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Dragon's Dogma: Dark Arisen PC |OT| Wolves hunt in 4K

Khilandros

Member
I'm taking my time and exploring and killing whatever I can, level 30ish and finished all the wyrm hunt quests (figured I should go back to the main story before I out level too much), having so much fun in the game :)

Also, my pawn Oriana is a ranger and hopefully useful to people who rent her. I try to get whatever upgrades I can find and get her inclinations to something helpful in battle.
 

Soodanim

Member
I'm at level 192, not done much BBI farming, so I haven't got all 13 fabled bits of gear on Ninefold Bolt. But I have done most things, and I'm probably going to be done with the game pretty soon. I bought all of the Black Cat weapons and dragonforged some of the warrior ones, then instantly got bored of them. Did the same with the force hatchet, and got bored of that too. Decided to go Sorcerer for a NG+ run and I'm bored of that after an hour. All roads lead back to MA in the end, with Strider 2nd and MK 3rd.

Maybe I'll get my pawn to 200 and see how many rift crystals I can come back to. Actually that reminds me, my PC is off so I can't get the name but someone here sent my pawn back with 200K RC and a lv3 weapon. Cheers for that, sorry I can't do a name check.

Back to my pawn, I wanted to make mine stand out so he is now a she (gonna do the female bandit stuff for the first time soon) and she has purple skin and green hair. Reminds me of mintberry crunch. My character is Mystique. I'll have to post pics.

That's another thing. I've taken so many screen shots but never posted any. I had planned to do a little story of how I became the white ranger AKA the autonomous archer to avenge the death of my pawns and my search for Death that I found on my last try of the night, but after a week I couldn't be bothered. Maybe I'll just share the gallery link of all the random shots in case anyone fancies having a look.
 
Got The Hero achievement. Cylus and Pawlet, you've been sent home with rewards for helping me throughout my first NG+ play through.

Now onto BBI, finally. Level 75 ish, ready to have some fun.
 

ParityBit

Member
So why does two quests have to use the same item for completion? That is so stupid. I am talking about the Chamberlain note. I used it to prove that guys innocence and now I need it again? But I gave it up! Is there no way to get another or something?
 

Prismo

Neo Member
So why does two quests have to use the same item for completion? That is so stupid. I am talking about the Chamberlain note. I used it to prove that guys innocence and now I need it again? But I gave it up! Is there no way to get another or something?

You can make a duplicate at the Black Cat before you hand it in, but you are basically stuffed. You did use it on the actual important one of the two quests though, so there's that.
 

OTIX

Member
One very useful gift is a genuine wyrmking's ring, having multiples means that you can put them on your pawns. Each time you give away a ring you can buy a new one from Mountebank because it's a quest item, he will sell it even if you still have other wyrmking's rings on you.

So why does two quests have to use the same item for completion? That is so stupid. I am talking about the Chamberlain note. I used it to prove that guys innocence and now I need it again? But I gave it up! Is there no way to get another or something?
I have extras. Sent you a friend request.
 

jahasaja

Member
I went to Bitterblack isle after finishing the game.

Lol...

Level 49 without any good gear. I have no chance.

I guess I have to do a bit of NGplus and then return.
 

ParityBit

Member
One very useful gift is a genuine wyrmking's ring, having multiples means that you can put them on your pawns. Each time you give away a ring you can buy a new one from Mountebank because it's a quest item, he will sell it even if you still have other wyrmking's rings on you.


I have extras. Sent you a friend request.

Thanks! I added you.
 
So did they fix the pawn report thing when staying at the inn? Still takes a while to access the server for me, and I still haven't had any reports after not playing for a few weeks.
 

ParityBit

Member
So a question about the idols. You make a forgery and they say forgery, how does that effect the quests that you need them on? Do the forgeries still give the bonuses also?
 

KarmaCow

Member
Should I give the gold idol (non forgery) to someone?

How many From the Sky quests are there?? Gah!

