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Final Fantasy XIV Beta Discussion + Media

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Allard

Member
If I'm understanding this quote correctly, it doesn't matter if you change class, the XP cap is still in place. I really hold I'm reading this incorrectly.

Its for your physical level. You have two things you level up. Your Class Skill (The real thing most people want to level up) is tied to the weapon at hand and fatigue will not carry over from class to class. Your physical EXP, however, is something you constantly gain on all classes and it defines your attribue and point allotment. Basically Experience Points is physical, Skill Points are classes. Skill does not transfer between classes, Physical does because its your all encompassing level point. This is supposed to be adjusted to have a much bigger cap then class EXP does but it was not changed in closed beta, this they said will be changed.

Also I too would like to see them change the system to something that sounds more 'positive'. They do the WoW approach in beta and say rested = 200 and normal =100% and then just double the amount of EXP you need to get to level (which I might add WoW did) then it literally would be exactly the same. Instead they decided to use wording that punishes people, and although that is beyond stupid, it doesn't change the fact that at the heart of the matter they both do the exact same thing. (Again surmising they get rid of the 0% EXP threshold).
 

hgplayer1

Member
man you guys can really talk about the same shit over and over and get absolutely nowhere cant you?

I'm really disappointed SE didnt give us specifics as to why the postponement happened. Would it really kill them to say "our servers blew up" or "someone was downloading porn and the whole system got a virus". Give us something dammit!
 

Jinko

Member
DrDogg said:
If I'm understanding this quote correctly, it doesn't matter if you change class, the XP cap is still in place. I really hold I'm reading this incorrectly.

Nope you read it right :D
 

Khrno

Member
I would prefer to have no fatigue or bonus system at all. A plain reduction of overall experience would do a similar trick and people wouldn't have gone crazy about it.

If for release (or the OB) they quietly would have reduced the exp to something like 300 exp per green mob, people would only have said that the game was too grindy, but that'd be all.

Some EXP rings-like items would have settled the deal.
 

Jinko

Member
Exactly, it seems that SE are determined to make this game "casual" friendly yet have no idea how to actually do it.

They soon forget that after the first month when the hype has died down all these casuals will be leaving for Cata and GW2 and its guna be the hardcore players paying their wages.

It's guna piss me off no end if FF14 fails and everyone goes back to 11, makes my head spin that there are people in charge of big projects like this who just don't have a clue.

When the PS3 version comes out the breaks will be released and the fatigue will disaapear and SE will be standing their with the middle finger and a smile on their faces.
 

Allard

Member
#5104
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I would prefer to have no fatigue or bonus system at all. A plain reduction of overall experience would do a similar trick and people wouldn't have gone crazy about it.

If for release (or the OB) they quietly would have reduced the exp to something like 300 exp per green mob, people would only have said that the game was too grindy, but that'd be all.

Some EXP rings-like items would have settled the deal.

Yep I wish they had done something different too. As they say though, the damage is done. People have already cancelled their pre-orders just because they hated the 'intention' of the system (despite the fact that ALL MMORPGs have something similar in place but they just 'disguise' it to make you think its a bonus). I'd also like an EXP ring route too, but I think they already have that with the Guardian Fervor buff and this system is on top of that. >.>
 

notworksafe

Member
Khrno said:
Some EXP rings-like items would have settled the deal.
Something tells me that's what the goggles from the Normal Edition are. Probably only have a few charges as well. I'm hoping they let me bypass fatigue for a bit, at least.
 

