Fable = 22 hours (including all side quests)

LMAO! Hil said HE completed the game in 22 hours doing ALMOST all sidequests and people are using this as fuel to bash the game??
 
IJoel said:
Now hold it right there trooper. KotOR took me 40 hours and I probably did 75% of the sidequests. No 25 hours trick. :p

I was the first person (non-press) on GAF to beat it :P Tre` and I were battling it out.. but anyway, yeah about 25 hours for me doing the vast majority of the quests. I probably missed a few though.
 
Meier said:
I was the first person (non-press) on GAF to beat it :P Tre` and I were battling it out.. but anyway, yeah about 25 hours for me doing the vast majority of the quests. I probably missed a few though.

Well, it actually took most people (as far as I can remember back when people were playing it) from 35 to 40 hours, so no biscuit for you.

:p
 
This forums reaction to almost anything makes it worth coming here. I'm not sure who's sadder. Those trying to defend against something as meaningless as this, or those that try to trumpet it to get a rise out of someone. Sad but funny, so thanks for the laugh.
 
I am dissapointed that Fable looks to be a short RPG,
but I am still buying it (as of now).

It'll probably take me 25 hours and I might play it twice.
Still decent length, just not for an RPG.
 
Meier said:
I have no idea how ANYONE could be happy about this. Fable was supposed to be the console equivalent of Morrowind.. it had been touted as such for years more or less. Morrowind with its expansions took me over 165 hours to beat. 165! I played through FFX 3 times which was nearly 200 hours.

KotOR and Fable were my two primary reasons for buying an Xbox last year. KotOR went on to be GOTY and was fairly short at 25 or so, but this was supposed to be an entirely different type of game. It promised unrivaled freedom. To say I am disappointed would be a massive understatement.

So you want a game that tells you what to do for 165 hours and THEN offers you unrivaled freedom? Talk about demanding.

The whole point is you do what you want, the freedom is there, having a huge main quest and infinite side quests isnt freedom its just chosing which npc is going to tell you what to do.

And for the record fable was never anything like morrowind, outside of the setting, as anyone who actually kept up with games development would have told you. The open ended section of this game isnt about choosing one of many branching paths, its about actually doing whatever you want and then seeing how the game, and its inhabitants react.
 
I haven't read the whole thread, so I'm not sure if anyone posted a similar post, but I don't believe this. I played Fable for just over 2 hours and I felt like I had barely scratched the surface.

Unless the rest of the game just comes tumbling down on your head, I can't see how you could possibly finish it in 10 hours. And I was told by the Carters themselves that it would take about 20 if you avoided everything.
 
22 hours is a bit disappointing to complete the game and have almost all of the side quest done. That's more than excellent for an action/adventure game, but not for an RPG. With all the character stat building going on I don't want it to end that early.
 
Insertia said:
22 hours is a bit disappointing to complete the game and have almost all of the side quest done. That's more than excellent for an action/adventure game, but not for an RPG. With all the character stat building going on I don't want it to end that early.


It wont end. You can still play the game, level up, upgrade your equip and mess with the townsfolk.
 
You have to remeber that Hill was familure with the game due to the preview builds, e3 and the 2 hour playthime he was exposed to at Lionhead, making it easier to grasp the game and get straight into it.

Damage control? Maybe, but its certainly a point to take into consideration.

btw, it took me 38 hrs to beat KOTOR on my first try, 35 hrs on my second (lightside) and 33 on my 3rd. Each playthrough i discovered new sidequest and scenario's. It helped keep the experience fresh. I dont know if you can truly appreciate a game like KOTOR after 25 hrs. Theres just so much to do
 
Dont underestimate the power of rushing through the game. Some of these reviewers have tight schedules and deadlines and mow right through it and pass it along so they can get to their next game. They might also have had a guide.

Im going to take my time with it just screwing around like I did with GTA. I mean if you actually play GTa, it doesnt take anymore then 20 hours or so to beat on a first run, but you can easily rack up hundreds of hours just messing around. Whats to say it wont be the same with Fable.
 
The more I read about fable, the more it seems like an action-adventure game with gimmicky features rather than a full on PC-RPG. So in that case, 22hours is about right

*shrug*
 
Sometimes you are reminded that this forum's roots are sega fans and those that tormented them now looking for something new.

I'd be more concerned if the game is actually fun instead of a bunch of incohesive option, rathers than worried over the length of the game.
 
