GrizzleBoy
Banned
Hardly surprising.
The elephant in the room, when it came to the games media over DC is that there's an impression that DC is not that exciting. However, the previews have praised its controls and overall mechanics, so it's not about the gameplay, so it comes down to one thing.
The 'identity,personality' aka 'gimmick.'
DC, for what it's worth, have a very tame gimmick that doesn't sell well in trailers. No NFS chases. No Burnout insanity. No FH open-world. The Club aspect is real, but it's not built into the gameplay in a way that creates an extremely distinct gameplay experience.
And from a design standpoint, it's somewhat like Destiny too, in a way, where the devs have made some design decisions that feel contrary to the norms and checklist expected in the genre. The return to track, the penalties, the club limits, etc... all of them make sense for the type of experience DC is aiming for, but it's not necessarily a design decision that will be embraced by everyone.
And there's the content aspect.
It's not the gimmick that's lowering scores.
Simply racing a car in pretty places is an age old staple of gaming.
If you're going to base your game solely on that, your implementation must be STELLAR and probably best in class to stand out, otherwise they fade into a pack of other racers that also did or do what your game is doing. Possibly better than your game and with a more rounded experience to boot.
Driveclub does accessible handling, it does pretty environments and it does social elements, but those are all things that already exist and in many a persons mind can be seen to have been done better too.
I'm repeating myself, but if you want a game to be a great game base on the bare minimum of what is expected from a racing game, then those bare minimum elements need to be a lot better than they are in Driveclub.