Fuu said:Is there any way to change the Pulse locations in the map or do I have to physically be there so the mission list will show me where the Cieth stones I've already touched are?
Die Squirrel Die said:I'm not sure if this is what you are asking, but on the map press square (X for Xbox?) and it will bring up the mission list, then press right on the D-Pad and it will tell you the location of the stones you've touched so far, even if you declined the mission, as well as the rank that you attained if you completed it.
dreamer3kx said:I fully upgraded the lightnings gladius sword, how do I get it into second tier sword, thanks
Die Squirrel Die said:You need a Catalyst. If you've auto-sorted your components they'll be at the bottom of the list, marked by a crystal symbol. If you are in the upgrade menu and have the correct catalyst it will be lit up.
You needdreamer3kx said:I fully upgraded the lightnings gladius sword, how do I get it into second tier sword, thanks
Amir0x said:Well been a pretty good day on the hunt. Dusted up hunts up til 20 something, and managed to get two pairs of Sprint Shoes... and I upgraded Helter-Skelter to star level
Now I just need to get a Trap which sounds painful from all reports. Yikes.
Amir0x said:Although even though I took out Juggernaut in the caves (both of them), that one fight seemed to take forever. Even staggered it's just chip-chip-chipping away. It's not hard, just time consuming for me.
Amir0x said:Sprint Shoes last, what, a minute fifteen seconds? That's about the amount of time it takes me to finish 90% of battles at this point.
Although even though I took out Juggernaut in the caves (both of them), that one fight seemed to take forever. Even staggered it's just chip-chip-chipping away. It's not hard, just time consuming for me.
P.S. Like in some other FF games, Sprint Shoes should make you walk super fast! All silly like!
Giolon said:I'm not even sure they last me that long. Might be, be it certainly feels shorter. If there was a faster non-way to walk around I'd surely take it.Chocobo
For Juggernauts, Buffs/Debuffs are your friend!
dollartaco said:Would somebody be so kind as to explain which components should be used to add exp to weapons? Besides the catalysts for each, does it matter? I haven't bothered with upgrades at all, yet -- Chpt. 11.
kagete said:The examining thing really rubbed me the wrong way because THEY COULD HAVE DONE THIS FROM THE START! Agh it just makes my toes curl...
Yea, I'm getting the same feeling and I'm not even all that far into the game. I'm in chapter 5 or 6 now and 15+ hours in and I still feel like I'm playing the beginning. It's like a super long....intro/tutorial thats dragged out for 15 hours. I feel so limited in just about everything I'm doing. It also feels like I'm on full automation mode.Magnus said:That's the story of Final Fantasy XIII man; cool things that appear in Chapter 11, that should've been around since the very beginning.
What an incredibly and brutally flawed game. (Why am I still going back to play this in five minutes :lol )
I'm more confident now though. Ground out some CP for an hour total or so, am so much stronger, and am ready for the main story. Fuck the hunts.
Also, the thing that I wasn't getting at first out of most advice re: weapon upgrades was that using synthetic components after getting exp multiplier bonuses from organic components actually decreases or even erases the multiplier. You have to go back and forth to make sure you're back up to 3x (200%) before using a synthetic component each time. Therefore, it seems to be most efficient to get it to 3x (200%), and then use a giant fuckwad of synthetic components at once.
I dont agree. I feel that it's the same reason that they didnt give us "HD Towns". I made a joke to my friend about all the cut off paths will be added later as DLC. I wouldnt put it past them at this point.dollartaco said:I think they kept the scope of your interaction with the environment pretty narrow -- literally -- to convey the sense that, at least for 90% of the first chapters, you're on the run. The one time I remember being able to examine was at Hope's house, which was a brief down time.
dollartaco said:I think they kept the scope of your interaction with the environment pretty narrow -- literally -- to convey the sense that, at least for 90% of the first chapters, you're on the run. The one time I remember being able to examine was at Hope's house, which was a brief down time.
Magnus said:That's the story of Final Fantasy XIII man; cool things that appear in Chapter 11, that should've been around since the very beginning.
But there ARE HD towns in the game, and they're really nicely rendered, to boot.mr_nothin said:I dont agree. I feel that it's the same reason that they didnt give us "HD Towns".
But the point at which you can interact with stuff in chapter 7 iskagete said:But thats the ONLY point you can do it until ch. 11! And even then, in that situation, you're supposed to be balls to the walls as far as being on the run.
mr_nothin said:I feel that it's the same reason that they didnt give us "HD Towns".
Amir0x said:Well been a pretty good day on the hunt. Dusted up hunts up til 20 something, and managed to get two pairs of Sprint Shoes... and I upgraded Helter-Skelter to star level
Now I just need to get a Trap which sounds painful from all reports. Yikes.