falastini

Member
Allard said:
Did people not read the beta letter from the director about fatigue after it was released in this topic or something? It's all based around an EXP formula cap and how long 'they' think it should take to hit it 15 hours. Say the cap is 65k EXP... thats the amount of EXP/Skill points they expect someone to earn in 15 hours time by some formula they derived. They then divide that by 15 and that becomes EXP per hour (change it up whatever based on lowered return due to fatigue). You stay below that threshold, and the 15 hours becomes 20 hours or more of straight grinding. Furthermore after each hour a part of that EXP is returned from the fatigue (How much is not known). Basically you don't level or gain EXP on the class or stay below a given EXP threshold, you won't see the fatigue period, or at least that is there intention. This system is supposed to stop 10-24 hour grinding sessions from being allowed (in its current form). You do 6-7 hours of leveling, go level another class and then come back the next day and maybe half of your fatigue is already reset due to time away etc. Like I said, they get rid of the 0% EXP threshold and cap it at 50% and you won't know the difference between WoW and FFXIV other then one 'words' it to sound like a punishment.
You got that from where? After two days of not playing in closed beta, I still had fatigue.

It's too early to make assumptions on how the fatigue system will work. I imagine they have some changes in mind, but until then, the only data we can look at is our own impressions from the closed beta.

They put in a simple Retainer search and the system has the potential to be better then AH (with the hold demand feature they put in place, you can't have something like that if you setup an AH) so I really don't like how everyone is jumping on how they "NEED" a standard AH out of the gate when I actually would like to see how they expand the system and how the community actually utilizes it after a couple months into release. The way its in beta is horrible but I also see plenty of places for improvement.
For a game, where the crafting classes are supposed to be as vital to the game as the battle classes, and where 90% of the gear/items will be player-made, you better believe an AH was "NEEDED" at launch. Putting a search function for the retainer system does not fix it. You would still have no way to compare prices and no way to locate the said retainer. IF they put those options in as well, you basically have a stripped down AH where you run back and forth.
 

Alex

Member
hgplayer1 said:
man you guys can really talk about the same shit over and over and get absolutely nowhere cant you?

I'm really disappointed SE didnt give us specifics as to why the postponement happened. Would it really kill them to say "our servers blew up" or "someone was downloading porn and the whole system got a virus". Give us something dammit!

They said it was due to bugs in the current version. If it's enough to cause a delay even after they already sent out instructions, it's probably something large, like something that'd trigger a server crash.

I don't think it 'll remain postponed long.
 

Allard

Member
You got that from where? After two days of not playing in closed beta, I still had fatigue.

It's too early to make assumptions on how the fatigue system will work. I imagine they have some changes in mind, but until then, the only data we can look at is our own impressions from the closed beta.

My own experience and what SE has said was the intention (in otherwords some people might have experienced skill glitches in the system). SE said in there info batch for fatigue that not earning EXP or letting your EXP dip below the EXP threshold would actually decrease the effect of surplus or bring it back to 100% (but most will probably get EXP way beyond the EXP threshold just grind so its only for people that are just doing mindless tasks like walking across the continent and not earning much if any new EXP). I had an EXP reset and then 2 days later had EXP surplus of 10%. I logged out and the next day I was white or 100% again and it took me two hours to get back into surplus. The amount of surplus goes down seems to be tied to how far into the thresholds you have gotten at least from my experience. You got near max threshold (say 50%) you might still be in surplus when you get back in the next day as it currently stands. This cool down can be adjusted though.

Still like I said, I don't like the system, but it can be tweaked so most people will be ok with it (unless you know... just hate the system on principle then I guess all you can hope for is they somehow wise up and just scrap the idea all together (Which I severly doubt they will do)). I know this system is a deal breaker for a lot of people, but it isn't for me since I was planning to level multiple classes anyways simultaneously >_> that's why I am 'bit' more optimistic about the game compared to a lot of you.
 

Spire

Subconscious Brolonging
You know what would be great? If SE learned how to communicate with the community. God, those clowns seem to have no idea about how to run a MMO.
 

Allard

Member
You know what would be great? If SE learned how to communicate with the community. God, those clowns seem to have no idea about how to run a MMO.

Seriously, this is the one thing they should have learned from FFXI and it seems like only after the fatigue incident they realize just how shitty a job they have been doing (And even then I doubt they will get 'much' better at it). The director (at least from his post on fatigue) seems to get it... Tanaka on the other hand >_> I still wonder if he gets it yet after his twitter rant.
 

