irfaanator
Banned
They could get rid of the tank DPS thing if tanking was focused more on tanking imo.
The playstyle isn't too different from playing a dps since the damage mitigation abilities are pretty passive outside of a couple abilities.
One thing they could do is tie tank damage to how good they are at using their damage mitigation tools. This would require changing/reworking the percentage damage reduction abilities into one that have more active effects. Like one for PLD could be "Block for the next 3 seconds, next weapon skill does increased damage depending on how much damage was blocked up to a percentage cap".
One for Warrior could be "for the next 10 seconds attacks made against you give you a stack of Fury (up to 5) for 6 seconds that increases your attack speed by 5% and reduces TP consumption by 10% for 10 seconds, each new stack also refreshes the duration.".
These new abilities would also be accompanied with new sfx because another one of my complaints about the tank abilities are how lackluster they are. For example you pop something like Rampart and it's completely unnoticeable outside of the activation animation. If it had some noticeable shield effect like Protect does it would feel more impactful however I would prefer them to do away with those kinds of abilities almost entirely for tank classes since I think there's a lot of potential to make something interesting given the framework available.
DPS stance could just offer some kind of damage boost since you're not being hit and thus cannot boost your DPS with your new defensive/offensive tank abilities.
These are just vague ideas I had floating around, but making tank abilities into something that also rewards you with damage or damage opportunities seems like an interesting road to go down since you don't have to sacrifice survive-ability to do so, but you would need to have good timing and proper understanding of them to get the most out of them, like you have to do already, but in a different way that would hopefully alleviate the issue of people feeling like Tanks act more like a DPS class instead of a Tank class.
I like these ideas, but I dont think we'd see anything like them till 4.0 since I doubt they would add even more skill bloat and hopefully rework old skills to better suit the tank class/package