystic Knight, Magick Archer.
Yellow: Strider, Ranger, Assassin, Magick Archer.
When purifying, what you get is dependent on what vocation you and your pawn are at that time; if you're a Fighter purifying some weapons and your pawn is a Ranger, the game will pull from both the Red pool and the Yellow pool.
So change both you and your pawn to the appropriate vocation before purifying. You won't always get what you want i.e. you could purify 20 weapons as 2 Rangers and only get the strider bow, but that's RNG for you.
Always save right in front of Olra before purifying so you can reload and switch vocations if needed.
Also, the purified item will always stay the same type, meaning if you're both Fighters and it purifies chest armor, you can reload, change vocations to mages, and that same piece will now be chest armor for a mage. Works the same way with weapons, if you have one cursed weapon and it purifies into a sword for a Fighter, upon reloading it will only be purified into other primary weapons (mace, staff, archistaff, daggers, greatsword etc.), likewise, a bow will only be other secondaries (heavy bow, shields, magick bow).
nothing just materials. but there is a key called Void Key up in that room when you climb the rafters, I assume its important
on the way there there is a door locked by a lever, I know how im supposed to get there but the platform is too high. I wonder if there was some boxes there I destroyed and was supposed to use to get up there, its driving me nuts
You can get to that lever by either
- running and double-jumping from the little raised alcove where the 2 skeleton mages spawned.
- sky dancing from that same alcove.
- the Magick Archer's sunburst(?) skill. The one the launches them into the air.
- the mage's vertical ice spikes, the last one can create a platform to jump from.