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Dragon's Dogma: Dark Arisen PC |OT| Wolves hunt in 4K

Morrigan Stark

Arrogant Smirk
Nope.

Sounds like post game will entertain me. I'm a big ARPG fan, so I'm curious... Do I go NG+, or stay in the first playthrough & beat everything during that? Is the best NG+ loot better than the normal game loot?
Nah, NG+ changes literally nothing.

However, for new players I might recommend beating the post-game stuff and entering NG+ before entering Bitterblack Isle. That is, if you care about lore/story at all. Bitterblack Isle was originally an expansion, and from a lore point of view, it makes more sense if you have experienced the ending. Since BBI is available right from the start in Cassardis going to NG+ doesn't cause issues.

The only issue I might consider is if you want access to the Black Cat. All Gran Soren services (curatives shop, buying and upgrading gear, changing vocations etc.) are available from NPCs in BBI, except the Black Cat, so if you want to dupe stuff, like a rare monster drop you'd rather not farm, well, then you'd need to re-do the Hydra head escort quest all over again, but it's not a big deal either.

Of course if you don't care at all about lore or the story, then ignore NG+ and just go straight to BBI after doing some minimal post-game stuff. It's not a big deal either, but it might matter for some.

I ran from that Drake! Couldn't do anywhere near enough damage to it (I was about level 15 at the time), but I'm sure it's possible, as these things tend to be in the hands of a better, more experienced player.
Yup, if you can't kill the Drake then you will bite more than you can chew in BBI for sure. :) So don't worry there's still plenty more content and playtime for you.

I'll keep that in mind. Thanks.

So, there's a way to reset spawns on BBI so you can farm for loot?
Yup, respawns are generally frequent (sleeping once at the bench is enough usually), and some specific rooms, like the Black Abbey or Rotunda of Dread, respawn specific sets of enemies (out of a pool) every time you leave and enter.
 

silva1991

Member
Rotwood Depository, right? Magick Archer laughs at this encounter. :) Mystic Knight isn't bad too, with the sigil you plant on the ground and watch everything get juggled.

Don't remember it's name, but it's not too far from the fallen city

should have said +short ranged character with no dodge ability too lol.

that being said I did spam great canon and killed everything somehow.
 

Lanrutcon

Member
Man Wraiths are just the worst. Not even hard as much as tedious.

If you don't have spells: let them grab a pawn, then do your heaviest attack on them. They're full on corporeal when possessing a target.

You can also let then possess you, walk up to wall, toss a Fireblast against it. Instakill.
 

Corpekata

Banned
If you don't have spells: let them grab a pawn, then do your heaviest attack on them. They're full on corporeal when possessing a target.

You can also let then possess you, walk up to wall, toss a Fireblast against it. Instakill.

I know, it's just boring as fuck waiting for them to possess you.
 

Morrigan Stark

Arrogant Smirk
Does anyone know which sound file in the game corresponds to the first form of
Daimon
boss fight? I want to mod that stupid song, and I thought it was "Coils of Light" but that ended up being the credits. >_< Despite the file name,
Demon_1.sngw
is actually the second form.

Edit: nvm found it, pretty sure it's MainTheme.sngw. Gonna try it soon. Though now that I'm OP I won't hear it for very long... xD
 

Morrigan Stark

Arrogant Smirk
Something I'm not sure of: if you kill the monster, or perform an attack that exploits the monster's weakness, while the pawns are downed (but still in the party), do they gain the knowledge, assuming they didn't have it prior?
 

ssss

Neo Member
I am willing to start this game soon with a knight, but I am overwhelmed with the amount of details and actions that one needs to know to pass through the game. Any newcomers guide you would recommend me to better enjoy the game?

Thank you guys!
 
I'm still a bit confused by the way purifying works, I can change vocations to change what kind of weapon any lv. 3 weapon turns into but it seems like it retains the other weapons that were in the 'queue' for being purified.

