-tetsuo-
Unlimited Capacity
CcrooK said:If the game turns into a solo-fest, I'm out.
Ya, that is something I didn't want to see in this game. Really hope I can get this beta key from fileplanet to test it out....
CcrooK said:If the game turns into a solo-fest, I'm out.
CcrooK said:If the game turns into a solo-fest, I'm out.
jiggle said:it sucks to solo
and it sucks to pt
leve is the only way to get decent points right now :/
_tetsuo_ said:What is a Leve, now?
_tetsuo_ said:What is a Leve, now?
Pretty sure I spent 10 minutes selling 20-30 items...I honestly cannot believe the UI lag.Kintaro said:My inventory was full. I tried to sell some items. The lag made it infuriating. Logged off.
Im still here with you. Since the 16th. Terrible._tetsuo_ said:Fileplanet is trying to KILL ME
MomoPufflet said:You have the link? I can't find that thread.
Famitsu interview said:Famitsu managed to catch the FFXIV team over at Gamescom and managed to snag an interview. Here's the juicy details, courtesy of the one and only Stevemanly. The interview will be added and updated in chunks as it's translated, so stay tuned!
Source: Famitsu
Tell us about FFXIV!
At Gamescom, we bumped into the Final Fantasy XIV triumvirate: Producer Tanaka, Director Komoto, and Global Online Producer Sage Sundi. We pulled them aside and asked them for an interview, and they acquiesced. HARDCORE!
Looking back over the year
Famitsu (F): Its been over a year since you revealed FFXIV at E3 last year. How has that year treated you?
Producer Tanaka (PT): Wait, did we reveal it at E3 last year? (He laughs) Weve been working on it so long weve kinda lost track of the time.
Director Komoto (DK): Times really flown, especially this last year. Its hard to believe the E3 at which we revealed FFXIV was a year ago already.
F: So basically you havent had time to look back?
Sage Sundi (SS): Right now, not in the slightest. (He laughs)
F: Im sure youre busy cramming a lot of work into the last few weeks before release, but can you tell us when open beta starts?
DK: The plan is to start it at the beginning of September.
F: Yeah yeah, tell us what day!
PT: Would you let us off the hook if we told you As soon as possible? (He laughs)
Changes between phases two and three of the beta
F: What changed with the beginning of phase three of the beta?
DK: We added a few things, but a couple of big things that changed were the tempo of battle and the feel of the game. Also, for the players outside of Japan, the changes to the mouse controls were probably pretty big.
F: So mouse control was a pretty big deal to users overseas?
PT: I would say about 90% of the feedback we got about things people wanted to see in the game was related to the mouse.
DK: If you look at it globally, there was more feedback about that than anything else.
SS: Outside of Japan, many PC gamers use a mouse as the main controls for all games, from FPSs to MMORPGs.
PT: Gamepad and mouse controls are different at the most fundamental of levels. With a gamepad, you have to go through a layered structure command input for control, a mouse needs to be able to get things done with just a click. We have to set the game up to be able to handle both.
F: So there wasnt much feedback from Japan about all that?
DK: Not really, but we got a lot of feedback about the user interface as a whole, so were working around the clock to fix that right now.
Dont forget the other requests
F: Was there any other kind of feedback you received?
DK: There was a lot about guildleves, like allowing retries on failed guildleves or suiting them more for party play. We on the development team also believe we could do more to promote party play. Were trying to figure out how to find that balance of enjoyable party play without taking away from the soloing experience.
F: So youll be adding content to that purpose?
DK: Right now our greatest priority is to increase the merits for party play. Though we still want guildleves to be a rewarding solo experience, we also want to add things that would make them rewarding to complete as a party.
SS: We got a lot of feedback about that, and all the feedback was consistent; players first concern was the user interface, then the merits of party play. Thanks to this, we know what everyone is focusing on.
From Bun-bun to Shei-shei-ha! Shei-ha!*
F: The battle system changed drastically from alpha to the first phase of beta. Do you think the battle system could change even more?
DK: We feel that the battle system has become pretty set. What we have left to adjust are the abilities, monsters, and guildleve balance. The biggest part is probably the balance of the growth system, so well be looking at that a lot during the third beta phase.
PT: Speaking of which, in open beta, the placement of monsters and their aggro settings will change greatly, so you may have to change your battle strategies, too.
F: So the changes are going to be so big theyll even affect strategizing?
PT: FFXI was the same way. The system and balances change and adapt like a living creature.
DK: Youll also be able to start in any of the three starting capital cities. Its not just about the three different stories; it is from this point that youll actually see the economy begin to work the way we imagined it, and we cant wait for you to see it.
F: So in open beta, will you be able to go between cities?
DK: But of course.
Wheres the magic?
F: Right now theres only two Discipline of Magic classes available. Will there be any more than these?
DK: Wed like players to enjoy these two classes for a while. The caster class system is still being tweaked. However, this doesnt mean were going to wait for the release of an expansion to release the class; itll be out when the timing is right.
F: So youre saying that there will be more Disciples of Magic?
DK: Yes. They might come in a patch, they might come in an expansion. Were not sure yet.
F: What about pet classes, like FFXIs beastmaster?