AeroGod said:
Dont underestimate the power of rushing through the game. Some of these reviewers have tight schedules and deadlines and mow right through it and pass it along so they can get to their next game. They might also have had a guide.

Im going to take my time with it just screwing around like I did with GTA. I mean if you actually play GTa, it doesnt take anymore then 20 hours or so to beat on a first run, but you can easily rack up hundreds of hours just messing around. Whats to say it wont be the same with Fable.
I've found that I can knock off about 10%-20% of the time from what IGN says a game will take to complete, on my first time through. That usually includes finding/doing almost everything.

I know people here you are generally faster than I am. You will see people on this board claiming that they beat the game in less than 8 hours, and finished all the side quests in under 15.
 
it will probably take me 30 hrs then, I always seem to be slower than the hot shots who hit the timer and competitively race till the end. Dont know if Hil is one of these people, he probably has deadlines to fill.

22 hrs is longer than most games, and this isnt turnbased combat either.
 
wow, this winter is looking better and better for my wallet as more and more games turn froim must buys into must rents... i'm sure i will enjoy playing fable, and my wallet will enjoy the $45 difference...
 
I think Prine has a decent point.

KOTOR took me a little over 50 hours and I think I did absolutely everything you can do (like talking to every single npc, sometimes twice).

I'm not gonna rush through it. I'm going to try to do everything possible. So, I'm thinking Fable will take me about 40 hours or so.
 
OH FUCK!!!!

that is like short.

Pikmin 2 WINS!!!!

* to the peeps defending its length or not - length is dependent on how fun/playable it is - If Fable is that good that you don't want to stop playing.. 22 hours = 1 days game time. RPGS tend to be long haul play time too. Not 2-3 hour sessions.

OH FUCK!!!
 
Play Gothic 2 or Baldur's Gate 2 - both will no doubt be more satisfying and lengthy experiences than Molyneux's glorified Seaman port.

Of course I jest, but this game never really got me interested in it anyway.
 
I played through 2/3 of the main story, did most of the side quests (necessary if you want to level and get gold), decided to dawdle around the towns, made everyone fall in love with me, renovated two homes, got bored so went out in search of silver keys and treasure pieces, got bored, went back to town and played some pub games, dry-wretched my way back to talking to the locals, tried picking up a few guys for the fun of it, got bored, went back to the main game, finished it, went back to towns, got bored again by the people because they were just doing the same stupid things - time taken: 16 hours.

Started over again. Fell asleep during the glorified tutorial. Woke up the next day and tried again. It was a struggle not to fall asleep again. This time I decided to be an evil sod and I killed pretty much anything that moved. Every Evil point I earned for indiscriminately offing a villager was offset by every good point I earned for killing bandits... which was retarded - I want everyone to fear me! Destroyed private property, stole when I had a chance, ate like a pig and finally earned my peewee demon horns. Started getting into the missions. Same old nonsense again. Tried to make it interesting by covering myself in tattoos and ran around in a pair of shorts. Got bored.

The really weird part is, I end up think of something different to try every day. Love and loathe at the same time.
 
Anymore, 22 hours for an RPG is short. There's no defending the game's length. Any game can reach 100 hours if you really take your time. As fun as watching people spin this is, please, just stop it.


However, I've give you an out:

Who here plays through a game once and never touches it again? That's silly. A game's worth is how long it last from begining to end, but rather how long and how much you enjoy it.


Hopefully, you people will still remember this when a short, popular game is released on the other console.
 
LOL!

What's going to happen when the 10/10's and 9.5's come? The shoe will be on the other foot and up some people's butt.

The world needs equilibrium.
Hype gives way to hate gives way to triumph.
The bigger they are...
 
It's not for Fable, it's gaming in general. Fuck 50-70 hour games, seriously, barring an exceptional few, most RPG's that approach that length are seriously dragging in a lot of parts. I have fond memories of DWVII, but hell if I know how I made it through that.

My two favorite RPG's are short, highly replayable games: Valkyrie Profile and Dragon Quarter.

BTW: Morrowind fucking SUCKS. Don't use that as an example.

I'm more worried about the actual game not sucking, not how long it is. It has a bunch of sidequests, things to screw around with on the side, you can be good or evil and like 4+ endings right? Personally, a 20 hour game infused with that is simply more appealing to me than than a 70 hour monster that drags on and on.

I'm completely aprehensive about Fable, or any hyped game of it's type, but the length isn't an issue for me at the moment at least. That's all I really had to say.
 