I.E:

I purified a Devil Nail by changing to Red, the Yellow was a Darkening Storm. But then the next Lv. 3 Weapon I found just turned into another Darkening Storm as well.

Is this just bad luck, or is the purifying pre-determined?
 

Morrigan Stark

Arrogant Smirk
I'm still a bit confused by the way purifying works, I can change vocations to change what kind of weapon any lv. 3 weapon turns into but it seems like it retains the other weapons that were in the 'queue' for being purified.

I.E:

I purified a Devil Nail by changing to Red, the Yellow was a Darkening Storm. But then the next Lv. 3 Weapon I found just turned into another Darkening Storm as well.

Is this just bad luck, or is the purifying pre-determined?
Well... both?

A cursed weapon you get will always purify to the same thing no matter how often you reload. The only way to change the purifying result after reloading is changing vocation. But if you purify to a Devil Nail, reload, change to yellow vocation, and get a Darkening Storm, it means that the weapon will always purify for Devil Nail if you are red and Darkening Storm if you are yellow.

This has no bearing on the next weapon, if you got another Darkening Storm from it as yellow it's just random/bad luck. It might be something different as red, though. One time I got Framae Blades twice as yellow, but as red I got Devilsbane one and Dread Aspis for the other.
 

LiQuid!

I proudly and openly admit to wishing death upon the mothers of people I don't like
Starting to lose hope that I'll find a weapon better than my goldforged Ascalon for Mystic Knight. Not enough elemental weapons in the BBI loot pool.
 
Well... both?

A cursed weapon you get will always purify to the same thing no matter how often you reload. The only way to change the purifying result after reloading is changing vocation. But if you purify to a Devil Nail, reload, change to yellow vocation, and get a Darkening Storm, it means that the weapon will always purify for Devil Nail if you are red and Darkening Storm if you are yellow.

This has no bearing on the next weapon, if you got another Darkening Storm from it as yellow it's just random/bad luck. It might be something different as red, though. One time I got Framae Blades twice as yellow, but as red I got Devilsbane one and Dread Aspis for the other.

I guess it was just bad luck then, I wasn't expecting the same Lv. 3 weapon to change into a different weapon of the same color but seeing the next Lv. 3 weapon change into the same Yellow that I had just previously 'skipped' by picking the Red made me uncertain as to how it actually worked.
 
Is there a ideal level for the BBI? Everything I do seems difficult, bosses in particular. I'm lvl 65 I think now, I've read somewhere they were suggesting lvl 80
 

Corpekata

Banned
Is there a ideal level for the BBI? Everything I do seems difficult, bosses in particular. I'm lvl 65 I think now, I've read somewhere they were suggesting lvl 80

You should be able to do the first boss if you've beaten the dragon and most of everfall. Second boss + you might hit a bit of a level wall and might want to come back later.
 

Morrigan Stark

Arrogant Smirk
Any easier way to easily access Fournival in post-game? It's really annoying how he just goes to the Black Cat in the afternoon. I'm out of Periapts and need his store.

I tried the assassin's Invisibility
to visit him in his mansion in the morning, but the guards still spot me. -_-
 
Any easier way to easily access Fournival in post-game? It's really annoying how he just goes to the Black Cat in the afternoon. I'm out of Periapts and need his store.

I tried the assassin's Invisibility
to visit him in his mansion in the morning, but the guards still spot me. -_-

You don't have to do
the quest that turns on the aggro
, you can literally ignore it forever, maybe do a quick NG+?
 

Morrigan Stark

Arrogant Smirk
You don't have to do
the quest that turns on the aggro
, you can literally ignore it forever, maybe do a quick NG+?
Yeah I regret doing that haha. I just ended up doing a Cursed Dragon run, came back, and bought tons of Periapts. So hopefully I should be good for a while. If I go to NG+
I won't visit the Duke in post-game
probably. :p
 

jonjonaug

Member
Any easier way to easily access Fournival in post-game? It's really annoying how he just goes to the Black Cat in the afternoon. I'm out of Periapts and need his store.

