Yep it's as i feared, all the visual bugs go away in windowed mode, no idea why it's doing this in fullscreen.
Any ideas on a windowed fullscreen fix?
Gedosato can do it.
Yep it's as i feared, all the visual bugs go away in windowed mode, no idea why it's doing this in fullscreen.
Any ideas on a windowed fullscreen fix?
Left and right bumper brings up additional menus.
Does a sorcerer no longer heal party members? I upgrade from a mage, now kinda wish I hadn't.
Man It feels good to be playing this game again. The combat is just........got dayum.
Why can't every game have combat like this.
I be going IN, with this shield and sword though.
Bruh, this was me when I first played the game. That sword dash attack followed by one of the other attacks is killer.
Awesome GIFs, by the way!
Sorcercers have no healing spells whatsoever. That's the trade off for getting some really nasty spells.Does a sorcerer no longer heal party members? I upgrade from a mage, now kinda wish I hadn't.
No sorcerers don't have healing spells but they get some boss ass offensive spells and buffs. My pawn is a sorcerer and yeah I gotta have a regular mage in the party for healing but it also means my sorcerer can have giant ice spikes hit the boss during a battle.Does a sorcerer no longer heal party members? I upgrade from a mage, now kinda wish I hadn't.
No sorcerers don't have healing spells but they get some boss ass offensive spells and buffs. My pawn is a sorcerer and yeah I gotta have a regular mage in the party for healing but it also means my sorcerer can have giant ice spikes hit the boss during a battle.
I have a rogue, a tank/board and sword warrior a mage and a sorcerer in my party. That's balanced enough.
Pretty sure you can eat consumables like apples or grandgrapes to recover the portion that cannot be healed through a spell.
I just don't know how to get my pawns to forcibly eat something to recover their halved HP bars.
Does a sorcerer no longer heal party members? I upgrade from a mage, now kinda wish I hadn't.
Gedosato can do it.
Oh yeah, forgot that it's only the healing magic that doesn't fully heal.
Pawns will only heal themselves if they have healing items on them and if their health is <50%, sometimes they won't heal until they're flashing red. They're dumb.
You've gotta use healing items to get them capped out again. Healing magic only heals so much(the white part after you're damaged). Don't think it has a particular name.
Can't you heal those with healing items?
Also if they die just run and revive them. It's annoying but it works.
Curative items still heal you, only your curative magic is impacted.
Also, I agree - unlimited sprint is a godsend. The limited sprint is cool if I just want to run around aimlessly and fight some dudes, but when I actually want to get somewhere specific and have to stop running every 7 seconds, reklicking the stick over and over and over and over again while letting go of the analogue stick or tapping the right trigger to stop for a moment and get back from sprinting to merely jogging...nah. That's just tedious.
After playing the console version for something between 80 and 100 hours I can definitely say I'm having even more fun with the game now that I can a) use the Eternal Ferrystone almost from the beginning and b) can just keep on sprinting.
I can see why you would consider this quite archaic design to be part of the experience to really make you dread venturing out at night or...well...really, travelling anywhere at any possible time, but there's quite a number of players who don't have fun with that. Especially if you add how easy it is to completely miss the fast travel option or the possibility to set your own Portcrystals AND how easy it is to miss certain quests or events by not having entered the right house at the right time. Mods like these allow these players to have fun with the amazing combat on their own terms - and that's just fine
Started a fresh game from scratch on hard and my god...
https://youtu.be/j7EyzxVjWWQ
maybe I should be higher than level 24 for this
So how many of you have tried Bitterblack? Are you liking it? That place can be a real challenge even on normal and easy.
So how many of you have tried Bitterblack? Are you liking it? That place can be a real challenge even on normal and easy.
Yep! It's made to be the endgame/expansion content. It's built much more like a piece of Dark Souls DLC than an expansion to Dragon's Dogma, to be honest.So how many of you have tried Bitterblack? Are you liking it? That place can be a real challenge even on normal and easy.
So how many of you have tried Bitterblack? Are you liking it? That place can be a real challenge even on normal and easy.
Went there right at the start to clear the map marker. Got to the first boss cutscene but died before I could even fight him.So how many of you have tried Bitterblack? Are you liking it? That place can be a real challenge even on normal and easy.
The way you have to move in Everfall... so awful.It's better than Everfall, that's for sure. Everfall bites.
So, made some progress with the ENB and no Hydra was harmed in 8 hours of gametime.
I really hope that some artists will work on textures mods.
Which one?God damn that escort peddler quest is no fucking joke. Thought it would just be some quick exp and gold and maybe kill some bandits. Near the end I had to run for my life.
I have currently no idea, I still have toLooks really good! How's it at nightime?
Doing the first Wyrm quest. I feel a bit under leveled, that cave troll in the mines took forever to kill. Skipped the second one, I'll kill it later.
Me and the Goonies posted up. Ready to wreck some shit.
I just noticed I didn't receive any achievements from playing yesterday. Only just now after booting up again and leaving the encampment did I get one.
if this is your first run, save it for the end. It has the best gear in the game and the most challenging enemies. Your level can vary but I'd say at least 70+ with the best end game gear from vanilla you can manageWhen should you try the Dark Arisen content? When you reach a certain level or in the post game?
this thread needs more webbum
https://giant.gfycat.com/MerryCourteousAmethystsunbird.webm
To anyone else using GeDoSaTo are your load times astronomical when activating it? I'm not using anything too crazy, Deband filter, SMAA injection and that's it.
When I don't have it enabled my load time is 4 seconds.
When I enable GeDoSaTo my load times from camp to world is 32 seconds.
What am I missing?
EDIT
Also, is there anyway to tinker with GeDoSaTo realtime? For instance, I want to play with some DOF settings, can I do that without having to load into the game everytime?
The load time stuff could be related to shader tracking, but it really shouldn't be that significant. If I can reproduce it I might have a look. For tweaking in real time, what I do is force the game to borderless fullscreen (for easier alt-tab) and keybind the "reloadShaders" action. Then you can edit the shader file, reload it in-game and directly see the result.To anyone else using GeDoSaTo are your load times astronomical when activating it? I'm not using anything too crazy, Deband filter, SMAA injection and that's it.
When I don't have it enabled my load time is 4 seconds.
When I enable GeDoSaTo my load times from camp to world is 32 seconds.
What am I missing?
EDIT
Also, is there anyway to tinker with GeDoSaTo realtime? For instance, I want to play with some DOF settings, can I do that without having to load into the game everytime?
if this is your first run, save it for the end. It has the best gear in the game and the most challenging enemies. Your level can vary but I'd say at least 70+ with the best end game gear from vanilla you can manage
LOVE knocking things off of cliffs, it's so amazing and funny.
Lots of nice warrior combos, but I'm still glad I went strider. So quick.
There's a keybind for reloading settings, and another for reloading postprocessing.
Thank you both, I'll try to see if I can recreate it now. I had just turned it off due to the load times, I should mention this was at 4K native on my Samsung TV, not sure if that was just a ton of data to push through, but the load times had extreme deltas.The load time stuff could be related to shader tracking, but it really shouldn't be that significant. If I can reproduce it I might have a look. For tweaking in real time, what I do is force the game to borderless fullscreen (for easier alt-tab) and keybind the "reloadShaders" action. Then you can edit the shader file, reload it in-game and directly see the result.