Alex said:
BTW: Morrowind fucking SUCKS. Don't use that as an example.

Funny, for a game that supposedly sucks, I've enjoyed it more than any recent RPG. 90% average on gamerankings. Majority positive opinion > yours.
 
Pimpbaa said:
Funny, for a game that supposedly sucks, I've enjoyed it more than any recent RPG. 90% average on gamerankings. Majority positive opinion > yours.

No, that game seriously sucked. Like swimming in molasses.
 
dark10x said:
There are much better RPGs available on PS2 now as well as on the horizon. Come on, Symphonia over Shin Megami Tensei 3? Pfff...

Pfff right back at you. Wanna name the RPGs that are much better than ToS currently out on PS2? Because I've played almost all of 'em, and haven't found one that is superior to ToS. It's odd that with the huge advantage the PS2 has in RPG quantity, there isn't a game yet out on the system that matches up with KOTOR or ToS.

I wouldn't be surprised if SMT3 is better, but that's the only upcoming PS2 RPG that looks to best Symphonia. And hey, I'm looking forward to Command Mission, Suiko 4, Shadow Hearts 2, Star Ocean 3 and all the rest.

However, I do agree that ToS would've been a better game with 5-10 hours cut out of the middle. Fable should be a fine experience even at 15-20 hours, as it certainly seems to have more replay value than your typical RPG.
 
Meier said:
I have no idea how ANYONE could be happy about this. it had been touted as such for years more or less. Morrowind with its expansions took me over 165 hours to beat. 165!

That's easy - I would never have the time to finish a game that took 165 hours to beat. I have yet to find a game that can hold my attention that long and still be a good game. Final Fantasy 7 was the last game that I played and finished that took like 40 hours to finish. Time to finish is meaningless if its time just wasted walking around 'exploring'. I like my games tight and focussed so I can play them AND finish them. I'm not a kid anymore - a game that boasts 100 hours of gameplay gives me reasons to NOT purchase it.

Fable was supposed to be the console equivalent of Morrowind..

Unlike the console version of Morrowind which is the console equivalent of Morrowind? :D
 
Dragon Quarter, Dark Cloud 2, Grandia X > Symphonia, IMO.

Despite my gripes, I enjoyed Symphonia, and I'll buy the next Tales game, and the next, and so on and so forth. But it's simply another, very predictable, Tales sequel, I'm not getting all of the massive praise.

It's not much, if any better than the last one. Like I said, I had no big issues getting myself through Eternia, whereas, I simply dropped Symphonia for days on end.

DDS, SMT3 and Command Mission also sound, to my tastes at least, to be a better batch of games.

Heck, if I had the extra time and money to waste on Baten Kaitos, I'd say even it sounds more interesting.

If you say so, Mei. I came off harsh, but, basicly, that's my thoughts on Morrowind. Mess of a game that I wouldn't take into my library again for free.
 
I'm giving Morrowind a couple more days to get above tedium or its being traded for credit.

And I want to say boo, to the people who measure a game's worth by the clock. While you are sitting there saying 'only 3 more hours until I'm having fun with this game' I say boo to you.

That is all.
 
Catchpenny said:
Pfff right back at you. Wanna name the RPGs that are much better than ToS currently out on PS2? Because I've played almost all of 'em, and haven't found one that is superior to ToS. It's odd that with the huge advantage the PS2 has in RPG quantity, there isn't a game yet out on the system that matches up with KOTOR or ToS.

I wouldn't be surprised if SMT3 is better, but that's the only upcoming PS2 RPG that looks to best Symphonia. And hey, I'm looking forward to Command Mission, Suiko 4, Shadow Hearts 2, Star Ocean 3 and all the rest.

However, I do agree that ToS would've been a better game with 5-10 hours cut out of the middle. Fable should be a fine experience even at 15-20 hours, as it certainly seems to have more replay value than your typical RPG.

-shrug-

Tales of Symphonia is a very average game IMO. It's no better than games like Legaia 2 or Wild Arms 3, really (well, OK, it's a bit better than those). I know it's just opinion, but what exactly do you like about it? I've played all of the other Tales games, and I fail to see how this one is so much better (since it is the first US release that has recieved this much praise).