Khrno

Member
Allard said:
Tanaka on the other hand >_> I still wonder if he gets it yet after his twitter rant.

Tanaka is a pro.


dev106gn9.jpg
 

DrDogg

Member
Allard said:
Its for your physical level. You have two things you level up. Your Class Skill (The real thing most people want to level up) is tied to the weapon at hand and fatigue will not carry over from class to class. Your physical EXP, however, is something you constantly gain on all classes and it defines your attribue and point allotment. Basically Experience Points is physical, Skill Points are classes. Skill does not transfer between classes, Physical does because its your all encompassing level point. This is supposed to be adjusted to have a much bigger cap then class EXP does but it was not changed in closed beta, this they said will be changed.

Also I too would like to see them change the system to something that sounds more 'positive'. They do the WoW approach in beta and say rested = 200 and normal =100% and then just double the amount of EXP you need to get to level (which I might add WoW did) then it literally would be exactly the same. Instead they decided to use wording that punishes people, and although that is beyond stupid, it doesn't change the fact that at the heart of the matter they both do the exact same thing. (Again surmising they get rid of the 0% EXP threshold).

Ah! I was aware of the physical and class difference, but I wasn't reading XP and SP. For some reason they were one in the same while reading that dev note.

I still think it's a stupid idea though. :D Why am I getting punished for playing a lot, and why are people getting rewarded for playing less? I can't wait to see how this ignorance effects merit parties (assuming there's something similar once we have some sort of endgame).
 

zlatko

Banned
So I'm having the issues right now with the installer. I'm just going to rule out trying to do port forwarding because I am not getting anywhere trying to figure this crap out on my own.

I downloaded the installer, and if I click on FFXIV beta off my desktop, a blue window comes up downloading files. It's at 6.2%. Before the blue window was a crimson one that had 2 things, and those took forever as well.

Using the links from the front page I'm downloading SquareEnix.rar which is 3.5GB, and FFXIVsetup(1).exe.

What should I be downloading/not downloading, and where should I be putting it? Please be specific as possible, because I really suck at this kind of stuff. Thank you. :)
 

Chris R

Member
Spent 2 hours but I finally have my two accounts and passwords that I signed up with remembered. What threw me for a loop was trying to log in with an email and not a "user name" :}

Ready for OB when you are SE...
 

Gromph

This tag is currently undergoing scheduled maintenance...
Staff Member
I'm uploading a new SquareEnix.rar with the last update.

So you only need to install game and Unrar file on instalation folder.

Gonna post when the .rar file is up.
 

Chris R

Member
Gromph said:
I'm uploading a new SquareEnix.rar with the last update.

So you only need to install game and Unrar file on instalation folder.

Gonna post when the .rar file is up.
Dude, you rock for doing this. I have no clue why SE's torrent speeds are as horrible as they are, I get max speeds from basically any other torrent except for SEs :|
 

-Winnie-

Member
Downloaded and extracted Gromph's files...

And now it wants to download "H2010.08.30.2000" which will take another 10 hours. What. The. Fuck.

This is really testing my patience. >_>

[edit]Wait, there's the patch file (1.2gb) as well? Currently downloading that, hopefully I won't need to deal with S-E's shitty torrents after this.
 

Gopsje

Member
-Winnie- said:
Downloaded and extracted Gromph's files...

And now it wants to download "H2010.08.30.2000" which will take another 10 hours. What. The. Fuck.

This is really testing my patience. >_>

[edit]Wait, there's the patch file (1.2gb) as well? Currently downloading that, hopefully I won't need to deal with S-E's shitty torrents after this.

You could always open the torrent files with your favorite torrent program. Saves some hassle and the damn lagging program SE provides you with. Files can be found in the my games > FFXIV > Metainfo folder. Saved me couple of hours for sure.
 

