Oh man, I thought that Square had addressed this issue and made the game more solo friendly a la WoW. If it's going to be party-heavy and a LFP timesink like XI then count me out. Square, when will you listen to your fanbase?..Jinko said:So like FF11 ?
pix said:Umm there isn't really a huge time sink anymore for LFG in FFXI because of Level Sync. And FUCK WoW's solo leveling up in solitude. Its horrible, people don't know how to play their classes when they get to 80. It does the exact opposite of building a good server community. Its the reason why I don't touch WoW.
Some of the best people I've met in game are from EXP parties, and some of the best times are in EXP parties within the Linkshell.
Square Enix would like to express its gratitude to all testers who volunteered to take part in the FINAL FANTASY XIV Alpha Test.
The dates and times of the sixth test will be as follows. (All times are PDT: GMT -7:00.)
Sixth Alpha Test Schedule
Dates and Times:
Tuesday, May 11, 2010 3:00 a.m. to 7:00 a.m. *1
Tuesday, May 11, 2010 11:00 a.m. to 3:00 p.m. *2
Tuesday, May 11, 2010 6:00 p.m. to 10:00 p.m. *3
*1 Only users with Japan-based Square Enix accounts will be able to log in.
*2 Only users with Europe-based Square Enix accounts will be able to log in.
*3 Only users with North America-based Square Enix accounts will be able to log in.
* The first feedback submission period will begin with the launch of the first Alpha Test and last until just before the launch of the second Alpha Test.
* The second feedback submission period will begin with the launch of the second alpha test and continue until just before the launch of the third alpha test.
* The third feedback submission period will begin with the launch of the third alpha test and continue until just before the launch of the fourth alpha test.
* The fourth feedback submission period will begin with the launch of the fourth alpha test and continue until just before the launch of the fifth alpha test.
* The fifth feedback submission period will begin with the launch of the fifth alpha test and continue until just before the launch of the sixth alpha test.
* The sixth feedback submission period will begin with the launch of the sixth alpha test and continue until just before the launch of the next test.
come on beta 2Jinko said:Ok something kind of interesting is:-
Notice the last one doesn't say Seventh :O, maybe we are moving into Beta 1
Well, there's a second Alpha phase too. It's basically the same as Alpha 1 but on multiple servers.Jinko said:Ok something kind of interesting is:-
Notice the last one doesn't say Seventh :O, maybe we are moving into Beta 1
As of May 11, 2010, we have confirmed the following issues. Please note that the issues listed here do not need to be reported via the Bug Report form.
[Confirmed Issues]
- When the Windows Security screen is shown by pressing Control-Alt-Delete, the following may occur:
Title Screen: The FINAL FANTASY XIV Alpha Version may shut down.
Game Screen: The target cursor, log window, and other graphics may be displayed improperly.
* Please try to avoid using this command.
- During gameplay, the following may occur:
- Graphics may be displayed incorrectly.
- Error messages may appear.
* If you experience any such problems, please log out and then back in again.
- During gameplay, characters may become unable to move in certain locations.
* If this happens to your character, please use Warp or Teleport to free yourself. If this still does not solve the issue, please log in again or create a new character.
- On the title screen, after choosing "Start Game," the graphics may be displayed incorrectly.
* If this occurs, please exit the program and load the FINAL FANTASY XIV Alpha Version once again.
- On the character selection screen, after pressing "Login with Selected Character," "Delete Character," "Select Entered Name," or "Confirm Created Character," an error message saying "The lobby server connection has encountered an error" may be displayed.
* If this occurs, please exit the program and load the FINAL FANTASY XIV Alpha Version once again.
- If you enter active mode immediately after entering a new area, you may become unable to return to normal mode or use certain commands such as logging out.
* If this occurs, log out in any way possible and then log back in. If logging out is not possible, force the FINAL FANTASY XIV Alpha Version client to quit and then log in again.
- Control over the mouse and keyboard may be lost when returning to the FINAL FANTASY XIV Alpha Version window after changing windows with Alt-Tab.
* Please avoid changing windows this way.
* If this occurs, force the FINAL FANTASY XIV Alpha Version client to quit and then log in again.
- Occasionally the screen may go back to the beginning of a given event and then end with an error message.
* Once you have logged back in, you should be able to attempt the event once again.
- If the map is open when a given event begins, control over the main menu, action menu, and other areas will be lost after the event.
* If this occurs, please exit the program and load the FINAL FANTASY XIV Alpha Version once again.
- On NVIDIA(R) SLI(TM) and built-in dual GPU graphics cards from NVIDIA, the FINAL FANTASY XIV Alpha Version may not run correctly.
* This issue may be avoided by turning off SLI functionality. If the game still does not work even after turning off SLI functionality, we suggest adjusting your PC's hardware.
[Corrected Issues]
--- 04/12/2010 ---
- Occasionally Error 40000 was displayed under certain settings, causing the FINAL FANTASY XIV Alpha Version client to quit.
- Previously, the combination of Windows Vista(R) and NVIDIA(R) GeForce(R) series graphics cards could occasionally cause graphics errors that would prevent game progression during the beginning cut scene.
- During installation of the FINAL FANTASY XIV Alpha Version, the following errors would sometimes occur and prevent correct installation:
Error 20526, Error 20614, Error 20613, Error 19903, Error -3
- Configuration settings would not be saved if double-byte characters were used in the Windows user name.
