FF13 decided to cut (IMO) the flak
Well, if by flak you mean they stripped away every last element of the series besides the combat engine, then yes. I'm not sure how you hope to dismiss the very, very large amount of content and variety in earlier titles by calling it "flak" and referring to a few static NPCs like its some sort of all encompassing example.
Wrapping up my missions earlier, I don't understand what anyone is really seeing in the combat system to the point of saying that the game can stand on it alone.
At least those who have seen most of the game through. I thought it had potential, until I finished everything and nothing had changed and the only interaction I was still doing was swapping around appropriate characters (not hard with a massive six) and hitting Paradigms when needed..
It's not the WORST combat system ever or anything, but it's certainly the worst of the modern series and to tie that up it also contains some of the worst character development systems trying to prop it up. There's nothing to it outside of shitting in CP and Mats/Gil until theyre full.
I seriously have to question what people are getting out of this game when they cite genre fatigue, I mean what is so refreshing exactly?
To me, I mean I was able to cut through this game like butter, I beat it a lot faster than most games in recent years. But I don't think of that as really anything great or refreshing.
I was able to do that because the game offered absolutely no resistance or no elements to really make me think at all. It's very easy to consume something on such a very basic level like this.
When the strong majority of what you're presented with is hallways, cinematic and battles that can effectively fight themselves if you wish them too.
And not even in the XII AI programmer kind of way, where you would at least set up a lot of conditions and parameters and the hunts challenged you and you still had plenty of input, as broken as XII was in the end, you can make it through anything in this game with just autobattle with your only input being to tap a button when its necessary to debuff again or to shield up and heal.
The further you get, the more tedius that gets also, for as speedy as the engine is almost every tougher encounter in this game is some crazy HP tank.
I was just very dissapointed the more it sunk in, even this very specific team is better than this. It really just feels, in the end, like a four year accumulation of engine work and art direction