I tried the assassin's Invisibility
to visit him in his mansion in the morning, but the guards still spot me. -_-

Rest until morning. Go right from the pawn guild and straight, then up the slopes. Wait at the gate outside of the Upper District for Fournival to walk by. It'll take a few minutes, so I recommend just purchasing as many Periapts as you can (hit RB a bunch of times to purchase items and place them direct in your storage if you didn't know that).
 

Lingitiz

Member
Finished the game with
the closure ending
.

Overall I enjoyed it but there were so many nagging flaws that made it somewhat of a chore to get through. The combat is excellent and holds the entire thing together. But really the boring world and quest design doesn't do it justice. You spend a lot of time fighting boring bandits and goblins rather than actually getting to the cool giant monsters that are the most fun to fight.

Even then those fights are not as fun as they should be. Mostly because of the garbage pawn AI is on the ground waiting for revives for entire fights, and doesn't adequately use their healing items or assist in any meaningful way. Of course there are ways to totally break it by hiring overleveled pawns, but then that removes any of the challenge too.

Same goes for the plot which gets pretty interesting at the end, but spends way to long getting to the point and has no characters worth caring about. I actually think the ending is super cool in a Dark Souls vague late reveal sorta way, so it's a shame everything around that reveal is trash.

A lot of the pieces are there to make a great game. It's just executed so poorly throughout. I'm all in for a Dragon's Dogma 2 if they get a second chance at it. There's something great here that needs more iteration and improvement to get right.
 
I'm done with the second BBI run on NG+, had some great fun overall so I'm happy that I got to play this game. Now I really hope they make a sequel and improve a bit on some aspects, it could become one of my favorites. Let's see if the Steam sales help towards that, it's 220k copies sold already.
 

Speely

Banned
Just started the game. Loving the combat so far and have been waiting for this version forever. Couple questions:

I have only briefly researched the build system, and decided to just dive in and start as a fighter for the first ten levels since I know I want to play a melee combatant. However, I want to play an agile, mobile character that is more risk vs reward in style. Initially I assumed Assassin would be good for that, but the archer classes seem to have more mobility (I might be wrong here.)

Is it viable to try a melee-focused Strider or Ranger? By "viable" I don't mean optimal... Just doable, even if it's more difficult than some other builds. I like the idea of daggers and speed. I am asking about 100-200 here mainly, as I plan to grab some good stuff from other vocations as well.

Also, I made a mage pawn. I want to change their primary inclination. From what I gather, Utilitarian is a good primary, right?

Thanks :)
 

Morrigan Stark

Arrogant Smirk
Rest until morning. Go right from the pawn guild and straight, then up the slopes. Wait at the gate outside of the Upper District for Fournival to walk by. It'll take a few minutes, so I recommend just purchasing as many Periapts as you can (hit RB a bunch of times to purchase items and place them direct in your storage if you didn't know that).
Read the post literally above you lol. And yes I knew about sending directly to storage.
 
N

Noray

Unconfirmed Member
Is it viable to try a melee-focused Strider or Ranger? By "viable" I don't mean optimal... Just doable, even if it's more difficult than some other builds. I like the idea of daggers and speed. I am asking about 100-200 here mainly, as I plan to grab some good stuff from other vocations as well.

Strider has the strongest melee skill in the game so it's more than viable. Helm/skull/brain splitter. Ranger is more about the bow, not the best dagger skills. Assassin is a jack of all trades, can do sword/daggers + bow/shield. Has awesome counter moves with melee weapons and the strongest climbing melee attack with a sword.

Generally everything in this game is viable. It doesn't get proper hard until BBI.
 

Speely

Banned
Strider has the strongest melee skill in the game so it's more than viable. Helm/skull/brain splitter. Ranger is more about the bow, not the best dagger skills. Assassin is a jack of all trades, can do sword/daggers + bow/shield. Has awesome counter moves with melee weapons and the strongest climbing melee attack with a sword.

