-COOLIO- said:
how does upgrading work? does one just pump upgrade components into different equips indiscriminately?
You want to dump the component that have a claw on them first until the item gets a x3 multiplier. And then you put in a component with a screw next to it for more points thanks to the multiplier. The screw ones don't build a multiplier, they kill it. They just add more exp to the item then the claw components would. After you max and item there will be components that will transform the item to higher item.
I think that's it.
Anyway I really like this game and felt complied to type of my thoughts one more time. I have no idea why and please don't hate me.
The one word that describes FFXIII to thousands of fans is disappointing. Its not hard to see why honestly, the game is streamlined to the max. Familiar rpg stables like towns and player controlled characters are stripped down to the bear minimum. Theres one town in FF that basically amounts to wallpaper where some scenes and battles happen. You really on control one party member and the rest are AI controlled. Honestly, on paper Final Fantasy XIII sounds pretty terrible. Mainline Final Fantasies have a lot to live up to as well and when your pervious entries are FFX and FFXII, you have some pretty big shoes to fill. I myself like each installment on its own merits. I like FFXIIs gambits for that game and I think they work; likewise I like FFXs plot and characters. I dont dislike either because they dont have the strength of the other. In XIIIs case though its hard to not compare it to past entries, as it really strips away. VIII didnt lose VIIs cinematic focus. It built upon it with much better presentation. XII didnt strip away Xs scale. No, it created a huge open world map without having to have the scale of PS1 over worlds. Its hard to say what XIII builds on. Story? While good it falls apart and isnt the best. Exploration and World? Hardly, FFXIIIs world doesnt quite feel like an actual place you can visit. Combat? Probably the one true place it does shine. I cant pinpoint what really makes the game great or good. I must have enjoyed it as I played through the game right after I finished it, something Ive never done with a JRPG. Its hard to say what makes FFXIII such a good game and make no mistake it really is a good game. Its also a really flawed game. For everything it does great it fails at something else. The battle system is great but flawed and not backed up by good item crafting. The story and cast are interesting, but parts are mishandled and the conclusion pretty terrible. Lastly, the presentation is amazing ,but pretty lifeless at times.
I disliked FFX-2 because it was too fast for me. I liked FFXIIs gambits because it shed a lot of the tedium found in jrpgs. Im a fan of going in and making my party kill things. I dont like sitting there tinkering with things. FFX was pretty pick up in play in that regard. While, FFXII made you tinker with gambits in order to not deal with the tedium. Where does FFXIII fit among these three? Well the tinkering of gambits is replaced with the limitations of class and when the specific class is used. Its as fast as X-2 and also features something similar to the dress here system in that you switch jobs. In XIII though, you dont have to deal with what the characters are doing beyond telling them what job they have now. You switch your jobs on the fly like in X-2 but this can be done at anytime and is for the whole party. Its like X in the regard that character development is linear and not hard to grasp and that equipment is downplayed. So what makes XIII shine in the combat area? The battle system is just beyond awesome. Theres a lot to it, depth, excitement, and just sheer fun. Take for example when you play as Vannile and Szahs during the forest area. On my first play through I hated it as I just felt handicapped. Second playthough I blazed through it because I really understood the battle system. Originally it seemed to me that you just use commando and ravager to create the stagger on enemies. Thats not the thing to do at all, as it takes forever. Playing as Vannile all you need to do is make her Saboteur and make Szah a ravager and alternate Vannile between her there roles at the correct and needed times. Saboteur crates a nice bump and keeps the stagger bar from crashing down. This tactic made those shelled enemies go down so quickly. Compare that to what seemed like forever on my last run. The combat is focused on good timing and actual thought when it comes to battles. Ive barley thought on random enemies in a FF game before. Basically for me, its always just press attack and thats it. Thanks to the inclusion of the stagger meter I have something to focus on and have different ways that I can use and have to time to fill the stagger meter. For example the juggernaut enemy later in the game goes into clean phase if you have debuffed him and then he cannot attack . Here after having all my characters slowly building up stagger meter, I switch to an all ravager load out and complete the stagger and then switch to where I have a commando and launch him in the air for complete and utter victory. There are many moments in this game were I used different load outs and different stageies. Which is more then I can say for other FFs. Since the characters are limited in their actions because of their class, the ai avoids making stupid mistakes. A medic can only heal, so they wont be attacking. That dispels a lot of frustration brought by AI mistake. And thus the AI can handle buffing and healing. Boring tedious things to me and something the AI can do almost perfectly. I never died because of Ai mistake, but its not perfect. They will sometimes not use their spells to the full extent. I still feel in control as I control exactly what the party can and can not do. So it feels to me like Im playing the whole party and not just single members. Auto battle is almost needed as sometimes you are switching in and out of classes so fast you dont have time to chose what magic is right to stagger the enemy. You just want to quickly stagger in the time you have before you have to heal because of a bosses attack. The crystuirum is pretty much the sphere grid, but cut down and striped. Im ok with it as it makes just leveling up easy and thanks to the insane points cost if you want to go into outside classes, it makes the character unique. Its still too limited as it doesnt really encourage experimentation and keeps you on a linear line where you may just have to chose over magic boost or a health boost. Not terrible, but not ideal. Also like X, equipment is kind of uncomplicated solely because of the fact that its not really needed. XIII takes it too far as the crafting system doesnt make too much sense and is really just about throwing stuff into some other stuff until something happens. And since you really dont have the funds to buy this stuff until latter, its kind of a crappy and not implemented well. Regardless whats there is fun ,but not for everyone as it doesnt offer the satisfaction of really grinding those numbers and putting them to test. What it does offer is the satisfaction of figuring out enemies in the confines of the system and just excitement in the timing and flow of battle. Just like the battle system, the cast and story of XIII are good and interesting but parts are badly implemented.