DK: There was a lot of feedback asking for those. Wed like to be able to provide that, but it might come in an expansion
F: or it might be in a patch. We get it (He laughs)
DK: If you put a pet class in right from release, balance is really difficult, so right now were not putting them in.
F: Do you have plans for any other new classes?
PT: Weve got a few in mind, but were keeping them under wraps for now.
F: What kind of class will they be? Give us a hint!
PT: No! (He laughs evilly, clutching his pitchfork and stepping on the interviewers toes with the malice of a kindergartener. Ok, the Japanese just says he laughs, but WE know what happened, dont we, folks? Manly)
*The Ideal FFXIV Battle Tempo according to the Japanese. In a Final Fantasy VII: Dirge of Cerberus video posted on Japanese video site Niconico Douga, (14th in a series of DoC vids, which probably drew in people looking for FFXIV videos) bun-bun is the sound Vincents slow-firing gun makes, and shei-shei-ha is what Vincent says during his melee attack. Months ago, a common post on Japanese boards was, The current FFXIV battle tempo: Bun bun Ideal battle tempo: SHEI-HA! SHEI-SHEI-HA! SHEI-SHEI! HAA SHEI!
bardia said:So many beta keys sent out today by core, zam, german sites etc. and I still somehow managed to not get one :lol
bardia said:So many beta keys sent out today by core, zam, german sites etc. and I still somehow managed to not get one :lol
Khrno said:Sent already? Didn't get one either.
Kintaro said:I love how they're already talking expansion. Hey SE, don't count your chickens before they're hatched...
Congratulations!Here is your Beta Key
Welcome to the Final Fantasy XIV Beta!
Londa said:I don't really understand why you would think they shouldn't look into making an expansion.
Kintaro said:Random note: Folks at Gamescom must not have liked what they saw from XIV this year. Guild Wars 2 took the "Best Online Game" award.
Kintaro said:They should look into one, but don't mention that shit before you've even launched the game. It's not set in stone they will even make it that far.
Random note: Folks at Gamescom must not have liked what they saw from XIV this year. Guild Wars 2 took the "Best Online Game" award.
Got one as well_tetsuo_ said:I GOT MY KEY THANK YOU ABOUT TIME SHIIIIEEEEEEEETTTTT
Zalasta said:Or maybe GW2 was hyped quite a bit? There could be hundreds of reasons, not to mention FFXIV and GW2 aren't the only online games presented there. I don't really get your motivation behind pointless comments like this except to get a rise out of people.
F: So mouse control was a pretty big deal to users overseas?
PT: I would say about 90% of the feedback we got about things people wanted to see in the game was related to the mouse.
DK: If you look at it globally, there was more feedback about that than anything else.
SS: Outside of Japan, many PC gamers use a mouse as the main controls for all games, from FPSs to MMORPGs.
PT: Gamepad and mouse controls are different at the most fundamental of levels. With a gamepad, you have to go through a layered structure command input for control, a mouse needs to be able to get things done with just a click. We have to set the game up to be able to handle both.
CcrooK said:It's not just hype, it's hands on between the two games. GW obviously (from looking at game play videos) plays like what GW is meant to be played like. With a good control and feel of the game. Compare that to FFXIV (which we all know how is) and the difference is probably to those who played the two, night and day.
I'm starting to sense the overpopulation of MMO's....
Zalasta said:Or maybe GW2 was hyped quite a bit? There could be hundreds of reasons, not to mention FFXIV and GW2 aren't the only online games presented there. I don't really get your motivation behind pointless comments like this except to get a rise out of people.
That may be your opinion but because it is a FF title and people from XI will most likey be attracted to the game. Its impossible for them not to not "even make it that far."
Zalasta said:Wow, how many assumptions you have to make to come up with that argument? Yes, it could very well mean that people preferred how GW2 played, but that doesn't automatically mean every other titles that didn't get the award played like crap.
Zalasta said:Wow, how many assumptions did you have to make to come up with that argument? Yes, it could very well mean that people preferred how GW2 played, but that doesn't automatically mean every other titles that didn't get the award played like crap.
Zalasta said:Wow, how many assumptions did you have to make to come up with that argument? Yes, it could very well mean that people preferred how GW2 played, but that doesn't automatically mean every other titles that didn't get the award played like crap.
Kintaro said:Both were playable. One comes out in a month, one doesn't. The one that doesn't got the award (over the others featured there too). Shouldn't the one coming out sooner by the most hyped one?? I just found out the news and, to be honest, I was surprised. This was the last major show (unless you count PAX but the PAX crowd would chew this game up and spit it out) before release so I expected SE to really pour it on.
Grabbing everyone from XI isn't set in stone either.
falastini said:It's funny how they acknowledge it, yet never get the reason to why they won't address it. Even if it's a bs excuse, I would like an explanation other then "we're not doing it".
Gamepad and mouse controls are different at the most fundamental of levels. With a gamepad, you have to go through a layered structure command input for control, a mouse needs to be able to get things done with just a click. We have to set the game up to be able to handle both.
Shouta said:Not many assumptions, especially with the current state of the beta and the answers given by the dev team in interviews.
nataku said:Honestly, I think it's more telling that a game 6-8 months from release got the reward over a game that's due next month. FFXIV should have been the one with tons of polish and ready to release, since it IS due in a month.