Generally everything in this game is viable. It doesn't get proper hard until BBI.

Awesome thanks. I think I will maybe just build toward Assassin since it seems like a good first playthrough option for a melee toon due to balanced options. I like counters a lot, and better climbing attacks appeal to me a lot.
 

Tenebrous

Member
Everfall has been a bit disappointing so far. I've done 7 or so of the minirooms, and most have looked the same. Add to that, only two had killable bosses
The Eye thing and the Frost Wyrm thingy.
 

David___

Banned
Any easier way to easily access Fournival in post-game? It's really annoying how he just goes to the Black Cat in the afternoon. I'm out of Periapts and need his store.

I tried the assassin's Invisibility
to visit him in his mansion in the morning, but the guards still spot me. -_-

I'm honestly considering just romancing him tbh. If I could I'd just not turn in the quest but I'm still going to need to rank up some Vocations when I get to that point. >_>
 

Lingitiz

Member
Everfall has been a bit disappointing so far. I've done 7 or so of the minirooms, and most have looked the same. Add to that, only two had killable bosses
The Eye thing and the Frost Wyrm thingy.

Yeah there's like two different rooms throughout the whole thing. Pretty disappointing. And I saw some repeat bosses too.
 

Gestahl

Member
Finished the game with
the closure ending
.

Overall I enjoyed it but there were so many nagging flaws that made it somewhat of a chore to get through. The combat is excellent and holds the entire thing together. But really the boring world and quest design doesn't do it justice. You spend a lot of time fighting boring bandits and goblins rather than actually getting to the cool giant monsters that are the most fun to fight.

Even then those fights are not as fun as they should be. Mostly because of the garbage pawn AI is on the ground waiting for revives for entire fights, and doesn't adequately use their healing items or assist in any meaningful way. Of course there are ways to totally break it by hiring overleveled pawns, but then that removes any of the challenge too.

Yeah, the game just isn't challenging or deep enough to make the combat mechanics stand out. The only reason I ever had any hiccups with wyrms for instance after getting out of that god awful sorcerer class was because of their garbage unavoidable pawn instant kill move and you know when that happens I don't think man the combat in this game is so good I think wow this game has zero faith in its party based combat if that's the only trick it can think of. And even then it's just tedious busiwork to revive everyone as long as the wyrm doesn't move into gank the player mode. I hear BBI really ups the ante by just outright forfeiting the pawns instead, how exciting and not at all numbingly disappointing

And the menu and item system is just utter trash. Was there really a need for THAT many healing items? It completely clutters everything up and it's just baffling considering how crap the equipment loot is until you start wiki-ing and grinding 2% drops in the everfall (please don't do this). There were so many fights I could have won way easier but just the act of pausing the action and fiddling around with that bullshit to grab a potion or an arrow or whatever constantly filled me with revulsion and dread.

I also wasn't a fan of the melee combat at all. There were so many occasions where I'd wade in, whack a guy, and get zero reaction. Not just no flinch or knockdown but not even acknowledging my existence in some cases because the AI was defaulting to targeting some pawn or just prioritizing running away. It feels so tedious and sloppy and everytime I switched over to Mystic Knight or Fighter all I could think about was how much more quicky my longbow could end all of this bullshit from a mile away
 
i just randomly hit a wall today and lost interest in playing


gonna do other stuff and come back to it later in the week I guess. 67 hours since last wednesday probably wasn't healthy anyways
 

Lingitiz

Member
Yeah, the game just isn't challenging or deep enough to make the combat mechanics stand out. The only reason I ever had any hiccups with wyrms for instance after getting out of that god awful sorcerer class was because of their garbage unavoidable pawn instant kill move and you know when that happens I don't think man the combat in this game is so good I think wow this game has zero faith in its party based combat if that's the only trick it can think of. And even then it's just tedious busiwork to revive everyone as long as the wyrm doesn't move into gank the player mode. I hear BBI really ups the ante by just outright forfeiting the pawns instead, how exciting and not at all numbingly disappointing

And the menu and item system is just utter trash. Was there really a need for THAT many healing items? It completely clutters everything up and it's just baffling considering how crap the equipment loot is until you start wiki-ing and grinding 2% drops in the everfall (please don't do this). There were so many fights I could have won way easier but just the act of pausing the action and fiddling around with that bullshit to grab a potion or an arrow or whatever constantly filled me with revulsion and dread.