Make a copy and give the original to either shop keeper. The only benefit to having a gold idol on you is the shop discount it gives and the forgery has that property as well. It doesn't really matter which you give to first since I'm pretty sure both shops get outclassed by BBI gear in the end but IIRC the one near the inn has better stuff for physical attacks and the shop by the Black Cat has better stuff for magic users.
 
I went to Bitterblack isle after finishing the game.

Lol...

Level 49 without any good gear. I have no chance.

I guess I have to do a bit of NGplus and then return.

Your level is fine for starting BBI, depending on your vocation. Take it slow and kill as much as you can. First time I ran all the way through it I gained 24 levels, from 50 to 74. Make sure to upgrade whatever
dragon
weapon you got. Also get plenty of conqueror's periapts.
 

OTIX

Member
Should I give the gold idol (non forgery) to someone?

How many From the Sky quests are there?? Gah!
Most of the notice board quests were added in some very lazy dlc packs. It's just busy work and there's no reason to do them unless you want the reward. The FtS quests are especially boring. The board upstairs in the pawn guild has some good rewards and the BBI quests have some great rewards, those are the only ones I'd recommend.
 

ParityBit

Member
Most of the notice board quests were added in some very lazy dlc packs. It's just busy work and there's no reason to do them unless you want the reward. The FtS quests are especially boring. The board upstairs in the pawn guild has some good rewards and the BBI quests have some great rewards, those are the only ones I'd recommend.

Oh, damn. I was just doing them because ... well I do not know why! I guess I am sorta a completionist.

For escort quests it is best to go to the spot, drop a port crystal and port to it with the person?
 

Exentryk

Member
Climbing and smacking dragons in mid air is just so freaking cool!

1455975662-climb-dd-gif.gif



Also, my pawns are just toying with this Eliminator (Dirge FTW!)

1455976134-eliminator-1.gif



RIP Eliminator #2. Those arrows to the face were just cruel. Dirge pls.

1455976459-eliminator-rip.gif
 

draetenth

Member
For escort quests it is best to go to the spot, drop a port crystal and port to it with the person?

Yes, before you accept the mission go to where they want to go, drop a port crystal, go back to accept the mission, and teleport to the port crystal to instantly complete it.

However, make sure you are dropping it in the right destination (i.e. healing spring usually (always?) refers to one that's in the far NE of the map).
 
Is there a way to minimize banding with ReShade? Gedosato seems to increase loading times, as well as degrade performance a bit more. Same with ENB even with no extra visual settings enabled.
 

ExoSoul

Banned
Climbing and smacking dragons in mid air is just so freaking cool!

1455975662-climb-dd-gif.gif



Also, my pawns are just toying with this Eliminator (Dirge FTW!)

1455976134-eliminator-1.gif



RIP Eliminator #2. Those arrows to the face were just cruel. Dirge pls.

1455976459-eliminator-rip.gif

You're better off using thinder counter rather than holy counter.
 

eEK!

Neo Member
Yes, before you accept the mission go to where they want to go, drop a port crystal, go back to accept the mission, and teleport to the port crystal to instantly complete it.

However, make sure you are dropping it in the right destination (i.e. healing spring usually (always?) refers to one that's in the far NE of the map).

Alternatively the non-story escorts seem to not get attacked when they're off screen, so you can sprint to the spot an wait for them to catch up.
 

ExoSoul

Banned
I disagree. But why do you think thunder is better than holy?

Some tougher enemies are weak to lightning while only the weaker stuff is weak to holy, the lightning riposte will track the enemy and hit it with all the strikes, it also has a very good chance of insta staggering an enemy by itself even on hard.

The upgraded version (with the ring) makes it the best counter a MK has in its arsenal, you can take a whole bar just from blocking.
 

Morrigan Stark

Arrogant Smirk
You have more patience than I do haha. It wouldn't be so bad if you could pick all of them at once (and they had their own separate quest log instead of polluting the main one), so that you could get a little extra RC when exploring carefully, but with how it's set up right now, it's completely throwaway.
 