-Winnie-

Member
Gopsje said:
You could always open the torrent files with your favorite torrent program. Saves some hassle and the damn lagging program SE provides you with. Files can be found in the my games > FFXIV > Metainfo folder. Saved me couple of hours for sure.

Ah well, nearly done with the direct download... I'll see how it goes from here.
So I'm not the only one who gets huge lag from the downloading client? I was getting quite worried when my CPU usage went up to 100%. O_O


Really appreciate the file hosting, Gromph. ^^

[edit]Bah, stills needs to update. I'll try the new SquareEnix.rar later, I give up for now.
 

Londa

Banned
FINAL FANTASY XIV Open Beta Test Postponed: Follow-up

We would like to take this opportunity to provide an update regarding the FINAL FANTASY XIV Open Beta Test, which was announced to be postponed on Aug. 31, 2010.

A critical issue where the client software for the open beta test would not respond on certain rare occasions has been addressed. As of now, we are in the final stages of preparation for the start of the FINAL FANTASY XIV Open Beta Test.

A new schedule will be released at a later date. Until then, we ask for your patience in this matter.

update on postponed test.
 

Stop It

Perfectly able to grasp the inherent value of the fishing game.
Spire said:
You know what would be great? If *insert MMO developer here* learned how to communicate with the community. God, those clowns seem to have no idea about how to run a MMO.
Alas, this isn't exactly new.

I remember the wait before the last few rounds of the Warhammer Online betas, again a complete and utter farce, especially in the EU. Like with SE, communication was not GOA/Mythics strong point.

Anywho, I am now fully updated and now await on how this "open" beta will work. Something tells me we're in for a bit of a wait here.

Gromph said:
Rar file is up.

http://awk.cenobyte.org/ffxiv/SquareEnix.rar

With all updates. You don't need patch files.

Just install FFXIV and extract SquareEnix.rar to installation folder.
You sir, are a scholar and a gentleman.

Anyone who has been struggling with the SE updater, just go download this file, right now.
 

Bento

Member
Londa said:
update on postponed test.
Wow, I'm pleasantly surprised by this update not only stating what the problem was but also that we probably don't have to wait too long ("in the final stages"). Didn't think they'd give us anything until the OB announcement :)

Are they... learning? ^^
 

vivin

Member
another update:
update on postponed test.
FINAL FANTASY XIV Open Beta Test Will Start on Sep. 1!

We would like to take this opportunity to provide an update regarding FINAL FANTASY XIV Open Beta Test, which was announced to be postponed on Aug. 31, 2010.

Along with the completion on investigation and correction of the critical issue, we have decided to begin FINAL FANTASY XIV Open Beta Test on Sep. 1, 2010 at 19:00 (PDT).

Starting on Sep. 1, 2010 at 19:00 (PDT), acquisition of registration code required for FINAL FANTASY XIV Open Beta Test will be available.

We are looking forward to your participation in FINAL FANTASY XIV Open Beta Test!

so, 1day delay...not to bad right? :p
 

Londa

Banned
vivin said:
another update:


so, 1day delay...not to bad right? :p

Funny how so many people said it would be a longer wait, SE needs to delay the game until the holidays, etc.

Wow, I'm pleasantly surprised by this update not only stating what the problem was but also that we probably don't have to wait too long ("in the final stages"). Didn't think they'd give us anything until the OB announcement :)

Are they... learning? ^^

I was thinking that when they said there would be a delay, they had not found the real caused to the issue at the time. So that is why they didn't let everyone know what the critical error was.
 

Jinko

Member
Isn't any different than the update messages they have been giving to us on the beta forums, so no not really learning.

But I don't think it matters considering its only 24 hours and we are playing this game at thieir discretion. (or not as the case may be)
 

Salaadin

Member
Londa said:
Funny how so many people said it would be a longer wait, SE needs to delay the game until the holidays, etc.

I think a lot of us feel that it should be delayed regardless of yesterdays issues for reasons that we've all discussed to death. Not like it matters though because Ill still be buying it the day it comes out.

