• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Dragon's Dogma: Dark Arisen PC |OT| Wolves hunt in 4K

artsi

Member
Anyone else get weird circular banding at night?

VmFb.png

Yeah, it seems to be a feature. Horrible one, try equipping a lantern and not to see a ball of light around you.
 

silva1991

Member
I don't think you guys understand.
I don't play non-caster classes in RPGs.

I mean, even if this wasn't a principle (which means it won't change, ever) I wouldn't see a reason to, I'm enjoying the game as is.

Oh so you just don't enjoy melee combat in general?

Well I guarantee you that most people who sing this game's praises weren't playing a mage.

At least try the Magick Archer or Mystic Knight at some point. Or live a little and wreck things as an Assassin.

How do I get those classes?
 

Sarcasm

Member
I give up on trying to get HBAO and GeDoSaTo. Using the gamepad back for status and it says nothing is enabled while ingame >.>
 

Dr Dogg

Member
Really what ever role you want to play as for the bulk of the game is not how you want to roll your character from the start. For example I plan on going Sword and Shield Mystic Knight but started as Strider to get the stamina gains for the first 10 levels. Then I'll do 10 levels as a Mage to get my magic up and then swap over to Assassin because there's some augments I want from that vocation. And I'll play that until about level 35-40 where I'll go into Mystic Knight with a foundation of skills, stats and augments from other vocations. Still it is nice to just play the game once to figure out what you like from each vocation before planing out your ideal build the next time through.

Just finished my first session. Like it quite a lot so far, though not quite at the "OMG best game ever" level people hyped it to. We'll see what the future holds, certainly seems like a huge game.

screenshot_2016-01-167autq.jpg

You went down the well early on? Braver than me but then again I got fucked up by what was down there my first time through and always went in there a bit overleveled ever since.
 

KimChi

Member
Is everyone enjoying their night time encounters? I didn't realised how much I had missed fighting in the darkness in this game until now. I love it so much.
Enjoying it a lot. I'm doing the long ass escort mission to gran soren and kicking the animal to make it move faster at night lol.
If someone hit level 200 they get the infinity symbol next to their level. Those people probably imported their save.

ah okay, some people in the steam group have pawns at that level lol.
 

Alo81

Low Poly Gynecologist
Anyone else get weird circular banding at night?

VmFb.png

Get on that deband shader, breh.

Yeah, it seems to be a feature. Horrible one, try equipping a lantern and not to see a ball of light around you.

I'm assuming I need Gedosato for that?

_____

I've got the deband shader implemented in GeDoSaTo and boy howdy does it help a bunch.

This example is using higher contrast post processing than vanilla, and shows off how great the Deband is.

screenshot_2016_01_15_16_06_03_0_by_aloooo81-d9o24i2.jpg

screenshot_2016_01_15_16_06_07_1_by_aloooo81-d9o24hs.jpg

I put the pull request in, but if you don't want to wait until then you can pull the raw post.fx file from here, add it to DDDA's config folder in GeDo, enable Deband shader, and enable postprocessing in the GeDo settings.

Alternatively, you can just use Reshade, but Reshade still applys post processing to the HUD.
 

Zomba13

Member
I don't think you guys understand.
I don't play non-caster classes in RPGs.

I mean, even if this wasn't a principle (which means it won't change, ever) I wouldn't see a reason to, I'm enjoying the game as is.

Mages get some sweeeeeeeeeeeeeeeet magic later on. Like, reeeeeeeal sweet.
 

Landford

Banned
I don't think you guys understand.
I don't play non-caster classes in RPGs.

I mean, even if this wasn't a principle (which means it won't change, ever) I wouldn't see a reason to, I'm enjoying the game as is.

What are your thoughts on combat so far?
 

Durante

Member
Oh so you just don't enjoy melee combat in general?
I am enthralled by the concept of accomplishing heroic feats and defeating enemies by pure force of will and intellect.
So I prefer leaving smashing things with blunt implements or cutting them up to lesser adventurers.

