Gamer @ Heart
Member
jiggle said:nirvana does not have any enfeebling bonus since all her weapons upgrade into it
True. But i read online the high Magic that the wand has at its later levels still helps with casting a successful death spell.
jiggle said:nirvana does not have any enfeebling bonus since all her weapons upgrade into it
I do find the battle system in this is a more entertaining execution of "playing the game for you" than 12 had by far. I think it's because of the macromanagement vs. micromanagement aspect - I found it more fun to have to pay attention to the flow of each battle than to setup a system whereby my characters would automatically do whatever I needed them to do in any battle, which (in 12) was really not that much other than attacking, magicking and healing anyways.grumble said:I also agree with that post. The micromanaging isn't really that fun. The macromanaging is far more entertaining.
Gamer @ Heart said:True. But i read online the high Magic that the wand has at its later levels still helps with casting a successful death spell.
FFX didn't have armor either, only weapons and accessories. I've found FFXIII's "Synthesis" system and deconstruction about as engaging as FFX's item customization once I delved into it. YMMV of course. Each character has 8 weapons I think - usually 1 balanced one, 1 weighted for STR, one for MAG, and then 4 or 5 with special effects like extended stagger duration or ATB regeneration on hit.mr_nothin said:Also, does anyone else feel like the weapons are an afterthought too? I've come across maybe 3 different weapons for each character and I've only changed their weapons once. After that, I just kept upgrading the same weapon. There's no reason for me to use any other weapon right now.
There's also no armor in this game right? Just "accessories"?
GAAAHHHH, the more I think about it....the more I realize how much has been cut.
They let you choose what classes (from a subset) your party comprises of at any given time. To me, that's not really any different than choosing from characters of a single class, especially when compared to many other RPGs where you only have a subset of your characters available at any given time anyway. It's certainly less restrictive than FFIV, one of my favorites, that dictates your party composition 100% at all times.mr_nothin said:Well I hate the route that they took. If they at least added FFXII's gambit system to the support characters and allowed you to choose your party (MUCH earlier in the game) then it would actually be decent.
jiggle said:then wouldn't it be better to use the trapezohedron on pearlwing then?
jiggle said:nirvana does not have any enfeebling bonus since all her weapons upgrade into it
Yoshichan said:Time to continue the Plat farming
mr_nothin said:Also, does anyone else feel like the weapons are an afterthought too? I've come across maybe 3 different weapons for each character and I've only changed their weapons once. After that, I just kept upgrading the same weapon. There's no reason for me to use any other weapon right now.
Giolon said:Woot! Just took out my first Adamantortoise w/o needing to use Death! Now to kill them w/o needing a Summon....
Still no Ingots or Traps though
Magnus said:It's hilarious and puzzling to see some regard the new battle system as wonderfully deep and complex (almost over-complicated), and others recognize it as the most shallow, obtuse and self-driven piece of AI garbage ever. Never imagined a mainstream FF would be this polarizing and differently received by an audience. :lol
Save upgrading till you reach the end-game (ch.11 +) not worth dealing with it now, and you probably don't have the means to upgrade them substantially anyway at this point of the game.rocksolidaudio said:so i just got the ability to upgrade weapons/accessories.
pardon if it's been asked before, but how the hell does this work exactly? i'm confused after the tutorial and messing around with it. should i just be using the items that yield the most XP to the weapon, or does the specific item actual matter beyond that (such as the XP bonuses, which are seemingly random?)? and since i hate the idea of upgrading a weapon only to find a better one soon after, what are the thoughts on the timing for this process? and when i have something at 115/800 experience, has there been no tangible change? is it 800 or nothing, essentially?
i'd love some answers. thanks!
They'reVect said:WTF.mission 63. Now that's lame.Those Adamantoises got stronger after I beat
expy said:They'renow....Long Gui
Even the smaller ones are tougher now "Shaolong Gui".
The only place you'll find an Adamantoise now, is by returning back to Eden.
Spoilers (?)Vect said:Fuuuu---- My chances of getting the items and money I need have slimmed down even more.
Yoshichan said:Spoilers (?)
http://www.youtube.com/watch?v=nps9ISUedZ8&feature=player_embedded
This is my way of farming after mission 63. Much faster.
expy said:Rather than farming 6 Platinum ingots to buy a Dark Matter, just farm them off Shaolong Gui (drop rate is pretty high).
Also, running all the way to that mission stone is LONG! Rather just go to Eden and farm that one Adamantoise that respawns when you walk away far enough.
Vect said:How do you defeat them? I assume you can't use the death trick on them?
I haven't even started with the Dark Matters yet, that link is a great way of farming Traps and Plats. The running isn't long at all, considering you're pretty much guaranteed a Trap or a Plat and a Gold Ingot every day (210k or 60k and a Trap). Got 3 traps in 1 ½ hour nowexpy said:Rather than farming 6 Platinum ingots to buy a Dark Matter, just farm them off Shaolong Gui (drop rate is pretty high).
Also, running all the way to that mission stone is LONG! Rather just go to Eden and farm that one Adamantoise that respawns when you walk away far enough.
mr_nothin said:There's also no armor in this game right? Just "accessories"?
GAAAHHHH, the more I think about it....the more I realize how much has been cut.
Animator said:What is the star level for helter skelter? Would you say its worth upgrading?
Mandoric said:The real bonus of Dash Shoes is that they give your Enhancer time to waste three battle rounds Veiling up your party, and by the time Haste wears it's actually the AI's top priority.
