Goodacre0081
Member
has anyone found a good list of recipes yet?
NarcissisticJay said:What's the current test schedule?
Baloonatic said:You can buy weapons and shiels a bit north of the blacksmith guild. Couldn't find armour but I'm sure there's some somewhere.
cruets said:so how does changing jobs work? can you change jobs mid battle? sorry if this is dumb question, but i got no clue and i'm curious
MomoPufflet said:I was wondering this as well. Anyone know?
Ronok said:Also, what is the best way to distribute attribute points for thaumaturge? :lol
MomoPufflet said:I was wondering this as well. Anyone know?
I am trying to work out the best way to play thaumaturge solo, and I'm not really sure what to do. I mean I could team up, but it's not like XI where you had a set time that was good to do that. Anyone want to give me some advice? lol
Corum said:To change your class you have to equip the relevant weapon, e.g sword for gladiator, staff for conjuror etc. Weapons can be bought for 120 (gold? Forgot what the currency is) in the main city.
maxcer0081 said:has anyone found a good list of recipes yet?
Burli said:I can imagine anything along these lines has the same result, disconnecting, game freezing etc. All of these will lose you access to the quest - I'm not sure why you can't just retry them, unless there's a time limit? It really needs addressing.
Good to see the changes they're planning on making - addresses a lot of the problems.
MiloFoxburr said:You can repeat GuildLeves every 48 hours IIRC so even if they don't implement a fix for losing a quest on disconnect you can just do it a couple of days later.
Yeah, what's up with that? It's not like there's shit else for testers to do in the beta.Burli said:I still think this is pretty unnecessary - especially with the limited play time of the beta, and also the limited amount of things to do.
I don't think there's any real reason to stop access to a Levequest for 48 hours after something goes wrong, in FFXI if you died, you'd just try again.
Amir0x said:Wow this game is pretty rad. It's the first MMORPG I actually stop to listen to what the NPCs have to say story-wise for some reason (well, other than LOTRO. But I'm a LOTR geek). Good music too.
Only thing is the controls are INSUFFERABLE on the default model. Is there any way to change it in the BETA? So many things I would change with my controls if I could, urgh :lol
LaneDS said:Did anyone notice a big difference in the Catalyst 10.7 drivers over 10.6? I forget they came out yesterday and can't fire it up to test it presently.
Khrno said:I got the 10.7 ATI drivers and after installing them, I didn't have any more crashes at all with my 3870!
So with the beta playable, I could actually get around crowded areas, do levequests, do the Main quest and wanderer around for a bit, only played for 2 hours, but did enough and had lots of fun.
Khrno said:
DrDogg said:Having not played the game yet because SE doesn't like me or my 5 years and still active FFXI account... I've got a concern that hopefully some of you can address.
Looking at the spells/abilities on the official site, it looks to me like you'd pretty much have to level every class within your class type to get the best spells/abilities. For example, if you wanted to be the equivalent of a WHM, you'd want to play as CON to get Cure and Protect, but then you'd also want to play as Thaumaturge to get Sacrifice.
Likewise, if you wanted to be a RDM equivalent you'd almost have to level CON and Thaumaturge to get what you'd need, and that's only looking at low level abilities. I can imagine there are going to be a lot of higher level abilities you'd want from multiple classes. The same goes for the melee classes if you want the best DD or tanking class.
So do you really need to level everything?
In the alpha you could np, I'm worried atm because you can do it with spells like SS and SSpikes and not Cure right now, i hope it gets fixed.Zomba13 said:They really need to make it easier to target yourself to heal. I should be able to activate it while targeting an enemy and then select myself then use the spell. I hate having to target me, bring up the menu again, use cure on me and then ry and target the enemy again to attack.
Coldsnap said:So can you repeat levesquest? I thought you could but it's telling me I have none for that site.
24+ hour cooldown, I believe.Coldsnap said:So can you repeat levesquest? I thought you could but it's telling me I have none for that site.
carlo6529 said:If I level up a mage and go all Int and Piety, and then down the road decide to level up a pugilist, will my stats be stuck with int and piety or can I change them/put new stats for a new class?
And not just that but if you change, lets say a staff for another staff (durability issues) it fucks up your timers on abilities with long recasts (30 mins for example). Speaking of gear durability, thing is terrible, it makes everything even more slow, if you are out of animas(which you probably are by now) you have to walk to town every 1-2 hours to get it rapaired by an npc (to 50%:lol ), I know its just a beta but my god this game is bad atm.Mister Zimbu said:If I want to craft or mine or whatever, I have to switch to a different weapon, which clears all my abilities.
Then if I want to switch back to my main class, I reequip the old weapon, and have to rebind all my keys all over again. This is especially annoying given how slow the game's interface responds.
Is this a bug or just a really bad design decision? Is there a way to memorize abilities or am I going about this in completely the wrong way?
LaneDS said:I saw that, but I was more interested in performance vs. general stability. Should have clarified. I think most of my client crashes are not related to the so-so ATI performance, but that is of course just a guess (they're infrequent for me, in any case).
MCX said:24+ hour cooldown, I believe.
Teknoman said:Heres hoping every Disciple of war job gets a flashy weapon skill like Pugilists Seismic strike.
During the beta, you can only reassign the last points that were gained, at least thats what happened for me. Not sure if it was just a glitch.
Teknoman said:I haven't had any problem with skills staying on my bar when switching back to Gladiator (unless you guys are talking about something else when it comes to binds). Also I haven't really had any problem with repairs or anything yet..unless staff durability is a lot lower than sword/lance/shield/normal armor. Really havent noticed any really detrimental effects with lowered durability, unless i'm missing something.
Can't blacksmiths or armorers repair things in the field?