As of July 10, 2010, we have confirmed the following issues. Please note that these issues need not be reported via the Bug Report form.
[Known Issues]
- During gameplay, the following may occur:
- Graphics may display incorrectly.
- Error messages may appear.
* If this occurs, please log out and then back in again.
- During gameplay, characters may become unable to move in certain locations.
* If this occurs, please use the Return or Teleport command. If the problem persists, please log in again or create a new character.
- During events when players are bound by duty, the screen may occasionally black out, preventing gameplay.
* If this occurs, force FINAL FANTASY XIV Beta Version closed and then log in again.
- If a player is KO'd just as the Return command takes effect, they may be unable to move upon reaching their destination.
* If possible, please log out and then log back in. Otherwise, force FINAL FANTASY XIV Beta Version closed and then log in again.
- Use of the Teleport command may result in keyboard controls becoming inactive.
* If possible, please log out and then log back in. Otherwise, force FINAL FANTASY XIV Beta Version closed and then log in again.
- Canceling participation in a Behest may result in an error.
* If this occurs, please log out and then log back in.
- Attempting to allot attribute or elemental resistance points while entering a new area may result in an error.
* If this occurs, please log out and then log back in.
- Connecting speakers or headphones after launching FINAL FANTASY XIV Beta Version may result in sound not functioning properly.
* If this occurs, please restart FINAL FANTASY XIV Beta Version with your speakers or headphones connected.
- Launching FINAL FANTASY XIV Beta Version with the "Shadow Detail" option (FINAL FANTASY XIV Beta Version Config » General » Video Settings) set to "Highest" may result in an error.
* If this occurs, please change the "Shadow Detail" settings.
- Whenever a gil-for-gil trade takes place between players, the traded gil does not reflect properly. The gil in question won't appear until a server restart takes place.
* Please avoid any gil-for-gil trades with another player.
- The cost of Oak Logs sold by NPCs appear to be higher than the actual price.
* The item in question can actually be purchased for 134 gil.
- On/Off option for the chat filter setting is reversed.
* "On" will display the log type in question and "Off" will filter the log type in question.
- Certain logs such as the ones listed below cannot be filtered at this time.
"You prepare for battle."
"You put away your weapon."
"Target will be disengaged in ( ) seconds."
"You are no longer disengaging from combat."
[Planned Adjustments]
Listed below are details on some of the upcoming changes. Although these changes will not be in place by the time of the first test, we are currently working to ensure that they are implemented at some time during the course of beta testing.
Event Related:
- The steps required to acquire and activate a levequest will be shortened
- The functioning of the Teleport and Return commands will be changed
- Will not be usable during combat
- Period of time before effect takes place will be shortened
- Stand rentals will be inextensible
* Retainers and stands are both new features which will be implemented in the beta test, and which can be used in the market areas
- The amount of information regarding available Behests will be increased
* Behests are a new feature which will be implemented in the beta test which let players participate in defeating monsters
Battle Related:
- Overall balancing adjustments
- The range from which enemies can be attacked will be adjusted
- The area of effect of spells targeting allies will be adjusted
- Battle Regimens will be adjusted to compensate for the changes to the battle system, namely the increased tempo of combat
- Targeting controls will be improved, and how targets are prioritized will be adjusted
- A macro system that allows for simple execution of multiple actions will be added
- The archer ability Refill will display how many arrows have been obtained
- Navigation controls on the Attributes & Gear screen will be adjusted
- A macro system that allows for easy equipment changes will be added
- Players will be able to view anticipated changes to attribute values before equipment is actually changed
- An animation effect when a characters physical level increases will be added
- Players will be able to view when an attribute value will increase before allotting attribute points
Item Related:
- Individual gathering attempts will have the chance to yield multiple items
System Related:
- Adjustments to the main menu
- The delay experienced when opening and closing windows will be reduced
- Exiting query windows with the cancel button will become possible
- Position of icons will be changed to increase their visibility
- Multi-page scrolling will be implemented in the item screen
- Search and recruitment conditions will be adjusted to ease the process of seeking parties
- Adjustments to chat controls
- Opening the chat prompt with keyboard input will become possible
- Using shortcut keys to reply will become possible
- Sending tells to a targeted player will be simplified
- The scrolling speed of the map will be improved
- The directional keys to control the camera will be changed in order to improve gameplay using the keyboard
- Closing the main menu with the mouse will become possible
Also could someone please report that gamepad vibration still doesnt work with a wired 360 controller? Really doesnt make sense that every other PC game supports force feedback with 360 controllers, and FFXI / XIV dont.