I also wasn't a fan of the melee combat at all. There were so many occasions where I'd wade in, whack a guy, and get zero reaction. Not just no flinch or knockdown but not even acknowledging my existence in some cases because the AI was defaulting to targeting some pawn or just prioritizing running away. It feels so tedious and sloppy and everytime I switched over to Mystic Knight or Fighter all I could think about was how much more quicky my longbow could end all of this bullshit from a mile away

Yeah ultimately I don't think I even like the combat system as much as other people. I played a magick archer and I enjoyed the bow skills way more than the melee combat. Melee overall just exposes how spongey the enemies are, and combined with the bad camera is just feels super clunky and random. I appreciate what they were going for although I just wish it had more weight to strikes and it didn't feel like a crazy chore to take down a simple bandit with a shield.

Agree with the garbage menu system with way too many healing items. There was no reason to have so many different curatives when all I did was end up spamming potent greenwarish.

Again though, that pawn AI is absolutely atrocious garbage. Really brings down the entire combat experience for me.
 

Sanctuary

Member
Oh hey guys.

Sorry, couldn't hear you. Was busy spamming Ricochet Shot blindly and watching the xp roll in. There's corrupt what now?

You aren't spamming RH in the giant room with the two condemned goreclops, that also happens to usually have two casters that are spread apart so far that they might get hit with two bolts if you're lucky. You wouldn't even use RH on the goreclops anyway, since they are weak to ice (Sixfold). I mean sure, if you just so happened to somehow catch a flailing arm (that you would have to be directly under) swinging through a hallway, or near the large opening near the exit, RH might actually do more than tickle them...

edit: there's a balcony in that room? If so, how do you even reach it? I must be missing an annex hallway that's blocked with crates or something.

Something I'm not sure of: if you kill the monster, or perform an attack that exploits the monster's weakness, while the pawns are downed (but still in the party), do they gain the knowledge, assuming they didn't have it prior?

Dunno, but I literally ran my group away from Death, because I was on a mission, and one of them said the line about learning a new way to fight an enemy.

A cursed weapon you get will always purify to the same thing no matter how often you reload. The only way to change the purifying result after reloading is changing vocation. But if you purify to a Devil Nail, reload, change to yellow vocation, and get a Darkening Storm, it means that the weapon will always purify for Devil Nail if you are red and Darkening Storm if you are yellow.

This has no bearing on the next weapon
, if you got another Darkening Storm from it as yellow it's just random/bad luck. It might be something different as red, though. One time I got Framae Blades twice as yellow, but as red I got Devilsbane one and Dread Aspis for the other.

That's how I always thought it worked, but the wiki says a bit more about it that is very annoying:

Once revealed, an individual Red/Yellow/Blue item will not change upon repurification of that specific Weapon. Since purification is predetermined by an in-game list, cursed weapons discarded, sold in-game or traded away will not skip items in the list as the next time the player purifies, it will be the same three items as the one previously discarded, sold or traded.

What I get from this is that if you ended up with a bunch of stuff you don't need, you still have to spend the RC anyway, or else the next time you pick up an equivalent cursed item, it will give you the same item you previously tried to get rid of.
 

Phionoxx

Member
Taken a few GAF pawns through BBI round two tonight. Notably, rangers and striders who have had bad luck clinging onto enemies as they get launched into the abyss. Happened a few times now, for owners of Poison and Wynona, my fault for the lousy 3 star ratings. They died valiantly in battle though.
 
So what are some good mods and skills for a really good MA and MK builds?

I'm a little confused at what to get, so far the MK is just OP.
 
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