Exentryk

Member
Some tougher enemies are weak to lightning while only the weaker stuff is weak to holy...

Let's see then:

Thunder > Holy:
Dark Bishop = 50% resistant to Thunder, 90% resistant to Holy.
Elder Ogre = 0 % resistant to Thunder, 60% resistant to Holy.
Garm = 50% weak to Thunder, 25% weak to Holy.
Grigori = 0% weak to Thunder, 50% resistant to Holy.
Archhyrda = 70% resistant to Thunder, 90% resistant to Holy.

Holy > Thunder:
Daimon = 40% resistant to Thunder, 0% resistant to Holy.
UR Dragon = 25% resistant to Thunder, 25% weak to Holy.
Undeads and Skeletons = Almost all are resistant to Thunder, while weak to Holy.
Golden Knights = 25% resistant to Thunder, while 10% weak to Holy.
Prisoner Gorecyclopes = 40% resistant to Thunder, 0% resistant to Holy.
Phantasms = 100% resistant to Thunder, 250% weak to Holy
Wraiths = 0% resistant to Thunder, 50% weak to Holy.
Gorechimera = 0% weak to Thunder, 20% weak to Holy.
Griffin = 90% resistant to Thunder, 20% resistant to Holy.
Cursed Dragon = 30% resistant to Thunder, 50% weak to Holy.
Gazer = 70% resistant to Thunder, 0% resistant to Holy.


Objectively speaking, Holy is better against more enemies than Thunder. Thunder does have nice tracking though, and it was the riposte I used to use before switching to Holy.
 

Wag

Member
I give up on SLI. Too much flickering and artifacts. I'm hoping they get it working properly sometime in the future as I'd really like to get a consistent 60FPS @ 4k.
 

ExoSoul

Banned
Let's see then:

Thunder > Holy:
Dark Bishop = 50% resistant to Thunder, 90% resistant to Holy. - you're not gonna block him
Elder Ogre = 0 % resistant to Thunder, 60% resistant to Holy. - you'll stagger him with it
Garm = 50% weak to Thunder, 25% weak to Holy. - damage and stagger
Grigori = 0% weak to Thunder, 50% resistant to Holy. - not found in BBI
Archhyrda = 70% resistant to Thunder, 90% resistant to Holy. - you have better ways to deal with them like MC or Stone Forest


Holy > Thunder:
Daimon = 40% resistant to Thunder, 0% resistant to Holy.[/B] - good luck withstanding a block from him, and the holy pellets will rarelly connect due to his movement as oposed to the thunder strikes
UR Dragon = 25% resistant to Thunder, 25% weak to Holy. - not found in BBI
Undeads and Skeletons = Almost all are resistant to Thunder, while weak to Holy. - minial foes, you should be able to take them down in two swings, no need to waste a skill slot
Golden Knights = 25% resistant to Thunder, while 10% weak to Holy. - same as above but replace with 4 swings, also you do have mace/sword skills
Prisoner Gorecyclopes = 40% resistant to Thunder, 0% resistant to Holy. - good luck withstanding that club, the only thing you can block are the stomps and not for long. Lightning will deal less damage but how many holy pellets will actually hit taking in consideration the object you block will then move elsewhere?
Phantasms = 100% resistant to Thunder, 250% weak to Holy - you can't block these, you should use retribution instead
Wraiths = 0% resistant to Thunder, 50% weak to Holy. - same as above
Gorechimera = 0% weak to Thunder, 20% weak to Holy. - it'll be more useful to you as a stagger tool, plus guaranteed strikes vs slow moving pellets versus a higly mobile target (not found in BBI)
Griffin = 90% resistant to Thunder, 20% resistant to Holy. - If you're not using MC you're doing it wrong (not found in BBI)
Cursed Dragon = 30% resistant to Thunder, 50% weak to Holy. - highly resistant to anything that doesnt hit the heart
Gazer = 70% resistant to Thunder, 0% resistant to Holy. - MC is the way to go, if you can block anything it's the charge which they rarely do (not found in BBI)

Eliminator - Will get staggered in one block, or two blocks if performed right after it refreshes the stagger treshold
Greater Goblins - weak to lightning, "dead in less than one block" (if you use the ring version you'll actually have extra lightning strikes because it died from the damage)
BBI Corrupted Pawns - Kills striders and warriors in one block


Objectively speaking, Holy is better against more enemies than Thunder. Thunder does have nice tracking though, and it was the riposte I used to use before switching to Holy.