You went down the well early on? Braver than me but then again I got fucked up by what was down there my first time through and always went in there a bit overleveled ever since.
I went down there right after returning to the starting city from the encampment. The foreshadowing made me expect the worst,
so I stayed up there while my pawns fought below, and we managed to kill 3 of the lizard guys before pulling any of the others.
Worked out pretty well. (heh)

What are your thoughts on combat so far?
I like it. Especially the verticality, the mobility and the fact that even starter spells feel like they have impact (which they do, as a tradeoff for charging up).
 

guybrushfreeman

Unconfirmed Member
I feel like they really put some work into this PC port which is great. It looks like it's paying off for them as well. Shame I can't play for a few more days though.
 

Dr Dogg

Member
You could quite easily go through the game as just a base vocation and have a blast whilst tricking out your Pawn party to make up for any deficiencies for certain encounters. Plus they're mindless clumsy bastards at the best of times and happiest when smashing things, especially storage boxes instead of enemies whilst in the heat of battle.
 
Behold my prime pawn, Irval.
(I haven't found an armour vendor yet so plss forgive his peasant-clothes.)
He is the best and if you don't hire him, well... just be glad he doesn't have feelings, because you don't want to be on his bad side.
I don't think you guys understand.
I don't play non-caster classes in RPGs.

I mean, even if this wasn't a principle (which means it won't change, ever) I wouldn't see a reason to, I'm enjoying the game as is.

Being a Strider is basically this
da2ot-04.gif

except I don't do any damage with the weapons.

...But then, I haven't found a weapon vendor either so I'm killing monsters the old-fashioned way... with a rusty, cracked, broken dagger or two... and infinite arrows.
Edit: And I cleared the well like this. Believe it!
 

Panda Rin

Member
Ran into FPS problems inside and just outside of Gran Soren (drops to 40-45fps). Tried different settings out, and turning distance scaling from 'high' to 'low' solved the problem completely. Weird.

The pop-in now is pretty criminal though :(

GTX 970
i5-3570k
 

UnrealEck

Member
Ran into FPS problems inside and just outside of Gran Soren (drops to 40-45fps). Tried different settings out, and turning distance scaling from 'high' to 'low' solved the problem completely. Weird.

The pop-in now is pretty criminal though :(

GTX 970
i5-3570k

Shit CPU utilisation.
It happens to me and I have a 6700K.
 

Filben

Member
Hey guys, I've played Dragon's Dogma back then on the Xbox 360 but just for a couple of hours. The blurry and specifically bad image quality (along with the letterboxes) made me stop playing the game. After the announcement of the PC release I got excited again (yay, 4k! Proper AF and AA!) but remembered another thing I was bothered with:

The combat mechanics. I've found them, apart from the cool boss fights, very repetitive (and the feedback of hitting is a bit awkward... strikes don't feel very powerful). The fixed amount of available special attacks was sort of a lackluster because the game didn't offer any other special mechanics like combos (I think they were like two? When you wait for short period of time after the second strike before attacking with the third) and the features it DOES offer (like throwing oil and burning enemies) isn't really comfortable to use.

It definitely looks interesting and I always try out games where you can create your own characters. But story telling and presentation is pretty flat, environment isn't as lively as I'm used to (Risen, The Witcher) and is missing some incredible structures or architecture (e.g. Bloodborne). I know, Dragon's Dogma is much older, but even the old Soul Reaver or Prince of Persia games managed to offer great architecture.

Does the story gets better, more exciting and does combat mechanics evolve later on? I've played up to the point I've reach the big city after I've had killed the Hydra and escorted the group to the city. (did some side–quests, though, after that).
 

shiyrley

Banned
Anyone with a 660ti who can test 1440p performance? 60 fps dropping settings a bit would make me happy. I won't change my card until Pascal comes out amd I just bought a new monitor that will arrive "soon"
 

Kalentan

Member
Well, level 11 and explored the Witches Woods, time to actually continue the story and bring the Hydra head to the main city... I think on my original playthrough I was like level 5 or something. XD
 

Zexen

Member
Well, it still needs a lot of work (blacks, bloom, gamma etc...), but I"m starting to get something off my ENB preset. Pretty happy about the DOF, low profile and not triggering on each things I'm focusing.

24322601391_410e01294f_k.jpg

24322581971_7fed287c3b_k.jpg


Anyway, I better should start playing for real,
I still didn't fought the Hydra
and I already have over 4 hours of gametime.
 
Top Bottom