Im glad its only a day wait. I really wish theyd touch on the confusion between closed testers and having to re-sign up. As of now, it looks like we are shit outta luck and will be there with everyone else tonight in F5 hell.

If I had known this, I wouldve just waited and not wasted 7 bucks on a fileplanet account :lol
 

C.Dark.DN

Banned
Salaadin said:
Are there any new patches as of this mornings announcement or is the 8.31 patch current?
there's a new patch. i started up the client 30 minutes ago and nothing. just this second... 09.01 1/2
 

C.Dark.DN

Banned
Salaadin said:
Cool thanks.

Can you post files sizes when you get chance?
D2010.09.01.2000 5.80MB
D2010.09.01.2001 4.72MB

I'm stuck on 0% on the first one. But at least it's not bigger. Then again that means less things are fixed.
 

Salaadin

Member
DeathNote said:
D2010.09.01.2000 5.80MB
D2010.09.01.2001 4.72MB

I'm stuck on 0% on the first one. But at least it's not bigger. Then again that means less things are fixed.

Ahh good. Nice and small. Thanks again :D
 

Khrno

Member
DeathNote said:
But at least it's not bigger. Then again that means less things are fixed.

Or that means the fix from yesterday's critical bug doesn't need to be bigger.

They weren't going to add more random fixes from one day to another when they had a build ready to download, and then they had to fix the critical problems for today.

So yeah, it makes sense that it's not bigger.
 

C.Dark.DN

Banned
Khrno said:
Or that means the fix from yesterday's critical bug doesn't need to be bigger.

They weren't going to add more random fixes from one day to another when they had a build ready to download, and then they had to fix the critical problems for today.

So yeah, it makes sense that it's not bigger.
There's only been a few days between each patch this month. They are most deifnitely constantly working on things that need to be done. While a group of lead programmers fixed the recent issue perhaps, others could have completed testing on something planned to drop today and they could have tacked the critical issue on. Perhaps they did that with the split files.
 

Khrno

Member
There's a new article in Famitsu, from the CESA Developers' Conference with character model designer Keiichi Baba and character textures designer Seiya Ishii.

From FFXIVcore;

The first few parts have been covered before: character design process, new character creation option, etc. Baba did take a moment to say that Highland Hyurs were in response to overseas players, some of whom they had heard were ridiculing traditional FF series character design.

Toward the end, though, it gets into item creation...

According to Ishii, they wanted to add a lot of variation to this aspect. However, increasing options also increases data, and that can quickly become a problem. Their solution: the ability to change an item's appearance depending on the materials used.

They may have the same shape, but different materials definitely yields different results.
-The texture of the ingredients affects the texture and shader parameters of the finished product.
-The number of ingredients used also has an impact.

These hats are all based on the same model. There are supposedly fifty types of variations from a single model.

Visible skin is incorporated into the design itself and isn't treated as a separate entity.

Some of the pictures from the article:

PE224287iLj7Dn2XT8G1G75uH2nJhUsH.jpg

lL7DrHR8uzWEx1FCUugYQ86udCP4mfH4.jpg

AC4QkM3z7rRMJ7Gr2Oo9Bdw4p48F1Ymr.jpg

BW536JZO9KCvX652n822ZtK1cd9CFeXj.jpg

HNzbZIL3ehg1av8X9tBS6136uB155d34.jpg
 

C.Dark.DN

Banned
When I login tot he client it says I need a service account. It links to account management where It says I need to enter my name, address, and I think payment information.

This is just for when it releases right?
 

Salaadin

Member
Thats cool. I noticed in the beta that everyone had a pretty unique look to them. That might change with retail but I kinda hope it doesnt.
 

falastini

Member
Baba did take a moment to say that Highland Hyurs were in response to overseas players, some of whom they had heard were ridiculing traditional FF series character design.:lol
I dunno if effeminate males were traditional in FF series, but it has been going in that direction for a while now.

I hope they offer more customization options for Highlanders. They had the least when I fiddled with creation in beta.
 
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