Objectively means taking in account the situations that they can be used and how they perform - the holly pellets are slow moving, fire off in several directions (splitting the damage) and are all but useless against large foes since they'll quickly move out of their way, the lightning counter may deal less damage on paper to a foe weak to holy but it's damage that you will actually deal every time and also offers a true defensive option by staggering foes thus lessening the damage dished out towards you or your pawns.
 

Exentryk

Member
...you're not gonna block him...
...not found in BBI...
... good luck withstanding a block from him...

Just because you struggle with blocking against some enemies doesn't mean I do too. And I can't believe you're using "not found in BBI" as a response. What does that have anything to do with one trance being better than the other? You're also wrong about a few things like saying Gorechimera can't be found in BBI.

Anyway, another important thing about Blessed Riposte is that it fires the Great Cannon. So, when fighting close up against enemies, blessed Riposte will deal more damage overall as I've shown in my previous post, and when long range, you'll likely have your GC active and thus can fire that off with Blessed Riposte for lots of damage.
Thunder Riposte is good for its range and tracking, but overall, Holy is better for a Mystic Knight.

1456044000-daimon-pb.gif
 

Exentryk

Member
Why not ice? Tons of stuff in BBI is weak to ice and its bonus freeze is extremely powerful on hectic battlefields.

I'd honestly switch around these skills more often if you could do so anywhere and everywhere. Regardless, I've tallied up the numbers for elemental resistances for all enemies, and every single elemental resistance comes out with a negative total, except Holy.
 

mrsmr2

Member
How do I get my mage pawn to cast affinity more often?

It gave me fire all the time initially but rarely now. I'm fighting the drake and I really want the ice affinity so I can see the difference it makes.

Also when do I start to get element daggers? I have scalding razors but haven't seen any other element types.

I've just done the Duke's Griffin hunt btw.
 

Exentryk

Member
How do I get my mage pawn to cast affinity more often?

It gave me fire all the time initially but rarely now. I'm fighting the drake and I really want the ice affinity so I can see the difference it makes.

Also when do I start to get element daggers? I have scalding razors but haven't seen any other element types.

I've just done the Duke's Griffin hunt btw.

Pressing the help button (left on the dpad) gets your pawns to cast enchantments on you.
 

ExoSoul

Banned
Just because you struggle with blocking against some enemies doesn't mean I do too. And I can't believe you're using "not found in BBI" as a response. What does that have anything to do with one trance being better than the other? You're also wrong about a few things like saying Gorechimera can't be found in BBI.

Anyway, another important thing about Blessed Riposte is that it fires the Great Cannon. So, when fighting close up against enemies, blessed Riposte will deal more damage overall as I've shown in my previous post, and when long range, you'll likely have your GC active and thus can fire that off with Blessed Riposte for lots of damage.
Thunder Riposte is good for its range and tracking, but overall, Holy is better for a Mystic Knight.

1456044000-daimon-pb.gif

You're cute, I'm just saying not many of the attacks can be blocked.
That's where the meat of the game is and where you'll be spending the rest of late game, everything else you just whack a few times and they're dead because of how poorly things scale (which is none at all)
The gorechimera is not on the main path and is only on the first run of every playthrough, like the archydra, defeat Daimon once and they're gone.

Look closely at you gif and see how many orbs actually make contact (answer: only the last volley), very few of them actually did because the game has a cap on how many orbs can be on screen at a time - fire any more and the newest replace the older before they reach the target, that's essencialy a dps down, even Full Moon Slash does that when buffed with Abyssal Anguish and it doesn't fire anything near that number of orbs, even 3 MC will fire more orbs than the cap.


