Why not both?inb4 minfillia v lightning debate of 2016
rip
Why not both?inb4 minfillia v lightning debate of 2016
rip
I finally did the 3.1 story yesterday and wound up mostly being jealous ofBetween that and the comical inability to sell the wholeThe Warriors of Darkness, who got to have a cool Ravana battle while I got to have a bunch of conversations and run around the Vault fighting trash mobs.bit the MSQ seems super inconsequential. !"random parts of the city are on fire and everything is chaos!"
hahahahahaaa.Eh, I thought it was better than the 2.1-> 2.5 stuff at least. At least SOMETHING happened in them, and it might not even immediately be retconned!!
trying to get the Anima weapon and I just wanted to say that FATEs are seriously the worst way to have to grind. In general I hate when RNG determines your progress in any game. Anyways, I only got 4 out of the 18 crystals so far, will continue after i get back from class
I finally did the 3.1 story yesterday and wound up mostly being jealous ofBetween that and the comical inability to sell the wholeThe Warriors of Darkness, who got to have a cool Ravana battle while I got to have a bunch of conversations and run around the Vault fighting trash mobs.bit the MSQ seems super inconsequential."random parts of the city are on fire and everything is chaos!"
This sets the bar for 3.2 super low at least. I'll get to do a dungeon with some kind of bosses! Step up!
Among other things, they need to figure out how to have more NPC's on screen for cinematic scenes at a given time. A lot of the scenes that're supposed to feel more dramatic end up feeling kinda hollow because there's so few people involved.
Case in point, that priest guy preaching to that REALLY TINY CROWD! Kinda hard to get the sense that he's misleading a ton of people when so few people are involved!
And yes it would be nice if they could figure out how to do environmental effects for things, like fire, if only for cutscenes and such. I mean the only downside there is that everything would be all repaired once you got out. I dunno, maybe they could set it so you see a re skinned model of the same area until the end of the immediate storyline, or something. *shrug*
PS3 limitations.
The removal of the PS3 will add phasing, increase the model count, make Diadem good, buff Paladin, invent villains who last longer than a single patch cycle, add Hildy and give Fracture to all.
PS3 limitations.
The removal of the PS3 will add phasing, increase the model count, make Diadem good, buff Paladin, invent villains who last longer than a single patch cycle, add Hildy and beautiful Butts and give Fracture to all .
Does Minfilia count as a PS3 limitation?
The Goddess can overcome PS3 limitations.Does Minfilia count as a PS3 limitation?
And yes it would be nice if they could figure out how to do environmental effects for things, like fire, if only for cutscenes and such. I mean the only downside there is that everything would be all repaired once you got out. I dunno, maybe they could set it so you see a re skinned model of the same area until the end of the immediate storyline, or something. *shrug*
I think what you're really saying is we need a new FF MMO built on UE4...PS3 limitations.
The removal of the PS3 will add phasing, increase the model count, make Diadem good, buff Paladin, invent villains who last longer than a single patch cycle, add Hildy and give Fracture to all.
Patch 3.2 The Gears of Change Main Scenario Preview is up.
Better quality 3.2 scenario preview images.
the limit break thing is weird. I don't know when to use if it's shared between party members there has to be some coordination on when to use it, so with pugs it's hard.
At 3+ mobs caster/ranger doing LB is already a superior option over melee saving it for the boss. Basically if you're not using it as soon as it's up, you're wasting time. This "save it for melee" design is a myth, especially considering most DF melee don't even realize they have this Limit Break command half the time. The only exception is if there's some kinda mechanic you want it saved for specifically but that comes up rarely in a dungeon.
Of course all that I've just wrote is nonsense and you should be saving it for when the final boss is at 2% health because there's no kill like overkill.
Was having full movement freedom really such an OP ability for ranged attackers? Using Gauss Barrel feels like a pseudo-caster. It's putting me off MCH tbh.
Was having full movement freedom really such an OP ability for ranged attackers? Using Gauss Barrel feels like a pseudo-caster. It's putting me off MCH tbh.
At this point I have no idea where the entrance to the anti tower is going to be. It's supposed to be Sharlayan, but the architecture almost looks like ancient Dravanian. Then you have those frogs which would suggest the entrance is somewhere around the marshy area in the Hinterlands, but there isn't much in the way of structures there that could be a sensible entrance.
So, yeah I guess I'll find out where this big ole structure's been hiding in a few weeks. XD
Was having full movement freedom really such an OP ability for ranged attackers? Using Gauss Barrel feels like a pseudo-caster. It's putting me off MCH tbh.
At this point I have no idea where the entrance to the anti tower is going to be. It's supposed to be Sharlayan, but the architecture almost looks like ancient Dravanian. Then you have those frogs which would suggest the entrance is somewhere around the marshy area in the Hinterlands, but there isn't much in the way of structures there that could be a sensible entrance.
So, yeah I guess I'll find out where this big ole structure's been hiding in a few weeks. XD
The music from the dungeon preview is also based on the Dravanian Hinterlands' theme.My guess is Matoya's cave or near it. All the prorogo mobs are found near there and it would certainly be an easy place to hide a tower underground. There is also that sealed cave/ruin in Dravanian Forelands near the chocobo forest in the far northeast (Can only get to it by flying) but I assumed if that were to become anything it would be a dungeon/trial more suited to the Ishgard content.
It's underground I think and wouldn't have much in the way of an above ground structure.
How much more resources would it take for SE to implement a raid that's non-linear? If they're at the point of trying to limit movement to increase susceptibility to mechanics, maybe it's time they rethink their approach to raids. Learning new dances can only carry the game so far.
Maybe create a raid that requires each party to go their own separate path out of sight of each other and force communication via auto-texts or /a chat. The current raids, both savage and Void Ark are lifeless theme park treks. They're a relic of ARR and don't mesh with the open nature HW.
I think the more interesting thing is it's seemingly designed to go to the core of the planet.
And random thought, but it'd be kind of cool if we got a MSQ dungeon that after you clear it it just becomes an instanced thing like the Waking Sands where story NPCs hang out.
I'm super salty the sky pirates hideout didn't become something like that, it looked really cool and I wanted to visit it!And random thought, but it'd be kind of cool if we got a MSQ dungeon that after you clear it it just becomes an instanced thing like the Waking Sands where story NPCs hang out.
Man, I really hate the weird proportions Elezen have.
due to the fact that multiple groups play this game from many different languages.
It's downright irritating, made me quit BRD.Was having full movement freedom really such an OP ability for ranged attackers? Using Gauss Barrel feels like a pseudo-caster. It's putting me off MCH tbh.
Yeah. Destiny has a good example in The Taken King as well as it has you go through the first raid in that expansion.One of my chief complaints with the instanced nature of the game. They build cathedrals with linear hallways, but can never just visit it when the danger appears to be over and enjoy what they helped create. Thankfully this expansion they have started using dungeons and trial locations as a place for story content. I enjoyed both story sequences through the Vault and Halatli and would love to see more of that and perhaps find a way to let us visit those places in proper at certain points.
Yeah, Sky Pirates hideout is super cool.I'm super salty the sky pirates hideout didn't become something like that, it looked really cool and I wanted to visit it!
It's downright irritating, made me quit BRD.
Man, I really hate the weird proportions Elezen have.
shut up cast your spells on your dumb harp bow you love itIt's irritating because they destroyed the big unique aspect of the class.
GB and WM take getting used to.
What? Impossible. Next you're going to tell me there's learning curves to new things.