I'm playing with a starred axis blade (first level), sprint shoes and whistlewind scarf, which gives me ATB +15%, first strike and haste. And i have to say, it made combat much more fun for me. It goes more fluent, your ATB bar fills much more rapidly which decreases the waiting time considerable. I'm planning on getting those 2 accessories for Fang and Hope too.Amir0x said:Helter-Skelter is lvl 61. I'd say it's worth upgrading since through it you upgrade with Trap to get Omega Weapon, which has the highest str of any of her weapons. However, it's just a matter of preference... I think the Axis Blade is swell, if you combine with whistlewind scarf, you get big ATB bonuses that add up over time in a major way.
Amir0x said:Man though, the more you play the more the A.I. is fuck annoying. It's so dumb that you can force two commando's to attack same target unless it's the last enemy there. It's so dumb that I can prioritize which buffs/debuffs to cast first. For example on Ballius Mission 7, I just want Hope to cast Faith and Barthunder on each of my crew, but he runs down the litany of less important buffs that play virtually no role in the fight. And since killing Ballius in < 1 min 15 secs is a priority for five star, it's so goddamn irritating. It's so retarded that instead of Fang attacking with Flamestrike on a enemy that's weak vs. physical attacks AND fire, she mixes Fire -> Flamestrike -> Fire -> Flamestrike.
This is why gambits are needed.
Pretty much, I praised the AI earlier in the thread but now that higher level play is taking place it's showing its true colors.Amir0x said:Anyway, back to criticism for me!
Man though, the more you play the more the A.I. is fuck annoying. It's so dumb that you can force two commando's to attack same target unless it's the last enemy there. It's so dumb that I can prioritize which buffs/debuffs to cast first. For example on Ballius Mission 7, I just want Hope to cast Faith and Barthunder on each of my crew, but he runs down the litany of less important buffs that play virtually no role in the fight. And since killing Ballius in < 1 min 15 secs is a priority for five star, it's so goddamn irritating. It's so retarded that instead of Fang attacking with Flamestrike on a enemy that's weak vs. physical attacks AND fire, she mixes Fire -> Flamestrike -> Fire -> Flamestrike.
This is why gambits are needed.
Jamesfrom818 said:As much as I like Gran Pulse, its such a momentum killer in this game. It just doesn't feel like it belongs.
BigJonsson said:OmgChapter 9 boss had such an epic feel!!!
Castor Krieg said:Can anyone tell me if I need to upgrade Tier 3 weapon to Star-level in order to dismantle it for 3 Traps, or can I simply dismantle it the moment after I evolve it to Tier 3?
Castor Krieg said:Can anyone tell me if I need to upgrade Tier 3 weapon to Star-level in order to dismantle it for 3 Traps, or can I simply dismantle it the moment after I evolve it to Tier 3?
You only have 10k hp? I got the gloves last night as well and the fight only took me about 6 minutes or so. Snow has like 30k hp, I think I only healed him about 5 times total, he kept himself up with mediguard extremely well. Fang and Light just destroyed the boss meanwhile.luxarific said:Got the Growth Egg and Genji Bracelet (from 51) last night. I have no idea how people were able to beat those missions pre-end game though. I was only able to five-star Neochu due to my beloveddeath spell one-shotting him. But I was only able to pull off more than one cast of death because my HP and syn levels were high enough to let me survive for a few minutes. I have no idea how you'd get off more than one cast of death before dying pre-game. And the 51 boss doomed me at the end - was only able to three star him. Thank goodness for summons getting rid of the doom effect. Was only able to whittle him down because my HP was over 10K. Mad props to those who could kill him before end-game. I don't think I could have done it.
burgerdog said:Just got another trap, making it my 3rd one in about 1 hour. I'm starting to wonder about the whole break a kain's lance/nirvana thing. At this rate I'll have more traps than ingots to max my weapons out.
expy said:They'renow....Long Gui
Even the smaller ones are tougher now "Shaolong Gui".
The only place you'll find an Adamantoise now, is by returning back to Eden.
burgerdog said:Just got another trap, making it my 3rd one in about 1 hour. I'm starting to wonder about the whole break a kain's lance/nirvana thing. At this rate I'll have more traps than ingots to max my weapons out.
burgerdog said:You only have 10k hp? I got the gloves last night as well and the fight only took me about 6 minutes or so. Snow has like 30k hp, I think I only healed him about 5 times total, he kept himself up with mediguard extremely well. Fang and Light just destroyed the boss meanwhile.
To do this, pick up a Mistilteinn, one of Vanille's weapons, buyable from
Plautus's Workshop for 11,000 gil. Along with this, you will need the
following materials:
159 Sturdy Bone \
89 Superconductor \ Total gil:
2 Particle Accelerator / 1,507,400 gil
28 Ultracompact Reactor /
1 Scarletite - (bought for 100,000 gil from "The Motherlode", or farmed
from enemies.
1 Trapezohedron
Now, use the following items to upgrade the Mistilteinn in this exact
order (for best cost effectiveness)
36 x Sturdy Bone
50 x Superconductor
1 x Scarletite
36 x Sturdy Bone
2 x Ultracompact Reactor
15 x Sturdy Bone
27 x Superconductor
1 x Trapezohedron
36 x Sturdy Bone
26 x Ultracompact Reactor
36 x Sturdy Bone
2 x Particle Accelerator
12 x Superconductor
The weapon should now be a maxed out Nirvana. Once you dismantle this, you will receive:
71 x Monstrous Fang
60 x Entrancing Tail
36 x Moonblossom Seed
10 x Tear of Woe
3 x Trapezohedron