Baha said:It took me nearly 30 minutes but I finally survived mission 55 for the growth egg. Now I'm grinding on mission 24 and trying to fill out the rest of the Crystarium and making decent pocket change for my upgrades. Atm, I'm buying ultracompact reactors (50k) and using sturdy bones to star my weapons (24 bones + 1 ultra stars a tier 1 weapon for me, 2 ultras for tier 2 though I am thinking of 36 bones for tier 2).
How hard is chapter 13 if you haven't completed the Crystarium? I want to finish the story off so I can unlock the rest of the Crystarium but I want to breeze through chapter as fast as possible.
I think he's talking about badly designed non-combat hub areas that have a few (unneeded) shops, an (unneeded) inn, and dozens of NPCs that unrealistically spout exposition to you and ask you to chase a kitten down from a tree in exchange for a Hi-Potion.icarus-daedelus said:But there ARE HD towns in the game, and they're really nicely rendered, to boot.
Amir0x said:Sprint Shoes last, what, a minute fifteen seconds? That's about the amount of time it takes me to finish 90% of battles at this point.
Although even though I took out Juggernaut in the caves (both of them), that one fight seemed to take forever. Even staggered it's just chip-chip-chipping away. It's not hard, just time consuming for me.
P.S. Like in some other FF games, Sprint Shoes should make you walk super fast! All silly like!
jiggle said:what's good about mission 24 to farm?
ch13 is a breeze
except right before the very end
there are some nasty mob combo
Unknown Soldier said:I actually wonder if things like towns and shops were mostly or partly done, and then cut because they wanted to ship the fucking game after 5 years of work? I seem to recall an interview where they said that the equivalent of "an entire game's" content was cut from FFXIII. How about some HD Towns DLC? That would make the diehards happy, right? :lol
Okay, I missed the chat about the quickest and easiest way to get Growth Egg, but I'm already inin Chapter 11 and I'm getting ready to leave soon, how can I grab one before leaving Gran Pulse? I've only done up to Mission 27 so far, that guy at the base ofOerbais a MOTHER FUCKER.Taejin's Tower
The boss theme with the electric guitar? Reminds me of Atlus music in a way.Threi said:another random thought about this game: The music has been hit and miss so far, but why are there people who are hating on the boss theme? It's one of the best I've heard in ANY FF.
Man this game shares so many similarities with FF8 its scary :lol
(personally of course, I know people here hate junctioning/drawing)
The only thing I guess the FF13 towns are missing are the shops and inns...both would be a waste in this game and I don't see that as a bad thingrainer516 said:The towns in the game are there and do their function well. Most jrpg towns run like this: you go to town, event gets triggered, NPC's have one liners, you leave town. In FF13, all the one liners are voiced and the NPC's are all there in front of you so you don't have to deviate from your path to visit a badly architectured single room house to get your one liner. The event that would get triggered by a certain npc is already happening when you enter the town and honestly, how many of you would revisit the towns in rpg's unless you absolutely had to?
They have towns in this game; they just don't have any sidequests or minigames in those towns, which means that about the only thing that's left are NPCs and their inane babble, and of course pretty graphics to look at. Though I do really like the way NPCs are presented, the game sorely needs some kind of a diversion from the main storyline even if it doesn't necessarily make a ton of narrative sense. I don't mind cutting crappy minigames and crappy quests, but they didn't add anything back in to fill that void. (And although I generally dislike minigames, it's always possible to do quests well even if Square often doesn't.)Unknown Soldier said:I actually wonder if things like towns and shops were mostly or partly done, and then cut because they wanted to ship the fucking game after 5 years of work? I seem to recall an interview where they said that the equivalent of "an entire game's" content was cut from FFXIII. How about some HD Towns DLC? That would make the diehards happy, right? :lol
j-wood said:How do the rewards work for the missions? Do you get the same item no matter what rating you get, and then depending on your rating, you get a secondary item (like bomb shells?). If so, can the mission be farmed for the secondary item?
j-wood said:How do the rewards work for the missions? Do you get the same item no matter what rating you get, and then depending on your rating, you get a secondary item (like bomb shells?). If so, can the mission be farmed for the secondary item?
No, this oneGattsu25 said:The boss theme with the electric guitar? Reminds me of Atlus music in a way.
Unknown Soldier said:Okay, I missed the chat about the quickest and easiest way to get Growth Egg, but I'm already inin Chapter 11 and I'm getting ready to leave soon, how can I grab one before leaving Gran Pulse? I've only done up to Mission 27 so far, that guy at the base ofOerbais a MOTHER FUCKER.Taejin's Tower