Anyway, have fun with the game, things will be dead either way.
 

Exentryk

Member
You're cute, I'm just saying not many of the attacks can be blocked.

Wrong.

That's where the meat of the game is and where you'll be spending the rest of late game, everything else you just whack a few times and they're dead because of how poorly things scale (which is none at all)

Whether you consider that to be the meat of the game or not, it is not a reason that can be used to defend one trance over another. Enemies like UR-dragon, Drakes, Gorechimera, etc., can be fought outside of BBI.

The gorechimera is not on the main path and is only on the first run of every playthrough, like the archydra, defeat Daimon once and they're gone.

Wrong.

Go to the garden of Ignominy (which is on the main path) and you'll likely run in to a Gorechimera if you get the Saurian set of enemies. This is post Daimon as well.

Look closely at you gif and see how many orbs actually make contact (answer: only the last volley), very few of them actually did because the game has a cap on how many orbs can be on screen at a time - fire any more and the newest replace the older before they reach the target, that's essencialy a dps down, even Full Moon Slash does that when buffed with Abyssal Anguish and it doesn't fire anything near that number of orbs, even 3 MC will fire more orbs than the cap.

I know how the game's mechanics work. Probably better than you do (I can tell from what you've typed here). All of those orbs would have hit if the enemy was a little closer. If nothing else, you still get the last set of orbs to hit the enemy. Just imagine if the enemy was closer, how much damage all of these orbs would do. That is the power of Blessed Riposte.
 

ExoSoul

Banned
Wrong.



Whether you consider that to be the meat of the game or not, it is not a reason that can be used to defend one trance over another. Enemies like UR-dragon, Drakes, Gorechimera, etc., can be fought outside of BBI.



Wrong.

Go to the garden of Ignominy (which is on the main path) and you'll likely run in to a Gorechimera if you get the Saurian set of enemies. This is post Daimon as well.



I know how the game's mechanics work. Probably better than you do (I can tell from what you've typed here). All of those orbs would have hit if the enemy was a little closer. If nothing else, you still get the last set of orbs to hit the enemy. Just imagine if the enemy was closer, how much damage all of these orbs would do. That is the power of Blessed Riposte.

Live a good life man
 
I completed the Trappings of Evil Quest. You do really need the armors in their base form. Went to the wiki and ironically enough, people have confirmed it and edited that info in.
 

draetenth

Member
How do I get my mage pawn to cast affinity more often?

It gave me fire all the time initially but rarely now. I'm fighting the drake and I really want the ice affinity so I can see the difference it makes.

It really depends on how many affinities a pawn has (plus, there overall skill loadout), how knowledgeable a pawn is about an enemy, and their inclination.

The more affinities a pawn has, the more they think about what to use. A pawn does need to know about an enemy to use the proper affinity too.
 

Exentryk

Member
I completed the Trappings of Evil Quest. You do really need the armors in their base form. Went to the wiki and ironically enough, people have confirmed it and edited that info in.

Nice to have this confirmed.

Btw, I've been thinking if Luna would do better without Great Gamble? Do you have any thoughts from your runs with Luna?
 
Nice to have this confirmed.

Btw, I've been thinking if Luna would do better without Great Gamble? Do you have any thoughts from your runs with Luna?
I think she would. When she charges her Great Gamble, she would miss the weakspot due to the enemy moving around a lot like a Cursed Dragon or Daimon. One time I seen her fully charged Great Gamble when I knocked a Cursed Dragon down, except it was facing away from her. That shot barely did any damage. Or she would charge Great Gamble on a wrath or at Death. Death swung with his scythe. I'm like nooooooooo. My pawn occasionally dies on Death even with sleep resist.

I would compare the damage without Great Gamble for a week, then put it back on and compare again for another week. I haven't seen it where Great Gamble taken 2 bars of health off BBI bosses yet. I'm beginning to think its a myth haha.
 
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