FFXIII is a more character affair and about how the characters react in a world they know about, but not you the player. You can learn about the world through reading the datalog. I myself have no problem with this and was able to follow the story. To me the cast of FFXIII is a lot more grounded in their problems and conflicts. Obviously, they are still exaggerated and very sensational. They arent real people really, but who would want them to be? They are in a word entertaining because elements of them I can relate to. I dont really relate to the super solider identity crisis of Cloud and the pain of having your town burnt down. I can relate to Lightning putting on the show of being a badass person though. The family dynamic of Light, Snow, and Serah yes is kind of soap operish lame but its not that bad. It helps ground them and make their actions a lot more understandable then other jrpg characters. Light is consistently portrayed as a badass, but some of its fake and she really doesnt know what do with all the anger of not being badass enough to hold things together. Snow while annoying with the hero crap, is almost the same. Hes likable in the fact that hes an honest good guy and who hasnt basically thought to themselves if they always have a sunny position nothing can keep them down? Just hide the bad stuff. Yeah he can get annoying but its easy to see what his point is. Hope is the best portrayed angst ridden teenager in these types of games ever. Hes not really crying and while he is obviously upset with whats happen to him, he wants to do something about it. Hes just confused what to do and how. Yes his anger is kind of dumb, but thats the point and at least they avoided the typical I HATE ADULTS thing they could have done with him. Szah, he just wants to be a good dad. Hes almost the most likable character. Hes put in a bad situation, whats a guy to do? Vannile has a dark past she wants to hide so she can escape her fate. Yeah shes mostly likely the most unrealistic character ever, but her actions are explained in a yeah this is anime way. And shes kind of cute. Fang is maybe the most down to earth character in the cast. Always conflicted about what she should do with her fate and while the easiest way isnt preferred, maybe she should just do it that way. And she would without support. Besides she just wants to the right thing. The entire game is about fighting your fate and making your own destiny. Yeah its a tired cliché, but its kind of told well here. Well, as well as a RPG could. All the casts have a part in the story and tie into the theme. Actual things that are more grounded then usual happen to the characters that make them question if its all worth it, should they even continue? Maybe its not very eventful, but the chapters before 11 are all about this and since I cared about the characters I cared about what happened to get them to this point and how they moved past it. The characters have interactions and drama with the other party members and all have a part in the story. Something I always find missing in rpgs or games in general. The characters are consistent with their personalities and while they may say the occasional dumb thing, the writing isnt that bad and maybe better than the typical jrpg. The characters themselves are sure handled a lot better than most rpg casts. The villains arent really. While they do enough to hate them, they are never fleshed out beyond Im evil bitch, Im strict military guy, and Im the evil pope here to give you despair! Everything flows pretty well until chapter 11 where random tidbits are dropped and scenes just happen with no continuity. Leading to a final battle that seems to go against the entire point of the motivations of the characters and theme of the story. Yes I get that the main enemies of the game are also tied by their fate and unlike the main cast just want to end it, but by killing them doesnt that mean the characters didnt fight destiny? Yeah the ending is pretty bad. This is a shame because what happen before was solid. You needed a good story here though because the actual world wont really keep you coming back thanks to its presentation.
FFXIII is a straight line until chapter 11 but that doesnt mean much anyway. The only thing do there is the same thing you could do in the other straight line areas, BATTLE. I dont mind this as I kind of like doing repetitive things and the battle system is really fun to me. I also dont mind straight lines as it still made me feel like I was traveling through a world and on a adventure. Unfortunately theres not much else to make you feel like youre in our world. You never really see how people live in the world or what really goes on it. You can only read about it and not experience it. In FFX I visited Luca and got a sense of what world on Spira is like by just visiting the stadium, going to that one bar area, and just walking around. In FFXII Rabanastre is pretty awesome. You get a sense that the city is like something out of Arabian Nights thanks to the underground area with is shady look and the market that looks exotic. In XIII I guess where Hope lives is a trade place or that Eden is Las Vegas, but I dont have anything to drive it home. I didnt go somewhere and really experience it to give me that impression, just looked at a background. Theres no world building and the world doesnt feel like a world. I still dont mind as I did go to some pretty awesome places that I made Cocoon look like some sterile dystopia and Pulse is kind of interesting with its hints of civilization and openness. Its not perfect but hey at least it looks great. Everything looks great this game. Everything moves great. Everything sounds great, from the fantastic music to the quality voice acting. Thats really all that needs to be said here.
So FFXIII while not great still is pretty good. The battle system is easy to get into but still has depth. I like it because it doesnt have things that annoy me in jrpgs. Unfortunately it made the crafting system annoying and the leveling up system is far too simple. The cast is great and the story interesting, but they still are over the top. Just over the top grounded people that arent at all subtle. The story also falls apart and losses the point. While the graphics and sound are great they dont help the experience of not experiencing a fully realized world better. Its a fun game though and it still has the feeling of experiencing a FF adventure, just not to the full epic extent.