We obviously have very different opinions, though. I never could bring myself to finish KOTOR and probably never will. The game was good, but it didn't catch me. ToS is a fun game, but the story is worthless, the characters are nothing special, the world is dull, there is rarely any reason to push onward, and the progression is repetitive as hell. The battle system is great fun and the a lot of the dungeons are too, but I need other things to push me forward in an RPG...and ToS really doesn't do that. Oh, and music is a VERY important part of any RPG for me...and ToS fails to deliver like every other Tales game. The music is boring most of the time and really hurts the experience.

I'd say that Grandia Xtreme, Dragon Quarter, and FFX were much more enjoyable to me (all three offered superior battle systems, better gameplay, and a better plot setup along with great music) while SMTIII, Digital Devil Saga, RMX-Command Mission, Shadow Hearts 2, and Star Ocean 3 all seem interesting as well. On the Cube, I think Baten Kaitos looks a hell of a lot more interesting as well.

I'd just like to know where all the Symphonia praise is coming from. It is a good game, but people are hyping it like it is a revolution in RPGs or the best RPG this gen. The game really differs very little from previous games in the series (a series of which I've never been a fan). I mean, Tales of Eternia slipped by without hardly anyone paying attention...yet ToS is getting gobs of praise. Why is that? The game really isn't much better nor different (and hell, many people prefer Eternia anyways). I myself found the original Phantasia to be the best game in the series.

For all my bitching, I still like Symphonia quite a bit. It's a fun little game, but unlike a lot of other RPGs, I have a very hard time playing the game. After a single session, I may not return to the game for another week or so (playing other games instead). It just isn't gripping at all...
 
I can't say i'm not disappointed with this. It's probably my fault since I didn't follow it's progress as closely as I should have, but I was thinking of a very long game like Morrowind. Maybe more confined & narrowed to push you along the story, but open enough that you won't finish for weeks.

But i'm still excited to play the game. Watching the NPC's do their daily grind could be an experience unto itself :).
 
Man! WarPig, Kobun Heat and Li Mu Bai in one thread! They're dropping like flies around here!

Without Kobun, who can I count on for the Niger Please pic now? :(
 
I'd just like to know where all the Symphonia praise is coming from.

Its on gamecube, a system starving for RPGs. If you give a hobo a shitty McDonalds cheeseburger, its the greatest thing in the world to him.

Having said that, I loved ToS. I thought everything about it was excellent, except the music was a bit underwhelming(although I wouldnt say it hurt the game). Not the best RPG I ever played, but its up there. The characters are awesome, great voice acting, i liked the story, and the game was big, challenging and fun to play.
 
Kobun Heat said:
milonswass.png
HAH AND I OWN THAT GAME TOO.

Morrowind fucking rocked (the combat sucks, yes it does don't try to say otherwise, I love this game too) and it was an excellent example of being a Role Playing Game.

Allright I'm a bit let down by the 22 hours including all sidequests but for some unfathomable reason RPGs usually take me double the amount of time people usually accomplish them in (I love exploring EVERYTHING). No damage control from me but atleast we are receiving rational and legitamite length numbers here.
 
Die Squirrel Die said:
And I want to say boo, to the people who measure a game's worth by the clock. While you are sitting there saying 'only 3 more hours until I'm having fun with this game' I say boo to you. .

I think it's Olimario's fault.
 
I don't see the big deal. It obviously seems like one of those games you'd have to play through several times to get everything out of it. It's one of the few games in which I'm actually interested in playing both sides, good and bad. I'd rather it was somewhere around 15 to 20 hours than 40, considering that... but that's my opinion.
 
A lot of the best RPGs I've played (especially Western RPGs) are this long. The thing is, they're also way more replayable than the 50+ hour RPGs. Not just because they aren't such a huge timesink, but because in general, most of these games that long seem to offer some more creativity and freedom to play through the game in completely different ways.

So in my case it's hardly anything to get worked up about.
 
What are the sidequests? Is that like getting married and temding to your wife n stuff? I imagine you dont have to do that to finish the game.
 
You know, the only reason I haven't finished KOTOR a dozen times already is because it requires a CONSIDERABLE investment of time and concentration. I frankly don't want to spend my evening hours and weekends over a period of several weeks while trying to keep track of all the story threads. 20 hours or thereabouts is PLENTY fine for me.
 
I will come out and say that I think ~20 hours is a good thing. There's a very distinct line between "game" and "chore"; between wanting to finish the game because it's genuinely engrossing you, and wanting to finish the game just for the sake of "finishing it already." A good RPG should leave you off at a point where you beg for more, not at a point where you're saying "Finally..."
 
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