- Upon completing a levequest, there were instances when a levequest target would attack before it disappeared, causing the Alpha Version client to quit.
--- 04/28/2010 ---
- There was an error where the FINAL FANTASY XIV Alpha Version would close during any event and progress would then be impossible after logging back in.
- The server would crash when certain spells were used to attack a large number of enemies at once.
--- 05/05/2010 ---
- There was an error that caused the game to stop and only show a black screen with "Now Loading" displayed.
[Other]
--- 04/12/2010 ---
- We have implemented countermeasures to resolve the server load balancing and connection issues that occurred during the first alpha test.
--- 04/20/2010 ---
- We have implemented countermeasures to resolve character data corruption that can occur in certain situations. Characters with corrupted data are being deleted, so if this occurs, please create a new character.
--- 04/28/2010 ---
- We have implemented countermeasures to help improve the time it takes to do an area change or to log in when there is a significant load on the server.
- We have implemented countermeasures to prevent NPCs and PCs from disappearing when there is a significant load on the server.
- We have updated the login process so that characters with data corrupted due to server issues will not be able to log in, but will instead view an "errCode 3054" error during login attempts. If you receive this error, please try to log in again. If you are still unable to log in after trying multiple times and the "errCode 3054" error is continuously displayed, we ask that you please delete your character and create a new one.
- We have further stabilized the FINAL FANTASY XIV Alpha Version client.
--- 05/05/2010 ---
- We have implemented countermeasures to help prevent area changes from taking too long during times of heavy server load.
- We have taken steps to prevent certain conditions that could cause the servers to crash.
- We have further stabilized the server processes.
--- 05/11/2010 ---
- We have implemented countermeasures to help ease server load caused by battle.
- We have taken steps to prevent certain conditions that could cause the servers to crash.
notworksafe said:Well, there's a second Alpha phase too. It's basically the same as Alpha 1 but on multiple servers.
And hopefully they'll add some new features in the next test, maybe.
Kandinsky said:Awesome so far
Also Pai Pai's thong..
http://i39.tinypic.com/b4epmd.jpg[/IG][/QUOTE]
OH GOD NO
It is a huge time sink though, because you can't realistically do anything if you have say half an hour to play. In WoW (while leveling) you can log on, kill a few things, maybe do a quest or two, and then log back out. If you aren't going to play FFXI for 90 minuets plus, there is no reason to get on, even with the level sync feature, because it just takes far too long to get anything setup and going with random people or people who you do know.pix said:Umm there isn't really a huge time sink anymore for LFG in FFXI because of Level Sync. And FUCK WoW's solo leveling up in solitude. Its horrible, people don't know how to play their classes when they get to 80. It does the exact opposite of building a good server community. Its the reason why I don't touch WoW.
Some of the best people I've met in game are from EXP parties, and some of the best times are in EXP parties within the Linkshell.
rhfb said:It is a huge time sink though, because you can't realistically do anything if you have say half an hour to play. In WoW (while leveling) you can log on, kill a few things, maybe do a quest or two, and then log back out. If you aren't going to play FFXI for 90 minuets plus, there is no reason to get on, even with the level sync feature, because it just takes far too long to get anything setup and going with random people or people who you do know.
All I know is that after I've been able to play the Beta, if I can't reasonable play the game level 1 to level X (whatever the max level is) solo, experiencing a decent portion of the content, grouping when needed, then I won't be buying the game. No reason SE shouldn't be able to make it possible to play solo while also making it possible to play grouped the entire time.
Kyolux said:MMM takes 30 minutes to clear and if you're doing it right it can net you about 10k exp. If that's not plenty enough...
Sixth Alpha Test Schedule
Dates and Times:
Thursday, May 13, 2010 3:00 a.m. to 7:00 a.m. *1
Thursday, May 13, 2010 11:00 a.m. to 3:00 p.m. *2
Thursday, May 13, 2010 6:00 p.m. to 10:00 p.m. *3
*1 Only users with Japan-based Square Enix accounts will be able to log in.
*2 Only users with Europe-based Square Enix accounts will be able to log in.
*3 Only users with North America-based Square Enix accounts will be able to log in.
* Three test periods per day have been set in accordance with times of anticipated peak activity in each region.
Jinko said:Yes but getting a party together prior to doing it can take just as long.
However you look at it, FF11 is still akward for people who only want to play for a couple of hours.
In most cases if you were to join an XP party for an hour and leave you would get comments for wasting peoples time etc.
Pai Pai Master said:Noooo my thong D:
Last night was teh first night I actually got to play. Had a lot of fun!
Got to level 8 on Lancer and level 6 on Pugilist. Once I could use Chakra with my Lancer things went way smoother.
Kyolux said:Now you're having me all excited for this. Was there a difference with Chakra when you used it as Lancer and Pugilist?
Damn son thats some nice progress.Pai Pai Master said:Noooo my thong D:
Last night was teh first night I actually got to play. Had a lot of fun!
Got to level 8 on Lancer and level 6 on Pugilist. Once I could use Chakra with my Lancer things went way smoother.
lol wut?Pai Pai Master said:You guys want to party tonight?
the fuck you running your game on sac?
Eccocid said:Hey hey is this gonna have POS PLAYONLINE to boot game? PLS PLS PLS i dont want that POS Playonline in my computer again. It used to take like 5 minutes to boot the game!
Zalasta said:Has it been confirmed that 2-hour abilities will not be making a return in FFXIV?
Jinko said: