Morrigan Stark
Arrogant Smirk
I tend to gift Conqueror's Periapts when I'm not sure what to give, since there's always a use for those.
So why does two quests have to use the same item for completion? That is so stupid. I am talking about the Chamberlain note. I used it to prove that guys innocence and now I need it again? But I gave it up! Is there no way to get another or something?
You can make a duplicate at the Black Cat before you hand it in, but you are basically stuffed. You did use it on the actual important one of the two quests though, so there's that.
I have extras. Sent you a friend request.So why does two quests have to use the same item for completion? That is so stupid. I am talking about the Chamberlain note. I used it to prove that guys innocence and now I need it again? But I gave it up! Is there no way to get another or something?
I went to Bitterblack isle after finishing the game.
Lol...
Level 49 without any good gear. I have no chance.
I guess I have to do a bit of NGplus and then return.
One very useful gift is a genuine wyrmking's ring, having multiples means that you can put them on your pawns. Each time you give away a ring you can buy a new one from Mountebank because it's a quest item, he will sell it even if you still have other wyrmking's rings on you.
I have extras. Sent you a friend request.
So a question about the idols. You make a forgery and they say forgery, how does that effect the quests that you need them on? Do the forgeries still give the bonuses also?
Not completely. Their inventory doesn't expand, but you do get a discount.
Should I give the gold idol (non forgery) to someone?
How many From the Sky quests are there?? Gah!
I went to Bitterblack isle after finishing the game.
Lol...
Level 49 without any good gear. I have no chance.
I guess I have to do a bit of NGplus and then return.
Most of the notice board quests were added in some very lazy dlc packs. It's just busy work and there's no reason to do them unless you want the reward. The FtS quests are especially boring. The board upstairs in the pawn guild has some good rewards and the BBI quests have some great rewards, those are the only ones I'd recommend.Should I give the gold idol (non forgery) to someone?
How many From the Sky quests are there?? Gah!
Most of the notice board quests were added in some very lazy dlc packs. It's just busy work and there's no reason to do them unless you want the reward. The FtS quests are especially boring. The board upstairs in the pawn guild has some good rewards and the BBI quests have some great rewards, those are the only ones I'd recommend.
For escort quests it is best to go to the spot, drop a port crystal and port to it with the person?
Climbing and smacking dragons in mid air is just so freaking cool!
Also, my pawns are just toying with this Eliminator (Dirge FTW!)
RIP Eliminator #2. Those arrows to the face were just cruel. Dirge pls.
Yes, before you accept the mission go to where they want to go, drop a port crystal, go back to accept the mission, and teleport to the port crystal to instantly complete it.
However, make sure you are dropping it in the right destination (i.e. healing spring usually (always?) refers to one that's in the far NE of the map).
Like 100. Don't bother with them unless you are desperate for RC. They're trash and just for the RC.Should I give the gold idol (non forgery) to someone?
How many From the Sky quests are there?? Gah!
You're better off using thinder counter rather than holy counter.
I disagree. But why do you think thunder is better than holy?
Like 100. Don't bother with them unless you are desperate for RC. They're trash and just for the RC.
Is there a way to minimize banding with ReShade? Gedosato seems to increase loading times, as well as degrade performance a bit more. Same with ENB even with no extra visual settings enabled.
So which Wyrmking ring should I give? The real or the forgery one?
Some tougher enemies are weak to lightning while only the weaker stuff is weak to holy...
Let's see then:
Thunder > Holy:
Dark Bishop = 50% resistant to Thunder, 90% resistant to Holy. - you're not gonna block him
Elder Ogre = 0 % resistant to Thunder, 60% resistant to Holy. - you'll stagger him with it
Garm = 50% weak to Thunder, 25% weak to Holy. - damage and stagger
Grigori = 0% weak to Thunder, 50% resistant to Holy. - not found in BBI
Archhyrda = 70% resistant to Thunder, 90% resistant to Holy. - you have better ways to deal with them like MC or Stone Forest
Holy > Thunder:
Daimon = 40% resistant to Thunder, 0% resistant to Holy.[/B] - good luck withstanding a block from him, and the holy pellets will rarelly connect due to his movement as oposed to the thunder strikes
UR Dragon = 25% resistant to Thunder, 25% weak to Holy. - not found in BBI
Undeads and Skeletons = Almost all are resistant to Thunder, while weak to Holy. - minial foes, you should be able to take them down in two swings, no need to waste a skill slot
Golden Knights = 25% resistant to Thunder, while 10% weak to Holy. - same as above but replace with 4 swings, also you do have mace/sword skills
Prisoner Gorecyclopes = 40% resistant to Thunder, 0% resistant to Holy. - good luck withstanding that club, the only thing you can block are the stomps and not for long. Lightning will deal less damage but how many holy pellets will actually hit taking in consideration the object you block will then move elsewhere?
Phantasms = 100% resistant to Thunder, 250% weak to Holy - you can't block these, you should use retribution instead
Wraiths = 0% resistant to Thunder, 50% weak to Holy. - same as above
Gorechimera = 0% weak to Thunder, 20% weak to Holy. - it'll be more useful to you as a stagger tool, plus guaranteed strikes vs slow moving pellets versus a higly mobile target (not found in BBI)
Griffin = 90% resistant to Thunder, 20% resistant to Holy. - If you're not using MC you're doing it wrong (not found in BBI)
Cursed Dragon = 30% resistant to Thunder, 50% weak to Holy. - highly resistant to anything that doesnt hit the heart
Gazer = 70% resistant to Thunder, 0% resistant to Holy. - MC is the way to go, if you can block anything it's the charge which they rarely do (not found in BBI)
Eliminator - Will get staggered in one block, or two blocks if performed right after it refreshes the stagger treshold
Greater Goblins - weak to lightning, "dead in less than one block" (if you use the ring version you'll actually have extra lightning strikes because it died from the damage)
BBI Corrupted Pawns - Kills striders and warriors in one block
Objectively speaking, Holy is better against more enemies than Thunder. Thunder does have nice tracking though, and it was the riposte I used to use before switching to Holy.
...you're not gonna block him...
...not found in BBI...
... good luck withstanding a block from him...
Why not ice? Tons of stuff in BBI is weak to ice and its bonus freeze is extremely powerful on hectic battlefields.
How do I get my mage pawn to cast affinity more often?
It gave me fire all the time initially but rarely now. I'm fighting the drake and I really want the ice affinity so I can see the difference it makes.
Also when do I start to get element daggers? I have scalding razors but haven't seen any other element types.
I've just done the Duke's Griffin hunt btw.
Just because you struggle with blocking against some enemies doesn't mean I do too. And I can't believe you're using "not found in BBI" as a response. What does that have anything to do with one trance being better than the other? You're also wrong about a few things like saying Gorechimera can't be found in BBI.
Anyway, another important thing about Blessed Riposte is that it fires the Great Cannon. So, when fighting close up against enemies, blessed Riposte will deal more damage overall as I've shown in my previous post, and when long range, you'll likely have your GC active and thus can fire that off with Blessed Riposte for lots of damage.
Thunder Riposte is good for its range and tracking, but overall, Holy is better for a Mystic Knight.
You're cute, I'm just saying not many of the attacks can be blocked.
That's where the meat of the game is and where you'll be spending the rest of late game, everything else you just whack a few times and they're dead because of how poorly things scale (which is none at all)
The gorechimera is not on the main path and is only on the first run of every playthrough, like the archydra, defeat Daimon once and they're gone.
Look closely at you gif and see how many orbs actually make contact (answer: only the last volley), very few of them actually did because the game has a cap on how many orbs can be on screen at a time - fire any more and the newest replace the older before they reach the target, that's essencialy a dps down, even Full Moon Slash does that when buffed with Abyssal Anguish and it doesn't fire anything near that number of orbs, even 3 MC will fire more orbs than the cap.
Wrong.
Whether you consider that to be the meat of the game or not, it is not a reason that can be used to defend one trance over another. Enemies like UR-dragon, Drakes, Gorechimera, etc., can be fought outside of BBI.
Wrong.
Go to the garden of Ignominy (which is on the main path) and you'll likely run in to a Gorechimera if you get the Saurian set of enemies. This is post Daimon as well.
I know how the game's mechanics work. Probably better than you do (I can tell from what you've typed here). All of those orbs would have hit if the enemy was a little closer. If nothing else, you still get the last set of orbs to hit the enemy. Just imagine if the enemy was closer, how much damage all of these orbs would do. That is the power of Blessed Riposte.
How do I get my mage pawn to cast affinity more often?
It gave me fire all the time initially but rarely now. I'm fighting the drake and I really want the ice affinity so I can see the difference it makes.
I completed the Trappings of Evil Quest. You do really need the armors in their base form. Went to the wiki and ironically enough, people have confirmed it and edited that info in.
I think she would. When she charges her Great Gamble, she would miss the weakspot due to the enemy moving around a lot like a Cursed Dragon or Daimon. One time I seen her fully charged Great Gamble when I knocked a Cursed Dragon down, except it was facing away from her. That shot barely did any damage. Or she would charge Great Gamble on a wrath or at Death. Death swung with his scythe. I'm like nooooooooo. My pawn occasionally dies on Death even with sleep resist.Nice to have this confirmed.
Btw, I've been thinking if Luna would do better without Great Gamble? Do you have any thoughts from your runs with Luna?